Well For One
#1109 posted by DaZ on 2007/03/23 13:15:50
it has realistic weapons =)
#1110 posted by Vigil on 2007/03/23 13:30:40
gamespot has it listed as march 20 as the release date, so technically, it's been out for 2 days now...
Pelit says March 23rd, which means that GameSpot is wrong. Again. And I just wanted to second czg's sentiments. You're all cocksucking warez whores.
#1111 posted by Kinn on 2007/03/23 14:35:20
shambler: the counterstrike-feel to the combat with its weapon randomness/innacuracy, coupled with frequent gun jamming may be less than acceptable to some people. I dunno, maybe you'll like it.
PS: did you say you might be getting back into guild wars?
Stalker
#1112 posted by megaman on 2007/03/23 16:58:53
feels like it's a great game, but somehow it doesn't 'grab' me :/
Stalker.
#1113 posted by necros on 2007/03/26 08:04:21
wow.
so far, amazing. some minor gamplay problems, but not game stopping bugs yet, thank god.
movement is pretty responsive. a little slow for my tastes, but i can understand why the speed was chosen, as there is a large focus on realism.
random gameplay and Alife stuff is there. maybe not as apparent as i thought it'd be, but you can definatly see it.
randomness is sometimes a little too random... for example, at one point, i was called to help a bunch of guys fend off an outpost from a wave of mutant boars... except that by the time i actually got to the site, i just had enough time to see the guys engage the boars and kill them all themselves in about 5 seconds. there was absolutely no way i could have gotten there in time since i ran straight to the area the minute i got the notification.
the maps are simply amazing. every single area looks great. i *love* all the run down machinery and busted buildings... it feels amazing to be exploring those areas.
atmosphere is good, but it really shines in the underground maps. i just got to this one tunnel complex with shades of that mansion level in vampire masquerade: bloodlines. it's just plain freaky. in fact, i had to stop playing for a while, because my heart felt like it was going to explode. :P
combat AI feels good so far. i feel they are not aggressive enough though. when they have a numerical advantage, i would expect them to press forward and charge me down to try to overwhelm me. instead, they tend to hang back, and we get into long (sometimes drawn out) plinking matches, where i'll slowing take each dude out one at a time. they are smart enough to stay spread out most of the time and to try to flank you. on the other hand, i'm only playing in normal skill ('stalker' skill level), so maybe they are much more evil in the higher levels.
the timelimit thing on missions is sometimes annoying. i've had a few times where i've completed a few missions, but couldn't get back in time to turn them in and get credit, with the result that i did all the work for nothing...
i'm not against time limits for a mission, but i think that once you complete one, you should be able to radio in and either get an extension on the time limit or plain drop the time limit altogether.
anyway, just my thoughts for now... definatly check it out if you have the means. it's a lot of fun. like a more goal oriented Oblivion with guns and a post-apocalyptic feel ^_^
Good Review.
#1114 posted by Shambler on 2007/03/26 11:48:01
Please post more comments ppl, I'm finding this interesting.
Hmm...
#1115 posted by bal on 2007/03/26 13:37:56
Well, well I just finished it, got a really shitty ending though, but that's probably because as soon as the occasion arose, I just ran through to the end (I was getting a bit bored...).
It's an interesting game I guess, but I can't help feeling a bit dissapointing (mind you, I'll still go back and try to get better endings).
There are plenty of bugs of course, and some things that are just annoying. the weight system just annoyed me, if you want to carry around more than 2 guns you're gonna have to be continually throwing stuff out of your inventory... The running to get to places and back gets boring, but the world honestly isn't large enough to have vehicles, so I understand why they didn't keep them in. I still think there's no real incentive to do the side jobs after a while, as money is useless and the rewards were rarely worth it, they are just an excuse to explore really, which is fine I guess...
The premise is good, and the cutscenes are stylish, but I truely think they could have gone further with that basis... The anomalies are pretty uninspired, as are the baddies... I really wish they would have put more work into this, I was expecting some stuff like the "Beyond" episode of animatrix maybe, or the weirdness in "Nova Swing" if anyone's read that book. I mean, there's no reason for radiation to do half the stuff it does in the game, so I don't understand why they didn't make it do even stranger stuff.
Ok that's alot of negative, it's still a good game I think, just can't help feeling like it could have been so much more.
