 Oh
#1101 posted by Qmaster on 2016/11/27 04:39:11
And yes grunts should really take 2 shots with the shotty. Oh well.
 Arcane Dimensions 1.5
#1102 posted by sock on 2016/12/04 10:34:28
 Thank You Thank You Thank You Thank You ...
#1103 posted by damage_inc on 2016/12/04 10:38:30
Never cease to amaze me :)
 What A Fantastic Sunday Morning!!
#1104 posted by Icaro on 2016/12/04 10:43:07
Thanks sock!!
 Oh Boy
#1105 posted by PRITCHARD on 2016/12/04 10:56:26
Time to update my map to see what breaks!
 Christmas Came Early This Year!
#1106 posted by Mugwump on 2016/12/04 11:11:45
W0000000000t!!!
 @sock
#1107 posted by Baker on 2016/12/04 11:45:34
Considering giving this a try in the latest Mark V site
Paste this in the console in Mark V:
> install http://www.simonoc.com/files/ad/ad_v1_50final.zip
It'll download the ad installation and unzip it where it is supposed to go. Easy installation without the Quake Injector, may be helpful to those who are Quake illiterate.
/ Congrats on the release! .. Baker exits thread ...
 Right Page To Suggest Something?
#1108 posted by Newhouse on 2016/12/09 03:30:10
Me and my friend discussed about the different types of secrets, and he meantion "what about multi-part gun secrets? like the unmaker in doom 64"
Surely it sounds very interesting, giving more motivation to look up secrets, especially if maps are larger and often have so many secrets. That is why it is good to have variety.
I have no personal experience about that gun, whether or not it is even worth of talk about under this topic, just wanted to mention it as an option for the future updates.
 Ahem~
#1109 posted by Newhouse on 2016/12/09 03:36:07
 Though The Cannon Is Not Multi-part At All.
#1110 posted by Newhouse on 2016/12/09 03:41:43
But look at all those gibs* That would be really fun, right?
 Swampy 1.5
#1111 posted by Jonathan on 2016/12/20 19:46:34
Replaying swampy in 1.5 this time. Nearly done, got purple key, RL, 22/25 secrets. But I haven't found a single book . They're still there, right?
 Yes.
#1112 posted by mfx on 2016/12/20 19:50:19
You need to activate/trigger the book thing first by finding a secret room.
 Thanks For The Hint!
#1113 posted by Jonathan on 2016/12/20 23:51:33
Not sure how I missed that one. Thanks. Been a wile since my last play through :) just 2 books left to find!
 Don't Forget
#1114 posted by Qmaster on 2016/12/20 23:53:14
To also hang out with the hanging zombie. Careful not to get your socks wet.
 AD_Swampy
#1115 posted by Bugsy on 2017/02/02 18:27:53
Hi all! Great mod and maps, started to enjoy Quake yet again after all this years. One problem thou... i get terrible low fps on ad_swampy when i use Quakespasm. Could any1 of you tip me on how to adress that? The stuttering starts when i'm overseeing the whole map from ledges and such. Something with the drawdistance or what?
 @bugsy
#1116 posted by topher on 2017/02/02 18:52:46
* Create a new folder called "ad" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line
-heapsize 256000 -zone 4096 -game ad
* The above command line is only needed if engine runs really slow
-----
that may be it
also, check that you have the last version, wich is 1.50patch1
#1117 posted by ericw on 2017/02/02 20:29:29
@bugsy, check that you are on the latest QS release, 0.92.1. What are your gpu / cpu specs?
-heapsize 256000 / -zone 4096 are already default in the most recent versions of QS. If you are running an older version where they are not default, and not setting them, that could explain the low fps.
 Specs
#1118 posted by Bugsy on 2017/02/02 21:50:31
My cpu is a 6700k i7, and my gpu is a Nvidia GTX 970, so i was suprised that it was slow. But i upgraded my Quakespasm-client and that did the trick apparently. i had an older version. But the framrate is around 100, is that low? Or is it just a big map. Nevertheless, now it is playable :) Thx guys. Btw, i didn't had the patch either. So one of the two upgrades did the job.
 Great
#1119 posted by ericw on 2017/02/02 22:09:50
Quake's framerate is capped at 72fps by default; gameplay/physics break at high FPS.
If you're curious you can uncap it for benchmarking by entering "host_maxfps 1000" in the console, but make sure to set it back to 72 after. I am on a i7 3720QM / nvidia GT650m / macOS and get 130fps looking over the main swamp area from the roof, so I'm guessing your system will get 200-300fps.
 Fps
#1120 posted by Bugsy on 2017/02/03 13:10:55
Well i use Win10 64bit and Quakespasm 64bit-client. And when i'm facing the main swamp area i'm getting around 100 fps. But then again i have all eyecandy switched on. i will fiddle around with it later today :)
Btw, at last: http://i.imgur.com/Pd1JHlx.jpg
 I Salute You
#1121 posted by mfx on 2017/02/09 01:27:33
hope you had fun bugsy.
Hows cockeye btw?!?
 Heh
#1122 posted by mwh on 2017/02/09 22:08:01
When I finally got 25/25 on swampy, there was a lot more than 74 minutes on the timer...
 Heheh
#1123 posted by Bugsy on 2017/02/12 16:21:30
Well mfx, he's lonley by the looks of it ;)
 The Realm Of Enceladus
#1124 posted by Bugsy on 2017/02/12 20:08:53
I'm having problems with ad_azad, in the end the final boss wont appear and i'm stuck in the bossroom. Nothing happends. Is it just me? I have the latest patch and tried to update AD again, but it's the same. Strange.
 Shadow Axe
#1125 posted by mjb on 2017/02/12 20:23:41
Use the Shadow Axe to gib the poor ranger corpse on the ground.
|