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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Madfox 
r_skyfog command will set the fog level applied to the sky only.

You can't set it in the map file though. Either enter it manually or put it in a quake.rc file in a game folder.

I don't know if engines other than fitzquake can do this. 
Worldspawn 
I added it to worldspawn and it works fine.
I'm just obvious about seeing no change in 0.01 and 0.005
I think the scale ends at 2 dec. 
 
 
Interesting texture combination, keep going. 
Thanks, Skacky 
I was busy procrastinating :P 
Started Something New 
Looks Cool 
keep it up (and keep it simple)! 
Looks Sweet, Mechtech 
...and strangely familiar...

Look forward to playing the final product! 
Boss Fight :) 
 
That must be a tronyn level 
 
I cannot see the phallus for the trees 
Re #11330 
Looks like you used the carpet from my local Gaumont cinema. 
@Mike 
Did a search for "Gaumont cinema"
I think your right about the carpet.
Carpet 
More Gaumont 
My memory is clearly better than I remembered.

It had fairly Quake type ceilings as well
http://www.flickr.com/photos/woody1969/3970147660/

I think most of the Gaumonts were kind of art deco. 
 
Made something for Plutinya 1024

Danger close

You guys like? 
 
I Like 
Looks fun :) 
Looks Good 
now please also make a jam map :) 
Scampie 
IMHO coloured lighting is too saturated. Otherwise looks great. 
 
searching the right light
Madfox 
Make the windows glow in warm yellow:) 
I Feel Guilty... 
for posting that picture. Looks good though madfox. 
Agreed 
the canyon is lit from within and the castle is not. 
Perfect 
 
 
@mfx -I took your advice the light tut. The whole canyon is lit with a few lights.

@5th - Won't blame you, more the fact that I haven't seen chance to participate in the mapping jam.

@Lun - I went back to zero light and there are only three lights with a 30 wait 0.4.
It seems large spaces take ohther light advantages than small rooms. 
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