Ok Then,
#1118 posted by - on 2005/09/12 10:34:16
sounds like SM104 will be the Secret Speedmap. And why don't we do Two Maps Mate as 105.
Speedmap #104 will be happening this Saturday.
The theme for this week is "Secret Maps". The map should consist of secrets as the major way to progress though the map. Hide the gold key! Put the goodies on the 'normal' path and monsters in the hidden rooms! Go nuts and make some unique secret puzzles!
Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org.
Some Themes I Think Will Be Used In The Future
#1119 posted by - on 2005/09/12 10:48:47
-Prison
-Clean Runic (Merged Headthump's "clean base" "rusty base" "scifi runic" and "gothic runic" into something silly :) )
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps
-Propaganda
-The City
-Isolation
-Partially submerged
Any feelings on these?
no idea wtf clean runic would mean, and I find myself hard to get ideas for Propaganda, and would progs.dat need it's own mod directory to run or is it not a modified progs.dat? I guess I need to check out the thread.
Sounds Good
#1121 posted by HeadThump on 2005/09/12 11:10:17
I'll try to make the next few weekends.
Partially submerged is a good theme that invites some intricate layout ideas.
Oh, sorry for being stupid, new tricks in progs.dat looks like a cool theme.
Partially Submerged Theme ...
#1123 posted by JPL on 2005/09/13 06:59:24
... with transparent water would be very helpful, though... ;)
Grrrrr...
#1124 posted by JPL on 2005/09/13 07:00:29
when I said helpful, I mean for the player ;P
Reminder, Bitches
#1125 posted by - on 2005/09/15 00:47:40
SM104, Saturday. Secret Maps.
Yay
#1126 posted by - on 2005/09/16 16:19:15
Got a map from generic!
so all you guys better map or generic will be sad :(
Generic Is Tough
#1127 posted by Zwiffle on 2005/09/16 20:31:26
He can carry a week of speedmapping by himself. He can take it.
GG Scampie
#1128 posted by Shambler on 2005/09/17 03:00:45
Nice to see the enthusiasm with which you;ve retaken over from Zwiffle. Hell I think I even spotted some humility in an earlier post ;)
GL guys, I need some Quack to stop me playing GW
You Will Have A Map From Me.
#1129 posted by Tron on 2005/09/17 09:56:51
Like I said in chat, I will be making a map Sunday night.
I Got One.
#1130 posted by drew on 2005/09/17 14:13:48
but its mediocre and I didn't finish it really. I'll send it anyway.
Okay.
#1131 posted by uhm... on 2005/09/17 14:33:47
So maybe you won't get it. Hotmail won't let me send the file out, because apparently the bsp has a virus. this is (bad) news to me.
I'll see what I can do about this.
Excellant
#1132 posted by - on 2005/09/17 15:11:43
So far, I've received maps from:
Generic
Neg!ke
Voodoochopstiks
Drew
and I'm expecting one from Tron tomorrow!
Excellant work guys! (not played them yet, always set a rule for myself to only play them once I have them all)
THIS JUST IN!!!
#1133 posted by - on 2005/09/17 17:59:36
LATE BREAKING AND SHOCKING NEWS!
Hrimfaxi has sent me a map!
Hehe
#1134 posted by Tron on 2005/09/18 13:26:47
A shiny new dime to whoever finishes sm104_tron on their first attempt. ;)
Bleh.
#1135 posted by Shambler on 2005/09/18 13:47:15
* Tron2 has quit IRC (Read error: EOF from client)
<Scrambler> FFS cheeker fucker, disappearing just after i completed his map first go
<czgMapping> without saving?
<Scrambler> i saved once but didn't load
<Scrambler> was piss really
<Scrambler> also, i only remembered it was a secret map near the end
Have demo if you want.
SM104 Posted
#1136 posted by - on 2005/09/18 15:19:41
Awesome Maps
#1137 posted by Zwiffle on 2005/09/18 16:49:27
All of em were great, I think the Ebon Outpost was my favorite overall, very tricky but solvable - and drew's I couldn't get past the armor-button (what did that open?)so I noclipped past the bar. Anyway great pack, I'll try to join in next time as the theme seems a lot like one I suggested a long time ago.
Fair Enough. :)
#1138 posted by Tron on 2005/09/18 20:23:00
Shamb: I do say in the text file that it turned into more of a button/key map than a true secrets map.
About Next Theme
#1139 posted by Trinca on 2005/09/20 09:57:38
hey guys could next theme be "save your preres" wend maps should have more then 150 enemys? :)
p.s--->"preres" is very bad write but i dont know how it is...sorry for my shity english...
Do You Mean
#1140 posted by Zwiffle on 2005/09/20 10:23:23
"Say Your Prayers" ?
Yessssssssssssssss
#1141 posted by Trinca on 2005/09/20 10:25:41
thks Zwiffle :)
Speedmap #105
#1142 posted by - on 2005/09/20 10:48:59
Speedmap #105 will be happening this Saturday.
The theme for this week is "What if these maps mated?". For this theme, choose 2 or more somewhat well known maps and build your map as if it was a combination of them. Build an Aerowalk type map using the textures and such of Blood Run. Build a czg07 ripoff, but with the small size and ease of e1m1. Whatever you'd like, Deathmatch or Singleplayer.
Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org.
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