Madfox
#11325 posted by
Rick on 2014/07/03 01:24:37
r_skyfog command will set the fog level applied to the sky only.
You can't set it in the map file though. Either enter it manually or put it in a quake.rc file in a game folder.
I don't know if engines other than fitzquake can do this.
Worldspawn
#11326 posted by
madfox on 2014/07/04 00:16:16
I added it to worldspawn and it works fine.
I'm just obvious about seeing no change in 0.01 and 0.005
I think the scale ends at 2 dec.
#11328 posted by
skacky on 2014/07/04 18:13:59
Interesting texture combination, keep going.
Thanks, Skacky
#11329 posted by
Breezeep_ on 2014/07/04 21:22:16
I was busy procrastinating :P
Looks Cool
#11331 posted by
Drew on 2014/07/05 04:59:55
keep it up (and keep it simple)!
Looks Sweet, Mechtech
#11332 posted by
killpixel on 2014/07/05 21:16:43
...and strangely familiar...
Look forward to playing the final product!
#11334 posted by
[Kona] on 2014/07/07 07:24:50
That must be a tronyn level
#11335 posted by
Lunaran on 2014/07/07 16:05:33
I cannot see the phallus for the trees
Re #11330
#11336 posted by Mike Woodham on 2014/07/07 17:33:56
Looks like you used the carpet from my local Gaumont cinema.
@Mike
#11337 posted by
mechtech on 2014/07/08 04:27:09
Did a search for "Gaumont cinema"
I think your right about the carpet.
Carpet
More Gaumont
#11338 posted by Mike Woodham on 2014/07/08 08:48:40
My memory is clearly better than I remembered.
It had fairly Quake type ceilings as well
http://www.flickr.com/photos/woody1969/3970147660/
I think most of the Gaumonts were kind of art deco.
Looks Good
#11342 posted by
nitin on 2014/07/17 00:50:06
now please also make a jam map :)
Scampie
#11343 posted by
nitin on 2014/07/17 00:50:34
IMHO coloured lighting is too saturated. Otherwise looks great.
Madfox
#11345 posted by
mfx on 2014/07/17 23:17:41
Make the windows glow in warm yellow:)
I Feel Guilty...
for posting that picture. Looks good though madfox.
Agreed
#11347 posted by
Lunaran on 2014/07/18 00:29:53
the canyon is lit from within and the castle is not.
#11349 posted by
madfox on 2014/07/18 01:03:53
@mfx -I took your advice the light tut. The whole canyon is lit with a few lights.
@5th - Won't blame you, more the fact that I haven't seen chance to participate in the mapping jam.
@Lun - I went back to zero light and there are only three lights with a 30 wait 0.4.
It seems large spaces take ohther light advantages than small rooms.