Themes Mk2
#1101 posted by Zwiffle on 2005/09/09 07:43:41
Jump!
Embrace the brown!
Awww, cute!
Tricky!
Er...
#1102 posted by - on 2005/09/10 13:12:14
did everyone forget about speedmapping this week?
thanks for all the themes, but I guess I won't be needing them.
sigh.
Sorry...
#1103 posted by generic on 2005/09/10 13:59:01
but I do plan on doing something for the "secret" speedmaps :)
#1104 posted by - on 2005/09/10 14:46:29
[15:24] <Zwiffle> scampie: generic and neg!ke never showed up
[15:24] <Zwiffle> they always sent me maps at about 8:00
[15:24] <Zwiffle> same with drew
That true? If that's how most speedmaps have gone, then should I rework how times go or something to better suit everyone else?
is there any reason no one mapped this week that I can fix? I kinda feel at fault here, if everyone else was used to speedmapping one way, and I told you to do it differantly and that stopped you from participating, please speak up!
Scampie...
#1105 posted by generic on 2005/09/10 15:27:53
If it helps, I usually map beforehand on Wednesday or Thursday and e-mail it in on Friday or Saturday before the event actually starts.
Themes
prison (prison love)
opression
opressive moustaches
garrish colors
breeding factory
green goo
conveyer belts
tree top/canopy
red barns
facilities (like goldeneye)
ladders
Well...
#1107 posted by Tron on 2005/09/11 02:34:28
I didn't speedmap this week because I got distracted. I started a map early then got distracted and never got chance to finish it.
I think having a theme helps motivate people as well.
I suspect the lack of a showing this week was mostly to do with the very loose feel it had this week.
Scampie
#1108 posted by negke on 2005/09/11 03:00:40
don't worry, it's not your fault at all.
in fact, i started a map, too, but i probably wasn't in the right mood and - after some 80 minutes - realized that it wasn't even half finished (i just didn't know how awesome the speedbase textures are), so i quit.
after reading the posts above, however, i decided to finish it later on and send it in, so you can release it in the afternoon, for one map is at least better than none...
Those Textures Are TEH EVIL!
#1109 posted by negke on 2005/09/11 07:31:22
i just can't stop...
forget what i said above - i guess i'll turn the map into some sort of semi-turtle map and send it in for next week, if that's okay.
Nope,
#1110 posted by Drew on 2005/09/11 08:15:32
Not your fault.
I've been busy - work, and family stuff. Shit happens, dog.
Ok
#1111 posted by - on 2005/09/11 11:31:11
so I can blame all you then right? :D
very well. We'll do SM104 next week. Gonna toss up two of my favorite themes suggested and get an opinion which we should do:
Theme 1: Secret Maps, only way to progress through the map is to find secrets.
Theme 2: Aerowalk and Blood Run, sittin' in a tree, K I S S I N G....
er... I mean...
Theme 2: What if two maps mated? Take 2 well know maps, and mix their themes/layout/whatever in some way to create your speedmap.
Yes!
I can finally say I contributed to something!
I am fine with both, I'd like to do both, but on different weeks. Ie theme 1 this weekend and theme 2 the next.
My Vote....
#1114 posted by generic on 2005/09/11 18:24:57
is for the "secret" theme.
Lol Scampie
#1115 posted by Drew on 2005/09/12 00:52:57
Fuck, Scampie... you can be pretty fuckin cocky... and funny.
I'll have something for you.
It'll Be Mixed...
#1116 posted by Drew on 2005/09/12 01:05:43
Poorly...
Hmm
#1117 posted by Tron on 2005/09/12 02:53:29
Secrets sounds good to me.
Ok Then,
#1118 posted by - on 2005/09/12 10:34:16
sounds like SM104 will be the Secret Speedmap. And why don't we do Two Maps Mate as 105.
Speedmap #104 will be happening this Saturday.
The theme for this week is "Secret Maps". The map should consist of secrets as the major way to progress though the map. Hide the gold key! Put the goodies on the 'normal' path and monsters in the hidden rooms! Go nuts and make some unique secret puzzles!
Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before Sunday at 3PM Central Time or get in contact with me beforehand. My email is scampie@spawnpoint.org.
Some Themes I Think Will Be Used In The Future
#1119 posted by - on 2005/09/12 10:48:47
-Prison
-Clean Runic (Merged Headthump's "clean base" "rusty base" "scifi runic" and "gothic runic" into something silly :) )
-Use hacks from the 'Teaching Old Progs(.dat) New Tricks' thread to make weird maps
-Propaganda
-The City
-Isolation
-Partially submerged
Any feelings on these?
no idea wtf clean runic would mean, and I find myself hard to get ideas for Propaganda, and would progs.dat need it's own mod directory to run or is it not a modified progs.dat? I guess I need to check out the thread.
Sounds Good
#1121 posted by HeadThump on 2005/09/12 11:10:17
I'll try to make the next few weekends.
Partially submerged is a good theme that invites some intricate layout ideas.
Oh, sorry for being stupid, new tricks in progs.dat looks like a cool theme.
Partially Submerged Theme ...
#1123 posted by JPL on 2005/09/13 06:59:24
... with transparent water would be very helpful, though... ;)
Grrrrr...
#1124 posted by JPL on 2005/09/13 07:00:29
when I said helpful, I mean for the player ;P
Reminder, Bitches
#1125 posted by - on 2005/09/15 00:47:40
SM104, Saturday. Secret Maps.
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