I read Tron as Tronyn and was pretty confused.
Oh Yeah
#11451 posted by
Lunaran on 2014/08/11 18:24:03
I forgot I even did that. It's a GUI plane with nothing in it, right? So you get the interaction with nothing displaying? You should probably take it a step further and have some kind of glowing interaction hint display in worldspace, like the hand icon in RTCW.
It might not work in Doom3 though, I think D3's GUIs had to have an opaque background? If it doesn't you could fake it with doomscript. Doomscript was the only good part of that engine and it was great.
also I think Tron, Tyrann, and Tronyn should merge into a superentity and do battle with DazDranz and negkcros.
#11452 posted by
necros on 2014/08/12 01:08:04
Doomscript was the only good part of that engine and it was great.
Hell yes. I loved that scripting engine.
#11453 posted by
Lunaran on 2014/08/12 05:32:37
Jim Dose took it with when he left id and now it's in L4D2/Portal2 and called Squirrel. :P
Hmm
#11454 posted by Tron on 2014/08/12 08:29:07
I'm all in favor of this super-entity idea, so long as I get to be one of the arms.
Been playing around with creating a custom ambient texture, Strombine style. Produces some nice effects around vegetation when a bit of colour is introduced for the filtered green light and I think it's definitely getting adopted as a standard technique by me. Can't really see it in effect in this shot, but I figured everyone can enjoy a fine wall of Imp ass.
http://www.mapsbytron.com/images/random-temp-stuff/lobby5.jpg
Early Quake 2 Project Made In TB 2.
http://www.quaketastic.com/files/single_player/maps/q2map1.zip
No screens but it's a really, really, early look at what I've managed to do with TB2 so far. I have to say this is going to be an awesome time for Quake 2 players when TB2 is finally here.
SW And Also For Those Who Dont Have Quake 2 Installed
I had to edit the
.map file cause I couldn't find the way to edit the face properties. (I kind of copied whatever the properties from an identical file in quark, fairly easy to do actually but a real ghetto way of mapping also)
http://www.quaketastic.com/files/screen_shots/q2-tb2-1.jpg
http://www.quaketastic.com/files/screen_shots/q2-tb2-2.jpg
http://www.quaketastic.com/files/screen_shots/q2-tb2-3.jpg
Looks Good
#11458 posted by
Cocerello on 2014/08/13 00:40:40
The warm lighting fits with the textures, but the cooler lights don't as much, maybe you'll need to tone down the saturation on those ones, except on the third screenshot.
Sneak...
#11459 posted by
Hipshot on 2014/08/13 03:14:59
I'm just gonna sneak this in here before I go to bed...
http://quake3world.com/forum/viewtopic.php?f=10&t=50439
#11460 posted by
necros on 2014/08/13 04:24:57
overgrowth and bare fluorescents go well together. are these your textures? the ornate copper floor and ceiling are beautiful. also pipes and ventilation vanes!
probably the most visually boring is the mineshaft...
WOW Hipshot
#11461 posted by
Barnak on 2014/08/13 05:21:07
This map is incredibly beautifull. I played it a bit on my Mac mini, and it's running very well. I'll try it with some bots tomorrow.
Really awesome work !
Necros And Barnak
#11462 posted by
Hipshot on 2014/08/13 08:17:11
Thanks
Some are mine, some are just photosourced from cgtextures. But I produced them all into the level if that means anything.
The actual ornate floor and ceiling are actually more or less like the source, but the pipes I've made myself, the small pipes are actually a really old texture.
Feel free to use the textures, I'm gonna make a source release of this later on too, all max files, map file etc
#11463 posted by
[Kona] on 2014/08/13 08:52:17
By "superentity" are we talking a human centipede kind of dealie? Sounds fun.
Fifth
#11464 posted by
SleepwalkR on 2014/08/13 10:05:33
You can edit the surface and content flags in the face inspector by clicking on the ... Buttons.
Really????
I feel like an idiot if I missed that.
Hipshot
Looking good man. Will download later.
Cocerello's Map
#11468 posted by
RaverX on 2014/08/14 13:07:32
The map is ok, but (as others already said) has a very bad gameplay. I write this just after I played the map, I came here to see what others say, I thought maybe I'm stupid or something. I played on EASy skill, I repeat - EASY (skill 0), not even normal.
You say the map is unfair only on hard, sorry, but that's bullshit, pleas try to play your own map on EASY and see how easy it is. I ran out of ammo quite fast, playing with just the axe is not fun at all, especially when you are fighting death knights and fiends.
Otherwise the map is ok, but please, please, next time try to test your own map, at least a quick run from start to end on normal or easy to see if it's "doable".
Bad Post
#11469 posted by
RaverX on 2014/08/14 13:10:18
Somebody please delete the previos post, it was meant for other thread, I can't edit it or delete it :(
Quake Was Made For Little Girls, Sissies And Grannies !
#11471 posted by
Barnak on 2014/08/14 20:37:55
Post #11468 Undeleted
#11472 posted by
metlslime on 2014/08/14 22:00:29
we don't have a delete feature, and if it is flagged as spam your IP address gets blacklisted, which is not what you want, so i unflagged it.
#11473 posted by
ptoing on 2014/08/15 14:20:10
Not really a screenshot, just some initial test bits for a quake texture pack I plan to make when I got a bit more time.
https://dl.dropboxusercontent.com/u/15588722/quaketest.png