Weight System
#1116 posted by necros on 2007/03/26 19:02:15
i think the real problem here is that other stuff besides guns weigh too much.
i too agree with bal in that the weight system is very limiting.
things like food and ammo take up a lot of your available weight. you are allowed to carry up to 50kg worth of stuff, and guns only account for i think 3 to 6kg. the rest is your bandages, FA kits, foods (some are 0.5kg per food), artifacts you find and all your ammo.
it's just feasible to carry around 2 rifles with enough ammo for both of them. and sometimes you have to do just that. not all bad guys carry the same ammunition, so sometimes, you'll run out of whatever you're using and have to switch over to what the badguys are using. but you'll often find a better than average gun with, for example, faster than average fire rate, which you'll want to keep (also, i don't know if you can remove scopes or not, i never checked if you can do that, but there's another good reason to keep a gun).
in the end, i'm almost always over burdened and can't sprint much because of it.
the running to places and back doesn't bother me much. maybe because i got used to that kind of thing playing WoW, but mostly because you always find something new. it's always fun just to walk out into the zone and see the sights.
also, doing side jobs gives you a better rep, and you can work your way up the ranking system. i'm still ranked very low, but i eventually want to get up near the top 20, so i'm doing a lot of the side missions. :P
...
#1117 posted by necros on 2007/03/26 19:03:35
it's just not feasible to carry around 2 rifles
I Agree With Bal Here
#1118 posted by czg on 2007/03/26 19:05:15
But I haven't finished it yet. Probably won't until I figure out how to turn on godmode either...
#1119 posted by Kinn on 2007/03/26 20:52:00
#1113 posted by necros [74.111.254.57] on 2007/03/26 08:04:21
"like a more goal oriented Oblivion"
#1115 posted by Bal [83.204.195.67] on 2007/03/26 13:37:56
"well I just finished it"
see what I did there ^_~
I Guess You Changed Some Date Or Something Possibly In An Attempt To C
#1120 posted by czg on 2007/03/26 21:00:46
all the game short but whatever Kinsky
I Didn't Change Any Dates Lol
#1121 posted by Kinn on 2007/03/26 21:19:24
Kinn
#1122 posted by negke on 2007/03/26 22:35:25
not everybody spent half a lifetime on oblivion.
more remarkable than the date of Bal's post is its time... :o
btw. started playing the game two hours ago. sucks having mouse1 assigned to +forward (concerning pda, inv, etc)
Ouch
#1123 posted by HeadThump on 2007/03/26 23:20:16
sucks having mouse1 assigned to +forward (concerning pda, inv, etc)
That takes one back to the days of Ultima Underworld when configurations were sub-ergonomicaly inclined. Can you not rebind it?
I Could Get Used To The Standard Fps Config Of Course
#1124 posted by negke on 2007/03/26 23:42:13
but who would do this after ten years of successful use? the developers are to blame for not locking the movement keys in pda mode.
Holy Shit.
#1125 posted by pjw on 2007/03/27 02:57:17
You mean there's actually someone else in the world who uses mouse1 for forward!?!
Sup, mouse1 buddy? Do you also use mouse2 for back?
And yeah, not locking movement during menu stuff is goofy and annoying at times. :(
Mouse 1 All The Way.
#1126 posted by Shambler on 2007/03/27 10:25:15
Brethren, unite!
Stalker Patch Is Out
#1127 posted by Spirit on 2007/03/27 10:40:28
#1128 posted by gone on 2007/03/27 12:22:59
I`v made stalker thread, so you can talk about 'other games' here :)
Heh
#1129 posted by negke on 2007/03/27 12:48:16
so i'm not alone, eh? mouse2 is attack btw.
strangely enough, i only use this config in fps games, all 3rd person games go with wasd or cursors.
yay for the patch. good thing i'm not very far into the game yet.
Mouse Buttons
#1130 posted by Ankh on 2007/03/27 15:28:57
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
#1131 posted by ijed on 2007/03/27 18:50:24
Mouse1 attack, mouse2 jump, mouse3 secondary fire, wheel for weapons and arrows for movement. Map quick weapons to numpad along with reload / scope / activate etc.
Should really change to wasd.
Hrm...
#1132 posted by necros on 2007/03/27 21:13:26
so now i'm stuck... do i continue onward without updating (i haven't seen a single bug yet) and risk having to update later on when i'm even furthur in the game, or just update now and restart... >_<
Ankh
#1133 posted by Vigil on 2007/03/28 00:10:22
I'm also using mouse1 for walking and mouse2 for attack. I was thinking this is a standard setup everyone else was using. Mouse3 is a quick grenade bind with return to the previously used weapon.
You might have already figured out that it's not standard just by looking at what the default config in most FPS games these days is. WASD movement, space jumps, mouse1 shoots.
I also have to change it around in every game.
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