Lunaran
#11443 posted by Spirit on 2007/01/02 09:34:20
I don't know what the furnace I used is called in international terms. It's just some "hobby furnace you can spray on things". I used a faint/dull/soft/matt one. It's not too cheap, I think 10 Euro for a bottle. But you probably can have some great fun with it plus a cat plus a scrambled egg plus your wallpaper. (God, no!)
Oh And Yes
#11444 posted by Spirit on 2007/01/02 09:34:53
Hairspray would probably work fine for the "don't let the rust fall of" coat. :)
I'll Use Artist's Sprayfix
#11445 posted by Lunaran on 2007/01/02 20:46:27
for coating charcoal drawings and other smeary things. it's hair spray without the fragrance or hair gubbins. I don't want my rune smelling like misty herbal rainwater crap.
Oh, Is "furnace" The Word You Want?
#11446 posted by Lunaran on 2007/01/02 20:46:59
varnish I think?
!
#11447 posted by . on 2007/01/02 23:30:07
don't want my rune smelling like misty herbal rainwater crap
Only if it came from CZG.
Yeah
#11448 posted by Spirit on 2007/01/03 00:22:49
varnish
furnace was kinda wrong, ehehe. :D
Kiln In A Can
#11449 posted by HeadThump on 2007/01/03 09:30:16
Here I was thinking Germans had a new innovation that hasn't quite reached these shores yet.
Spiderwebs
#11450 posted by metlslime on 2007/01/03 23:59:15
More on the classic study where spiders are exposed to different drugs and the webs end up looking different:
http://www.youtube.com/watch?v=sHzdsFiBbFc
Question
#11451 posted by Drew on 2007/01/04 10:24:43
does Hrimfaxi have a site with new shit on it, or just that older one with his first map posted?
Answer
#11452 posted by Spirit on 2007/01/04 10:38:25
No and yes. Just his old one: http://hrimfaxi.dk (I may stand corrected.)
#11453 posted by Trinca on 2007/01/04 10:38:32
i think he still got old page :\ didn�t find any other
#11454 posted by Zwiffle on 2007/01/04 10:57:09
Unless you count the QExpo site. I think that has some new stuff on it.
#11455 posted by Trinca on 2007/01/04 10:59:05
Zwiffle my soe map will be better then yours!!!
http://trinca.planetaclix.pt/joequake035.jpg
Trinca
#11456 posted by Zwiffle on 2007/01/04 11:04:26
My first born child will be better than yours!!!
:D
Seriously though, cool-looking map, but you only show bird's eye view shots. Ground level shots, please!!!
#11457 posted by Trinca on 2007/01/04 11:36:55
nope inside is in god secrets :p
On A More General Note...
#11458 posted by Mike Woodham on 2007/01/04 13:04:43
...screen shots should always be from the player's viewpoint i.e. don't use no_clip when taking your screenshots.
In my opinion.
I Disagree...
#11459 posted by bal on 2007/01/04 14:32:30
Don't see what's wrong with a bit of dramatic noclipping to get some nicer shots.
I guess your argument is that the player would never see from that point of view, but the player moves around and lives the map in full 3D, which just isn't comparable to a static screenshot.
...Or it could be the intermission view... =D
Bal
#11460 posted by Mike Woodham on 2007/01/04 15:20:13
You guessed right. If the player is never going to see that view from within the game, the screenshot is pointless. It doesn't matter how pretty it looks, it is not a true reflection of the game.
I can, however, see that it is interesting from a mapper/designer's point of view i.e. just look at those sweeping curves I made, look at my neat joint work etc.
But I still look at a screenshot as a 'taster' of what to expect in a game hence my original comment.
I also think it is perfectly acceptable to show a vista with the intermission camera as that level is now finished and I know what it was all about.
I Don't Think It's Pointless...
#11461 posted by metlslime on 2007/01/04 16:11:16
Like a map or a schematic, "impossible" screenshots give players useful information about the level even though they could never see that specific view. I don't think maps or schematics are considered misleading or misrepresentational.
Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level.
If your worry is that the level might be ugly during actual gameplay, that just means the level is bad. You could cause the same problem just as easily by posting a screenshot of the one good looking room in an otherwise ugly level, and even though the player will actually see that view, it does not represent the visual quality of the rest of the level.
Uhm
#11462 posted by Spirit on 2007/01/05 00:35:49
Noclipped screenshots are way better sometimes. You can show more of the level that way. For the screenshots in the Quaddicted archive I (and the helpers probably too) always try to catch the quintessence of the level in a screenshot, so the user sees the shot and can recognise if he knows the level.
Metlslime
#11463 posted by Mike Woodham on 2007/01/05 00:41:57
"I don't think maps or schematics are considered misleading or misrepresentational."
Neither do I. But that's not what I was talking about.
"Also, if an impossible screenshot is pretty, then it serves a marketing goal of making people want to download the level"
Precicely my point. I am a consumer, I want to see what I'm getting. Don't show me the roof of the car as the only view; show me the back, front, sides, or interior if it's only going to be one shot. I don't give a monkey's about the roof - I can't see it, I won't be sitting on it, and I won't be climbing some convenient staicase so that I can look down on it and marvel at its form and function.
"If your worry is that the level might be ugly during actual gameplay, that just means the level is bad."
It also means I don't find out until it's too late, which I am trying to avoid.
Now I don't want you to think that I am going overboard here, I am just responding to your points. The principle for me is: show me what I'm getting. And in relation to 'game play' only, if I can't get to the displayed vista, then I am not getting what I'm being shown.
At the end of the day I'm just a consumer. Well, perhaps I'm just a grumpy old consumer :)
Spirit
#11464 posted by Mike Woodham on 2007/01/05 00:52:09
Surely, it would be more likely to be recognisable if the player had passed that way during the game?
However, you're talking about an archive whereas my comments were for pre-issue screenshots.
See my previous post.
(Grumpy consumer trounces out of shop muttering something about, "Wasn't like this in my day...")
Noclipped Screenshots.
#11465 posted by Shambler on 2007/01/05 01:34:34
I took many of the screenshots for TSQLR using noclip and going into the scenery.
This was not to show a radically different perspective from the player, but because the player will be moving around and able to perceive a lot more of a particular scene in a short space of time. To capture that in a single image I often tried to get as far back as possible in that scene to get as much in view as possible - I think that gave a more accurate picture of what the player would experience.
As you might guess I don't have a problem with people doing it for normal screenshots, and in some ways it can be good to give a player a taster of the style without revealing what they'll see. Although Trinca's is a bit of an extreme example.
#11466 posted by Trinca on 2007/01/05 01:42:31
:p Shambler u will die a lot in my next maps :p there are tree in progress!!!
Screen
#11467 posted by madfox on 2007/01/05 11:44:55
I like to keep my screenshots as desktop-layer.
in that way I stimulate my fantasy to the map.
So it had to be called glammershot!
no-clip screenshots are fine to quickly archive the event of a level.
but in game screenshots expose a more exciting moment of the level, ie monsters in action, no clipping ever will.
Therefore I claim it as the one and only screenshot!
I love my white, overall resolution of my monitor as the best, ever-lasting screenshot of Shambler. So I condamned it to be shot.
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