THIS JUST IN!!!
#1133 posted by - on 2005/09/17 17:59:36
LATE BREAKING AND SHOCKING NEWS!
Hrimfaxi has sent me a map!
Hehe
#1134 posted by Tron on 2005/09/18 13:26:47
A shiny new dime to whoever finishes sm104_tron on their first attempt. ;)
Bleh.
#1135 posted by Shambler on 2005/09/18 13:47:15
* Tron2 has quit IRC (Read error: EOF from client)
<Scrambler> FFS cheeker fucker, disappearing just after i completed his map first go
<czgMapping> without saving?
<Scrambler> i saved once but didn't load
<Scrambler> was piss really
<Scrambler> also, i only remembered it was a secret map near the end
Have demo if you want.
SM104 Posted
#1136 posted by - on 2005/09/18 15:19:41
Awesome Maps
#1137 posted by Zwiffle on 2005/09/18 16:49:27
All of em were great, I think the Ebon Outpost was my favorite overall, very tricky but solvable - and drew's I couldn't get past the armor-button (what did that open?)so I noclipped past the bar. Anyway great pack, I'll try to join in next time as the theme seems a lot like one I suggested a long time ago.
Fair Enough. :)
#1138 posted by Tron on 2005/09/18 20:23:00
Shamb: I do say in the text file that it turned into more of a button/key map than a true secrets map.
About Next Theme
#1139 posted by Trinca on 2005/09/20 09:57:38
hey guys could next theme be "save your preres" wend maps should have more then 150 enemys? :)
p.s--->"preres" is very bad write but i dont know how it is...sorry for my shity english...
Do You Mean
#1140 posted by Zwiffle on 2005/09/20 10:23:23
"Say Your Prayers" ?
Yessssssssssssssss
#1141 posted by Trinca on 2005/09/20 10:25:41
thks Zwiffle :)
Speedmap #105
#1142 posted by - on 2005/09/20 10:48:59
Speedmap #105 will be happening this Saturday.
The theme for this week is "What if these maps mated?". For this theme, choose 2 or more somewhat well known maps and build your map as if it was a combination of them. Build an Aerowalk type map using the textures and such of Blood Run. Build a czg07 ripoff, but with the small size and ease of e1m1. Whatever you'd like, Deathmatch or Singleplayer.
Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org.
Theme Suggestion
#1143 posted by PuLSaR on 2005/09/20 13:28:49
labyrinths
Themes (Part 2)
#1144 posted by - on 2005/09/20 14:11:47
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps
-Partially submerged
-Labyrinths
I like the idea of differant themes that make the speedmappers try new things (secret maps), innovation is a big part of what makes speedmapping cool, so I'd like to head in that direction for the next couple SMs.
Scampie
#1145 posted by JPL on 2005/09/20 23:10:40
"Partially submerged" and "Hacks of progs.dat" themes are those I really would like to see speedmaps for.. "Labyrinths" would be annoying, IMHO, if too complex, and I guess most of players would be completly lost in map finally... I have just in mind the example of an old map where there was a huge labyrinth (with huge pyramids.. I don't remember the map name, but regarding all the good map done today, it was really crappy...): it was really annoying to find my way in a labyrinth without any indications, and with monsters on each corners... cough.. Please don't do that :(
In anyway, it's just my taste... but I'm pretty sure good mappers of Func_ could do something really different and interesting.. wait and see... ;)
#1146 posted by - on 2005/09/21 01:06:52
I don't care about players, I just want speedmappers to have fun creating new and differant things.
Scampie
#1147 posted by JPL on 2005/09/21 01:54:08
You should... Mapping only to "please yourself" is not, IMHO, a good idea... Keep in mind that players should be the most important people at the end: i.e having "self-fun" when mapping is good, but giving fun to players with your stuff is so far better... though...
Just to elaborate: imagine pro mappers (e.g D3/HL2 mappers) having only self pleasure when mapping, regardless of gameplay, design, lightning, etc... the results could have been really crappy, don't you think ? And the games would have been completly different...
So, do you really want to build speedmap pack full of shity map ?? I hope not ;P
This Is Speedmapping Though JPL.
#1148 posted by Text_Fish on 2005/09/21 03:31:13
It's an excersize for the mappers. It allows them to break free of the inhibitions that trying to appease the public places on them with their bigger releases. It's a chance to get experimental and/or just have a laugh -without- having to worry about what the players are going to think.
As far as I can tell, that's the very purpose of speedmapping.
Yes And No
#1149 posted by bambuz on 2005/09/21 04:43:41
you can do it for self-satisfaction but you should also make it for satisfaction of other mappers and other players. :) Whatever.
Ugh
#1150 posted by Zwiffle on 2005/09/21 06:08:50
There was a huge long discussion about why people speedmap after Scampie ran Xen out of here, do it for whatever reason you want to do it, if it's for yourself then do it for yourself, if it's for the players then do it for the players. As long as you're satisfied.
Satisfied ??
#1151 posted by JPL on 2005/09/21 06:15:13
I think the most difficult is to give satisfaction to most part of the players... Having "self-statisfaction" doing something is easy when you love what you do (whatever it is), but giving satisfaction to others is not so easy... unless you are a "pro".... and I'm talking about sex there .. it's another story ... ;P
Errata
#1152 posted by JPL on 2005/09/21 06:17:24
...and I'm talking about sex there ..
ooops: I mean and I'm NOT talking about sex there... I guess everybody understood... ;)
Abstract
#1153 posted by necros on 2005/09/21 06:37:29
strange, abstract designs (get on the hotdog?), wierd (but not stupid) gameplay.
dunno if this is a good idea or not. i'm saying abstract, but i don't mean ugly... it should still be cool looking, but shouldn't be your typical look to a map.
To Me
#1154 posted by Hrimfaxi on 2005/09/21 07:54:08
speedmapping is like brainstorming. Some people/mappers throw some ideas in the air/in a map and other mappers can see them and think "well this would bee cool in my map - But I think I will change it like this ..."
That's how I use the SMs! Besides having fun!
Off course the players are important as well - but in SM more like playtesters. They shouldn't expect bugfree finished maps in speedmaps, and I'm sure they don't!
If once in a while a SM is flawless and has greath gameplay well then it would bee the exception rather than the rule!
Buzzzzzzzz
#1155 posted by Kell on 2005/09/21 08:22:16
this would bee cool in my map
it would bee the exception
I knew they'd show up again sooner or later...
...hey wait, has "bees" been done as a speedmap theme?
:P
8-)
#1156 posted by Hrimfaxi on 2005/09/21 08:47:49
Sorry!
Themes
#1157 posted by Shambler on 2005/09/21 10:11:51
I generally think the ones Scampie is choosing are good. I like this weekends. I like his thinking behind it.
I do however, think that labyrinths would be bollox and quite pointless for mapping creativity.
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