Looks Good
#11342 posted by
nitin on 2014/07/17 00:50:06
now please also make a jam map :)
Scampie
#11343 posted by
nitin on 2014/07/17 00:50:34
IMHO coloured lighting is too saturated. Otherwise looks great.
Madfox
#11345 posted by
mfx on 2014/07/17 23:17:41
Make the windows glow in warm yellow:)
I Feel Guilty...
for posting that picture. Looks good though madfox.
Agreed
#11347 posted by
Lunaran on 2014/07/18 00:29:53
the canyon is lit from within and the castle is not.
#11349 posted by
madfox on 2014/07/18 01:03:53
@mfx -I took your advice the light tut. The whole canyon is lit with a few lights.
@5th - Won't blame you, more the fact that I haven't seen chance to participate in the mapping jam.
@Lun - I went back to zero light and there are only three lights with a 30 wait 0.4.
It seems large spaces take ohther light advantages than small rooms.
Ruined Architectural Scale
#11350 posted by
Rick on 2014/07/19 10:27:44
A few screenshots (from a map which I may or may not ever finish) illustrating the evils of 16 unit high steps.
Ruined
Architectural
Scale
And just for good measure...
Step fronts are not for detail
I don't see a problem tbh.
#11352 posted by
Spirit on 2014/07/19 11:20:22
I like the scale of those steps, fits Quake. Awesome first shot!
That is an outstanding looking map alright.
For all the meticulous texture work, though, I'm not sure about the tiled texture on the curved stairs.
Rick
#11354 posted by
spy on 2014/07/19 14:31:37
Could you add a couple of that red_dish runic textures
just drop em here and there , right now that looks very monochrome
Rick
#11355 posted by
JPL on 2014/07/19 15:52:05
What others said: I don't see any problem with the stairs, and it looks really good :)
Rick !
#11358 posted by
Barnak on 2014/07/19 18:20:20
Looks awesome.
Please, finish this map, or I'll set an army of fiends to your ass.
#11361 posted by
Rick on 2014/07/20 01:21:28
The 16 unit steps comment is just a bit of a joke referencing a post in the Map Jam 2 thread, as is "step fronts are not for detail".
...I'm not sure about the tiled texture on the curved stairs.
The brown part on the top surface? Not real sure about that myself, but haven't come up with anything better so far.
Could you add a couple of that red_dish runic textures just drop em here and there , right now that looks very monochrome
Yes, the map is mostly grayish brick and stone with wood and rusty metal here and there, and slightly tech looking light fixtures. That's pretty much the way I want it.
I had a big red window at one point and some yellow lights under a bridge, but several people said that looked out of place. I guess you actually mean the little squares with the runic symbols like you see on exit teleporters?
No Red Needed
#11362 posted by
Drew on 2014/07/20 01:53:10
IMO. Also stairs look fine, if not mind glowingly gorgeous. What's holding you back now? Still struggling with limits?
#11363 posted by
Lunaran on 2014/07/20 02:27:01
"step fronts are not for detail"
I meant 8 unit steps.
"I can't fit any detail in there!"
"So don't!"
#11364 posted by
Rick on 2014/07/20 03:08:26
I know, I was just making a bit of a joke.
The 16 unit steps are obviously staying. I might change the name of the map to "Ruined Architectural Scale" though. Has a nice ring to it, eh?
Anyway, here's one more picture. I figure if I just actually work on the thing I could finish it pretty soon. It's really just minor nit-picky things that need doing now, it's playable as is.
Wanted: Sexy vampire chick to perch on ledge