But
#91 posted by GibFest on 2003/01/17 08:56:44
YOu have got to get the 9500 non pro, the 128mb one that is based on the 9700 pcb
This software mod activates the extra four pipelines on your card, turning it into a Radeon 9700
Um
#92 posted by daftpunk on 2003/01/17 09:36:21
good quality bits there. i trust you have made pcs with separate bits before. there is always some niggle round the corner (either with the hardware, like the case is slightly wrong, or initial conflicts). are cordless mouses good enough these days. how much do they weigh with new batteries?
do you need new screen, keyb and all?
well, all i can recommend is to have a really good HD (which you have). if you do music, turtle beach and other companies do the biz. if you don't, all the common makes are good for games...
Daftpunk:
#93 posted by Wazat on 2003/01/17 10:40:48
On the other board you asked if I was able to do the engine mod I was talking about, where the engine auto-loads mapname.cfg to set values such as gravity and fog.
The answer is, I can do it in QC code, but not in the engine. However, I have posted to forums.inside3d.com asking about it. I'll let you know what they say (maybe it's already been done, or they'll add it to telejano or darkplaces).
Also, I'm going to ask what the best way to do it in qc is (it's a simple task, the question is timing), and I'll post it here for those interested.
Engines That Already Have It Done:
#94 posted by Wazat on 2003/01/17 11:19:59
Cheapalert says:
It's only done on mhQuake and Telejano i believe...
Telejano is a good bet then.
Half Life Question!
is half-life based on the quake 1 engine or quake 2's, or a mix of Quake1/quake 2?
I always thought it was clearly based on Quake 2's engine, but others seem to think otherwise....can anyone offer a definitive answer?
...
#96 posted by starbuck on 2003/01/17 14:30:37
Doh
#97 posted by starbuck on 2003/01/17 14:31:27
i think it started with the Quake 1 engine then switched to the Quake 2 engine later in development, then they modified it
Yeah
...it doesnt seem to me any of the original quake 1 engine is in the final half-life product, it just doesnt look or feel like quake 1, it must be quake 2.
#99 posted by Scampie on 2003/01/17 15:13:36
It's a very heavily modified Quake1 engine.
Hl Engine
#100 posted by cyBeAr on 2003/01/17 15:18:33
I think I read somewhere that it is some monster consisting of q1 and q2 engine plus valve's own evil additions/modifictions of course.
Yeah
#101 posted by starbuck on 2003/01/17 15:19:57
as i said
and confirmed by the <a http://www.bluesnews.com/guide/halflife.htm> blues news guide</a>
Func_msgboard Uses Real Links?
#102 posted by starbuck on 2003/01/17 15:22:52
Stupid Messageboard
#103 posted by starbuck on 2003/01/17 15:23:53
HL
#104 posted by spentron on 2003/01/17 17:04:22
I first heard Q2 engine but now everyone says Q1. I can guess that's a measure of the game's success -- think about coming out with a hyped game AFTER Q2 using the Q1 engine -- they can now admit the truth. Plus, it probably does include Quakeworld type enhancments and has 3D support out of the box, is that really different than Q2? I'd guess it is more Q1, since it performs fairly poorly while Q2 is smoother than Q1, but that is hard to judge since maps and polys also differ. Anyway...
CZG:
#105 posted by pushplay on 2003/01/17 19:37:49
Wireless mice can be a little bit less reliable than their corded bretheren, also batteries are a bitch. Do you really want to use the mouse anywhere the cord won't reach? I never do.
Also, dos games won't recognize the audigy, the sb emulation doesn't work for me. If you're big into the old dos games, then you should look for a different card. Otherwise, it works and sounds great.
Hope You Use These In Any New Maps. They Rock!
#106 posted by daftpunk on 2003/01/17 09:43:18
http://www.quake.cz/winclan/qe1/
for those who get fed up with browsing thru' pq just to get any NON-q3 news.
Pax Imperia Is Coming...
#107 posted by Mark Shan on 2003/01/17 03:35:23
Years have passed. The remaining Strogg army hordes have retired from fighting, but have not given up their bloodthirsty lust for revenge. They have gathered in their heavily fortified headquarters, lying in wait like wound animals for you to return to finish them off. They know you're coming. You always do. But this time, they are ready for you. They are ready to die to the last soldier to see that this time, you die too.
You have more powerful weapons for this battle than you ever have had in the past. You are primed! You are trained! You are rested! You are ready to battle the last of the Strogg to finally restore definitive universal peace (Pax Imperia) to the world."
Screenshots and more info http://www.markshan.com
Sorry Guys...
#108 posted by metlslime on 2003/01/18 10:35:01
but neither of these really qualify as news. Quake retexturing is a generally ongoing thing where a handful of new textures show up regularly -- in this case most of the textures on that page have been posted previously on other pages. And a promo for a map where all you do is provide screenshots, half of which i've seen (i think i even saved a few on my hard drive last year) isn't news either.
Both links are worth checkin out, though.
Half-Life
#109 posted by R.P.G. on 2003/01/18 12:18:45
HL has blatant use of the Q1 clipping bugs. It rather annoyed me in that way.
YAY!!!!
#110 posted by ELEK on 2003/01/18 13:39:54
YAY!!!!
OMG!
#111 posted by Vigil on 2003/01/19 08:16:25
It works! Or did I actually post this already?
Whaddya Feed A Blue Boar?
There's an outfit down here in Wellgniton that's looking for people to work in the games industry. I've already expressed my interest, but they want samples - on CD, if possible.
Now, none of my crap runs without Quake, so what do I take along to the meeting?
Currently I'm thinking of just making a little Powerpoint slideshow, and maybe adding the zips as well, assuming I can get hold of a burner. Any other suggestions?
Ooooohhhh
#113 posted by R.P.G. on 2003/01/19 15:03:35
I'd say bring a CD with your Powerpoint slideshow plus your best maps. I should think that if they don't have a copy of Quake then they could get their hands one fairly easily.
And GL, Fatty!
Well
the obvious suggestion would be to contact them before the meeting and ask them to install/give them Quake to install on their machine.
Unless i have misunderstood something.
Grabbing
#115 posted by Shallow on 2003/01/19 19:50:48
The other thing you could do is use some sort of utility to grab a video file of walking through a level, it's fairly common for animators to render animations of walk cycles and stuff in CD portfolios, but I've not seen many level designers with walkthru vids, although it can easily give a better impression of a level than static screens without really requiring your prospective employer to have any particular software installed.
You might also want to think about a printed portfolio with screenshots, plans, sketches and stuff that you can take along to interviews. This is handy because it gives you something to talk about beyond the usual 'so, what can you offer the company' bollocks. You can say 'Hey this map is smart, because of this, this and this, and I planned it like this, but I changed this because... blah blah... these are the ironic crates... blah... and I made all my own textures out of scans of used kleenex! And this archway is shaped exactly like hello.jpg! I rock!' Er, well not exactly like that but you get the idea. This technique is especially useful for those who are morbidly obese, have a single nostril or whose eyebrows meet in the middle because it allows the interviewers to not look at the applicant without feeling self-conscious.
Whatever you do, concentrate on what you feel is your best work rather than bringing everything - portfolios that concentrate on a few gems have more of an impact than those laden with less exciting work. Of course, this assumes that you have work that is less exciting, and indeed enough to pick and choose from. And I can't remember if you have, because I suck! LOL!!!1
The last interview I had I seem to remember spending most of it discussing what Dreamcast games I'd been playing and what I thought of them! And the portfolio meant no-one had to steal awkward glances at my webbed, six-fingered left hand!!!
(Sorry, I've been reading too much Digitiser lately)
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