Oh, sorry for being stupid, new tricks in progs.dat looks like a cool theme.
Partially Submerged Theme ...
#1123 posted by JPL on 2005/09/13 06:59:24
... with transparent water would be very helpful, though... ;)
Grrrrr...
#1124 posted by JPL on 2005/09/13 07:00:29
when I said helpful, I mean for the player ;P
Reminder, Bitches
#1125 posted by - on 2005/09/15 00:47:40
SM104, Saturday. Secret Maps.
Yay
#1126 posted by - on 2005/09/16 16:19:15
Got a map from generic!
so all you guys better map or generic will be sad :(
Generic Is Tough
#1127 posted by Zwiffle on 2005/09/16 20:31:26
He can carry a week of speedmapping by himself. He can take it.
GG Scampie
#1128 posted by Shambler on 2005/09/17 03:00:45
Nice to see the enthusiasm with which you;ve retaken over from Zwiffle. Hell I think I even spotted some humility in an earlier post ;)
GL guys, I need some Quack to stop me playing GW
You Will Have A Map From Me.
#1129 posted by Tron on 2005/09/17 09:56:51
Like I said in chat, I will be making a map Sunday night.
I Got One.
#1130 posted by drew on 2005/09/17 14:13:48
but its mediocre and I didn't finish it really. I'll send it anyway.
Okay.
#1131 posted by uhm... on 2005/09/17 14:33:47
So maybe you won't get it. Hotmail won't let me send the file out, because apparently the bsp has a virus. this is (bad) news to me.
I'll see what I can do about this.
Excellant
#1132 posted by - on 2005/09/17 15:11:43
So far, I've received maps from:
Generic
Neg!ke
Voodoochopstiks
Drew
and I'm expecting one from Tron tomorrow!
Excellant work guys! (not played them yet, always set a rule for myself to only play them once I have them all)
THIS JUST IN!!!
#1133 posted by - on 2005/09/17 17:59:36
LATE BREAKING AND SHOCKING NEWS!
Hrimfaxi has sent me a map!
Hehe
#1134 posted by Tron on 2005/09/18 13:26:47
A shiny new dime to whoever finishes sm104_tron on their first attempt. ;)
Bleh.
#1135 posted by Shambler on 2005/09/18 13:47:15
* Tron2 has quit IRC (Read error: EOF from client)
<Scrambler> FFS cheeker fucker, disappearing just after i completed his map first go
<czgMapping> without saving?
<Scrambler> i saved once but didn't load
<Scrambler> was piss really
<Scrambler> also, i only remembered it was a secret map near the end
Have demo if you want.
SM104 Posted
#1136 posted by - on 2005/09/18 15:19:41
Awesome Maps
#1137 posted by Zwiffle on 2005/09/18 16:49:27
All of em were great, I think the Ebon Outpost was my favorite overall, very tricky but solvable - and drew's I couldn't get past the armor-button (what did that open?)so I noclipped past the bar. Anyway great pack, I'll try to join in next time as the theme seems a lot like one I suggested a long time ago.
Fair Enough. :)
#1138 posted by Tron on 2005/09/18 20:23:00
Shamb: I do say in the text file that it turned into more of a button/key map than a true secrets map.
About Next Theme
#1139 posted by Trinca on 2005/09/20 09:57:38
hey guys could next theme be "save your preres" wend maps should have more then 150 enemys? :)
p.s--->"preres" is very bad write but i dont know how it is...sorry for my shity english...
Do You Mean
#1140 posted by Zwiffle on 2005/09/20 10:23:23
"Say Your Prayers" ?
Yessssssssssssssss
#1141 posted by Trinca on 2005/09/20 10:25:41
thks Zwiffle :)
Speedmap #105
#1142 posted by - on 2005/09/20 10:48:59
Speedmap #105 will be happening this Saturday.
The theme for this week is "What if these maps mated?". For this theme, choose 2 or more somewhat well known maps and build your map as if it was a combination of them. Build an Aerowalk type map using the textures and such of Blood Run. Build a czg07 ripoff, but with the small size and ease of e1m1. Whatever you'd like, Deathmatch or Singleplayer.
Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org.
Theme Suggestion
#1143 posted by PuLSaR on 2005/09/20 13:28:49
labyrinths
Themes (Part 2)
#1144 posted by - on 2005/09/20 14:11:47
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps
-Partially submerged
-Labyrinths
I like the idea of differant themes that make the speedmappers try new things (secret maps), innovation is a big part of what makes speedmapping cool, so I'd like to head in that direction for the next couple SMs.
Scampie
#1145 posted by JPL on 2005/09/20 23:10:40
"Partially submerged" and "Hacks of progs.dat" themes are those I really would like to see speedmaps for.. "Labyrinths" would be annoying, IMHO, if too complex, and I guess most of players would be completly lost in map finally... I have just in mind the example of an old map where there was a huge labyrinth (with huge pyramids.. I don't remember the map name, but regarding all the good map done today, it was really crappy...): it was really annoying to find my way in a labyrinth without any indications, and with monsters on each corners... cough.. Please don't do that :(
In anyway, it's just my taste... but I'm pretty sure good mappers of Func_ could do something really different and interesting.. wait and see... ;)
#1146 posted by - on 2005/09/21 01:06:52
I don't care about players, I just want speedmappers to have fun creating new and differant things.
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