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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I think I will provide these clean variants in the pack as well though

PLease, please, do that, as long it isn't extra work for you.

You can always put them in a different .wad or even create a discarded textures .wad to keep the general feeling of each texture set. 
Fifthelephant 
Those so pure textures look suitable to Alice and other videogames in very weird surrealistic worlds, by looking at that screenshot.

Problem with that kind of texture combinations it that they usually require to keep the number of shadows to a minimun or give the map a minlight of 50 or more, because dim lighting makes all colours more similar between them. The good part, or bad depending of how you look at it, is that that issue is more prominent with ID textures, due to their similarities as usually they share at least the third most used colour in each texture. In fact, I tried to do a colorful map in ID textures and ended like that, so had it switched to brown-green textures, as dim lit areas is part of the gameplay of the map. 
Great Stuff 
There's a load of potential with everything you're doing; please keep going :) 
Alright, Getting To Know The Editor A Bit More Now. 
Nice One Hipshot... 
Looks good, I like the texture blend of the rock and grass... would look nice at the top too! 
Still Doing The Q2 Map 
 
That looks pretty decent for 3 textures. :D 
FifthElephant 
Yes it would, I'm just gonna figure out the best way of doing that on those angles, in this engine =) 
Hipshot 
Wow, that looks very nice. I know you've done amazing things for Quake 3 (and some other multiplayer games), but just out of curiosity, is this your first single player map? 
FifthElephant 
Cool, keep at it! Are you the only person in the world making a Q2SP map, or is there an active community of Q2SP mappers? 
Total_newb 
There seems to be a somewhat active community at -
http://leray.proboards.com/

But the Q2 community is nowhere near as active as ours and I am struggling to get answers to my questions fast enough. I expect once TrenchBroom 2 is release we'll see a huge increase in the different maps for different games. 
Aguirre 
should also officially release his q2 engine, it is perfect IMHO. 
I'm Using Quake 2 Pro 
it seems to be doing the trick pretty well... what's so good about Aguirres? 
Nothing To Fiddle With 
it looks like q2 just with WS support and other things similar to what Fitzquake does. 
Total_newbie 
Well, haven't done any mod SP since HL and Q1 really, so it's gonna be a really fun to return to it! 
What HL SP 
did you do? 
"since HL And Q1" 
You've made Q1SP content before? Did you use a different alias? 
Nothing That Matters... 
I did it ages ago, nothing that matters so. 
 
Assuming you did q3 maps hipshot?
This is quite nice http://lvlworld.com/media/id:2126/s:212612893015555064

I like the style, brick and sewery at the bottom, with mixes of wood and pipes and a more realistic setting with buildings. You should convert those textures to q1 and do a full q1sp out of it. 
Convert? 
Why bother if some existing made-for-q1 wads can pull this off just as well. 
You Mean 
The Kingpin set? There's another industrial one as well thats similar and I think Nehahra had a few in the same vein.

Can't see anything wrong with having more industrial textures.

Although after staring at the Rubicon2 set for months I probably won't be doing industrial for a while! 
Rivets, Rivets Everywhere!! 
Run! 
[Kona] 
Yes and <a href="url">this one</a> I just released, same theme kinda, but "even more". But I feel the Q3 community is "dead", even the QL forums, there's like 2 new maps there.
And I have been wanting to do Q1SP for a long time now, so I figured why not now, those Jam2 levels are really great! 
Why Can't You Edit Your Posts Here? 
Some 2003 Throwback Map Stuff 
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