Very Nice
#11475 posted by ijed on 2014/08/15 20:09:15
Ptoing
#11476 posted by Hipshot on 2014/08/16 13:40:17
Have you done any PXart before?
#11477 posted by ptoing on 2014/08/16 15:22:48
If by PXart you mean pixelart, then yes, infact I am a professional game artist who is specialised on pixelart.
#11478 posted by Hipshot on 2014/08/16 15:29:34
Me and my friend [url=http://store.steampowered.com/app/239070/]released a a pixel art game last autumn[/url], where I made almost all art, I've also considered making some q1 textures with the q1-palette.
I'm always looking for talent, do you have some home page or portfolio?
#11479 posted by ptoing on 2014/08/16 15:34:35
You can go to http://ptoing.net which links to my slightly outdated art blog and pixeljoint gallery. That should give you an idea of my skillset. ATM I am mainly focusing on getting better at 3D in my freetime.
Hipshot,
you made Hammerwatch?! I freaking love that game, me and my friend played the co-op for hours when it first came out!
Ptoing, your stuff reminds me of old school bitmap brothers -
https://www.tumblr.com/search/bitmap+brothers
#11481 posted by ptoing on 2014/08/16 16:48:17
Thanks, the Amiga OCS stuff by Dan Malone is certainly an influence.
Ptoing
seriously though, I hope you do make a full set in this style, would be amazing.
#11483 posted by ptoing on 2014/08/16 17:22:17
I plan to. It will probably take a while because of work related stuff. Work first and all that. But I am pretty fast once I got going, and once I got some decent base textures for metal and rock and all that those kinda things should be fairly fast as well. But yeah, plan is to make a full set or sets. Base, Metal, Rock, Weird shit.
Yep, yep.
Omg Bitmap Brothers...
#11484 posted by anonymous user on 2014/08/16 17:26:18
I loved xenon 2
I Really Need To Start Signing In...
#11485 posted by necros on 2014/08/16 17:28:35
Ptoing, your style reminds me a bit of heretic. I like the orange, not many textures like that.
#11486 posted by ptoing on 2014/08/16 17:48:12
Thanks. The colour I used is not indicative of the colours in the final textures, just one of the 16 colour ramps to get a good base. But I want to make textures with colour variants which are not that common in the original Quake set.
I still have to experiment and get a feel for the colours and which ones work well together.
Ooooh
#11487 posted by DaZ on 2014/08/16 17:53:52
Looking forward to seeing more of this!
Bitmap Brothers
#11488 posted by Cocerello on 2014/08/16 18:26:36
I always wanted to play Gods, and spent hours trying to guess how it would be in reality, based on some full color double DIN A-3 pages in a magazine, that had all the levels in the game on those pages, as a guide to complete it.
Xenon 2 is also a game i miss a lot. I always loved the feature about buying weapons, upgrades and bomb-like equipment, like the one where you get enough weapons to fill the bottom of the screen for a few seconds.
Unfortunately, those are the only games i know done by them.
Looking forward to you work, Ptoing. If you do it quickly enough, it could be the next map jam theme ;)
#11489 posted by ptoing on 2014/08/16 18:37:11
Doubt it will be ready for the next map jam, but yeah, would be cool if it was used for a jam when it's done. Would love to see what you guys can do with it.
#11490 posted by Spiney on 2014/08/16 20:58:03
Oh hey ptoing, remember you from Apedogs and Unit16 when I used to lurk there a couple of years back. I have no doubts those textures are going to go out like hotcakes :]
#11491 posted by ptoing on 2014/08/16 21:00:12
Hah, small world.
#11492 posted by ptoing on 2014/08/17 04:26:46
Some more stuff. Maybe I should make an own thread for this? And yes, I plan on doing colour variants of probably most of the textures. Or at least for the ones where it makes sense.
https://dl.dropboxusercontent.com/u/15588722/post/func_msg/runicanimals.png
#11493 posted by necros on 2014/08/17 17:49:10
the top row looks the best. like bronze or something... would be cool if there was some teal/green in there like the id *cop* textures.
#11494 posted by ptoing on 2014/08/17 18:35:30
Yeah, teal/green could be nice. So far I am very much still in an experimental phase, seeing which colours work together well. Top row looking best I would say is highly subjective, thought I quite like it myself.
I think that it will heavily depend on the surrounding textures used and as such I will have variants of almost all textures in my pack. a) because it's easy and b) mappers will have a lot more variety to choose from to give accents to their maps or use it for stuff like secrets, hints and the like.
Oh btw, I have not tried this yet, but I take it max amount of animations for a texture is 10? +0 to +9?
#11495 posted by Spirit on 2014/08/17 20:01:21
Are those too small? I would have expected twice the size (or maybe map editors always scale up textures?)
#11496 posted by ptoing on 2014/08/17 20:24:36
Those rune animal ones are 32x32, which is the size of the red rune textures in quake for example. I will probably make combinations of different ones as well, and have them as single ones too.
Most textures in Quake are 64x64 actually, I will probably go more towards 128x128 for walls since that will allow for more variation on bricks and such. And it's not too much more work.
But yeah, I think I will make a new thread for this and post my updates there. Don't wanna clog up this thread.
This Is A WIP Thread
so if it it's WIP then it's the right place to post. It will be nice to see a new texture set... shame it's not purple (we're dying for a purple set here!)
Func Threads Are More For Large Discussions
#11498 posted by Lunaran on 2014/08/17 22:29:13
ie flamewars
Damn Straight
#11499 posted by SleepwalkR on 2014/08/17 22:33:50
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