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New Q1SP: Gravey Trail By Madfox
Rinie 'Madfox' Brouwers makes his Quake mapping debut with Gravey Trail, a single player level that also functions in deathmatch mode. He describes it as a "medieval Castle, inspired by e2m4 Ebon Fortress."

So far the map is only available from fileplanet as a 637k .rar file: http://fpweb1.fileplanet.com/files/110000/119400.shtml

(thanks aguirRe)
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Well, You Could Quietly Give The Two Other Runes 
to the player on a map while he doesn't notice... 
Unencripted Signs... 
Necros, you should know that it was MirrorMan you were authorizing, not quietly bring out your own excellent maps!

But if you really want to know...
I got a bad-ass feeling that giving the Runes in an other way than by maps, it riddicules the account in-game, just like it did with the original Play!

And Saruman would grin at me, just like I know he would, to all that game-over players in Quake1, trying to reach the func_bossgate! 
Sleeping Zombie 
Is it possible to collaps a zombie.mdl?
So when creating a tomb it lies on the ground in stead of standing?

I've been trying, but it seems one has to rebuild the model, which of course is a lot of work. 
Madfox 
Been there, done that. i recall reading a site more than a year ago that talked about some "un-documented" flags for entities (specificly monsters and weapons) try adding an "angles (note the s at the end) to the crucified zombie (in the format of x y z) to get him to lay down.

Anyone here remember who linked that info? I wanted to say fat controller but I just looked at his site and got nothing. 
BTW 
you should probably post these questions in the mapping help section as I came across your post by accident 
Quaketree 
Fat Controller is indeed correct; you must have been looking in the wrong drop-down :P
http://www.planetquake.com/fatty/default.asp?opinion=johnpayson

Starting zombies prostrate is not possible without QC/blah. The only way to do it is to have the zombies waiting on silent func_doors, concealed beneath a func_illusionary in the form of a fresh grave or whatever and anoter func_door moving sideways like a hatch. See: e1m3 or e4m3 or Zerstorer.

And yes, Madfox: it's probably better if you stop posting in this thread and use Mapping Help instead
kthxbye 
Hmm 
on second thoughts, yeah the 'angles' thing might w3rk; can't say i've ever tried it...and I ain't gonna now. 
No! 
there is a way!

but it's convluted!
it involves hijacking the func_illusion function. you must make the func_illusionary into a point entity and set the frame # and model name. the below example would make a dead player with the face down. (frame #60)

classname "func_illusionary"
frame "60"
model "progs/player.mdl"


you need to open the zombie.qc and find out it's dead frame and simply put those into the entity. 
This 
qc file:
HTTP://ftp.sunet.se/pub/pc/games/idgames2/quakec/monsters/4zombies.zip
let the zombies start laying down and rise when the player get near. 
Hmm 
I Guess It Should! 
8-) 
Have A Try 
Enough small talk. Seems when someone starts about beta-testing, it gets so crowded, you'll
end up alone.
So I decided to post the start-level.
It has nothing to do with nowadays big architecture levelling. It was the first level I made with Qmap in 1997.
Tell me what you think.

http://members.home.nl/gimli/beta.rar 
Old Faint 
Donnuh what it is. I got the right adress. Or doesn't fit the rar.extention

ftp://gimli@members.home.nl/gimli/beta.rar 
Really The Wrong Place To Post 
 
Wrong? 
I have opened this toppic, and you tell me it is the wrong place to post it???
http://members.home.nl/gimli/beta.bsp 
No Download 
Seems only pictures can be downloaded.
How do I post a bsp? Don't tell me I have to pass PlanetFile first. 
Really The Wrong Post To Place 
It was just an answer, Starbuck
Did not have any pretention with it.
I never post the same answer in two toppics.
One can get irrelyable, reading the next answer. 
Don't Talk...Play 
My Apologies 
i mistook this for the thread for gmsp3 (in which case it would have been a bit harsh taking the attention away from his map :)) 
MadFox 
Error in packed beta.rar.

i.e. it won't open... 
Trial&Error 
Looks as if the Squad Gloom doesn't like messin with rar.

Try again:
http://members.home.nl/gimli/bonus.bsp 
Out Of Curiosity, 
what is wrong with the completly acceptable and widely used .zip format? 
Out Of InternetSpace 
Thought you would like to play the level.
But knowing Necros as a good beta-tester (mirrorman), I'll explain.

I have only 4Mb Internetspace in my possession.
Winzip is a good archiver, but zipping a BSP of 1.4Mb will lead to a BSP.zip file of 1.4Mb
Winrar makes it to a BSP.rar of 582byte.
That is the difference.
But sure. Winrar is a commercial zipping program, and Winzip is free.

I found the corrupted file.
I have replaced it for a good one.
So the ones above are gone.
http://members.home.nl/gimli/Beta.rar 
... 
Alright, once and for all.
http://members.home.nl/gimli/bonus.bsp 
Um... 
are you sure your actually compressing the file in the zip archive instead of just storing it? because winzip has different levels of compression where one level doesn't actually compress anything at all, just is used for storing lots of files in one big one.
because i zip all my maps, and i've never seen a 1 : 1 zip ratio. 
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