Stalker Patch Is Out
#1127 posted by Spirit on 2007/03/27 10:40:28
#1128 posted by gone on 2007/03/27 12:22:59
I`v made stalker thread, so you can talk about 'other games' here :)
Heh
#1129 posted by negke on 2007/03/27 12:48:16
so i'm not alone, eh? mouse2 is attack btw.
strangely enough, i only use this config in fps games, all 3rd person games go with wasd or cursors.
yay for the patch. good thing i'm not very far into the game yet.
Mouse Buttons
#1130 posted by Ankh on 2007/03/27 15:28:57
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
#1131 posted by ijed on 2007/03/27 18:50:24
Mouse1 attack, mouse2 jump, mouse3 secondary fire, wheel for weapons and arrows for movement. Map quick weapons to numpad along with reload / scope / activate etc.
Should really change to wasd.
Hrm...
#1132 posted by necros on 2007/03/27 21:13:26
so now i'm stuck... do i continue onward without updating (i haven't seen a single bug yet) and risk having to update later on when i'm even furthur in the game, or just update now and restart... >_<
Ankh
#1133 posted by Vigil on 2007/03/28 00:10:22
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
You might have already figured out that it's not standard just by looking at what the default config in most FPS games these days is. WASD movement, space jumps, mouse1 shoots.
I also have to change it around in every game.
Ok
#1134 posted by nitin on 2007/04/02 11:13:33
so 3 years late or whatever, finally finished Unreal 2.
Thoughts remain exactly the same as before, killer level design, dodgy but not unplayable gameplay that could be improved dramatically if only sped up a bit.
Special mention to those last few Alien inspired levels, fucking brilliant I thought.
The Main Problem Being.
#1135 posted by Shambler on 2007/04/05 22:51:23
It's not Unreal 2...
And it's not anything approaching the glory of the original Unreal.
Shambler
#1136 posted by nitin on 2007/04/06 02:18:28
agree, it's almost as distinct as quake and quake2. But honestly, it didnt bother me. Maybe, it's beacuse I already knew what to expect given how late I played it, but after the first few levels I just played it as another game rather than as a sequel to Unreal.
#1137 posted by gone on 2007/04/06 09:45:02
I still believe U2 failed largely cause it was nearly unplayable and the load times were very long on the average gaming PC of that time.
Some nice environment design and art there, puts stuff like Halo 1\2 to a shame. Gameplay is a mixed bag...
I havent finished U2 btw... maybe I should install it back, I might have the old saves ;)
Speedy
#1138 posted by nitin on 2007/04/06 09:50:14
the last few levels look great, it's worth checking out.
and yes, rorshach's work on it is excellent too.
Resistance: Fall Of Man
#1139 posted by JPL on 2007/04/07 18:46:12
It's obviously a PS3 game,a nd I don't know if it is already, or planened to be, ported onto PC... but it is worth seeing !
http://www.resistancefallofman.com/
JPL
#1140 posted by Kinn on 2007/04/10 07:32:29
yeah it's nothing special; just a mishmash of ideas cobbled together from some of the more popular genre FPS's currently doing the rounds. WWII versus aliens, essentially.
Kinn
#1141 posted by JPL on 2007/04/10 08:27:17
Agreed on that point, nevertheless, I like the concept of mixing COD + Starship Tropper + Doom3 in order to develop the game. The ambiance of the website is quite cool as well... and if it reflects the game itself (I hope so much), it would be a good point in the decision to buy a PS3 IMHO... Anyway, I really liked what ?I saw there... that's why I posted.. :)
Sumotori
#1142 posted by than on 2007/04/12 17:13:35
dunno how old this is, but I figure some of you must have seen it since it's so fucking cool.
http://web.t-online.hu/archee83/sumotori/
hilarious.
Than: Haha
#1143 posted by bear on 2007/04/13 12:19:59
these sumos are the best physical comedians I've seen! The movment is really great (and funny)
Bear
#1144 posted by than on 2007/04/13 14:48:52
too true. The author has done a stunning job of making move like incredibly clumsy humans. It's pretty impressive when you consider that there is no animation and they are working out how to stand up on their own.
Try watching them as they try to get up to bow after a fight... they usually get up in the end, but not before falling out of the ring and crashing through the barriers at the side.
Fuck
#1145 posted by megaman on 2007/04/13 15:02:32
that is nice. and i almost went to breakpoint - its about 50km from here - had to learn though. :/
Excellent
#1146 posted by ijed on 2007/04/13 15:37:51
Everyone here loved it, I'm just wondering how long until someone gives the author some cash to make a selling version.
Haha
#1147 posted by bal on 2007/04/13 19:22:26
Great little game, it reminds me those robot combats they have in some tech schools, especially the way they get up.
Riddick
#1148 posted by nitin on 2007/04/14 14:21:06
well I'm hooked, despite the flaws.
I think I've finished 3/4 of it in one long sitting. Good stuff.
.
#1149 posted by necros on 2007/04/14 16:20:46
it's an excellent game. riddick is such a fun character to play :)
Question
#1150 posted by nitin on 2007/04/15 02:13:05
is performance uniformally shit for everyone ?
this is the first game to actually bring my 7900gt to its knees. I had to turn off stencil shadowing (the shader 2.0++ option) and turn off model shadows to make it playable in combat scenes.
And AA doesnt really seem to work here even if you force it. I have 8x AA on but there's still aliasing and jaggies evrywhere.
#1151 posted by gone on 2007/04/16 10:05:28
than: not clumsy, drunk. They move exactly like seriously drunk people :)
megaman : can u code? lets make a demo :)
nitin: odd, I played it on rad 9600xt and fx5900
shader 2.0 all on 800x600 was fine, 1024 unsmooth, but still playable
(and the game refused to run on 7600 at all complaing its not OGL 1.2 so => trashbin )
you should get ~70fps average
http://www.ixbt.com/video/itogi-video/0906/itogi-video-cr1-wxp-aaa-1280-pcie.html
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