...
#1117 posted by necros on 2007/03/26 19:03:35
it's just not feasible to carry around 2 rifles
I Agree With Bal Here
#1118 posted by czg on 2007/03/26 19:05:15
But I haven't finished it yet. Probably won't until I figure out how to turn on godmode either...
#1119 posted by Kinn on 2007/03/26 20:52:00
#1113 posted by necros [74.111.254.57] on 2007/03/26 08:04:21
"like a more goal oriented Oblivion"
#1115 posted by Bal [83.204.195.67] on 2007/03/26 13:37:56
"well I just finished it"
see what I did there ^_~
I Guess You Changed Some Date Or Something Possibly In An Attempt To C
#1120 posted by czg on 2007/03/26 21:00:46
all the game short but whatever Kinsky
I Didn't Change Any Dates Lol
#1121 posted by Kinn on 2007/03/26 21:19:24
Kinn
#1122 posted by negke on 2007/03/26 22:35:25
not everybody spent half a lifetime on oblivion.
more remarkable than the date of Bal's post is its time... :o
btw. started playing the game two hours ago. sucks having mouse1 assigned to +forward (concerning pda, inv, etc)
Ouch
#1123 posted by HeadThump on 2007/03/26 23:20:16
sucks having mouse1 assigned to +forward (concerning pda, inv, etc)
That takes one back to the days of Ultima Underworld when configurations were sub-ergonomicaly inclined. Can you not rebind it?
I Could Get Used To The Standard Fps Config Of Course
#1124 posted by negke on 2007/03/26 23:42:13
but who would do this after ten years of successful use? the developers are to blame for not locking the movement keys in pda mode.
Holy Shit.
#1125 posted by pjw on 2007/03/27 02:57:17
You mean there's actually someone else in the world who uses mouse1 for forward!?!
Sup, mouse1 buddy? Do you also use mouse2 for back?
And yeah, not locking movement during menu stuff is goofy and annoying at times. :(
Mouse 1 All The Way.
#1126 posted by Shambler on 2007/03/27 10:25:15
Brethren, unite!
Stalker Patch Is Out
#1127 posted by Spirit on 2007/03/27 10:40:28
#1128 posted by gone on 2007/03/27 12:22:59
I`v made stalker thread, so you can talk about 'other games' here :)
Heh
#1129 posted by negke on 2007/03/27 12:48:16
so i'm not alone, eh? mouse2 is attack btw.
strangely enough, i only use this config in fps games, all 3rd person games go with wasd or cursors.
yay for the patch. good thing i'm not very far into the game yet.
Mouse Buttons
#1130 posted by Ankh on 2007/03/27 15:28:57
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
#1131 posted by ijed on 2007/03/27 18:50:24
Mouse1 attack, mouse2 jump, mouse3 secondary fire, wheel for weapons and arrows for movement. Map quick weapons to numpad along with reload / scope / activate etc.
Should really change to wasd.
Hrm...
#1132 posted by necros on 2007/03/27 21:13:26
so now i'm stuck... do i continue onward without updating (i haven't seen a single bug yet) and risk having to update later on when i'm even furthur in the game, or just update now and restart... >_<
Ankh
#1133 posted by Vigil on 2007/03/28 00:10:22
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
You might have already figured out that it's not standard just by looking at what the default config in most FPS games these days is. WASD movement, space jumps, mouse1 shoots.
I also have to change it around in every game.
Ok
#1134 posted by nitin on 2007/04/02 11:13:33
so 3 years late or whatever, finally finished Unreal 2.
Thoughts remain exactly the same as before, killer level design, dodgy but not unplayable gameplay that could be improved dramatically if only sped up a bit.
Special mention to those last few Alien inspired levels, fucking brilliant I thought.
The Main Problem Being.
#1135 posted by Shambler on 2007/04/05 22:51:23
It's not Unreal 2...
And it's not anything approaching the glory of the original Unreal.
Shambler
#1136 posted by nitin on 2007/04/06 02:18:28
agree, it's almost as distinct as quake and quake2. But honestly, it didnt bother me. Maybe, it's beacuse I already knew what to expect given how late I played it, but after the first few levels I just played it as another game rather than as a sequel to Unreal.
#1137 posted by gone on 2007/04/06 09:45:02
I still believe U2 failed largely cause it was nearly unplayable and the load times were very long on the average gaming PC of that time.
Some nice environment design and art there, puts stuff like Halo 1\2 to a shame. Gameplay is a mixed bag...
I havent finished U2 btw... maybe I should install it back, I might have the old saves ;)
Speedy
#1138 posted by nitin on 2007/04/06 09:50:14
the last few levels look great, it's worth checking out.
and yes, rorshach's work on it is excellent too.
Resistance: Fall Of Man
#1139 posted by JPL on 2007/04/07 18:46:12
It's obviously a PS3 game,a nd I don't know if it is already, or planened to be, ported onto PC... but it is worth seeing !
http://www.resistancefallofman.com/
JPL
#1140 posted by Kinn on 2007/04/10 07:32:29
yeah it's nothing special; just a mishmash of ideas cobbled together from some of the more popular genre FPS's currently doing the rounds. WWII versus aliens, essentially.
Kinn
#1141 posted by JPL on 2007/04/10 08:27:17
Agreed on that point, nevertheless, I like the concept of mixing COD + Starship Tropper + Doom3 in order to develop the game. The ambiance of the website is quite cool as well... and if it reflects the game itself (I hope so much), it would be a good point in the decision to buy a PS3 IMHO... Anyway, I really liked what ?I saw there... that's why I posted.. :)
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