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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Messing Around With Heretic 2. 
I made the brushes in trenchbroom and then used quark to add the lights and other entities.
It's not an ideal way to do things but until Sleeps adds full support for other engines this'll have to do...

http://www.quaketastic.com/files/screen_shots/Htic2-01.jpg

http://www.quaketastic.com/files/screen_shots/Htic2-02.jpg


The first lighting pass looked pretty good, but with subsequent rebuilds I've noticed the lighting get a bit weird. 
Sweet 
I'll so play a Heretic 2 map. I loved Heretic 2 and mapping for it. The texture sets weren't as flexible or durable as Quake's, but it did have a distinct art style with some really great environments (the sky cities, mountain temples, etc). Tons of cool map objects too. Quake2 engine + fantasy style produced some interesting creativity. 
 
Looking at those screens makes me wish that Enclave had custom maps. :( 
*cough* *cough* 
RoQ 
What do you use to make your maps? 
Trenchbroom 
 
Oh Shit, Disregard The Above Post 
I actually use GZDoom Builder to make my doom maps. 
Yeah The Doom Maps What I Mean. 
I should give it a try when I have another free weekend. 
TRENCHDOOM 
 
Even More Doom Stuff 
Kawaiiiiiii 
I really should give doombuilder a try... 
 
Shame I never got to finish the big Doom map I had started a couple of years ago. Only did the lower part, a dark blood sewer/dungeon - there was supposed to be an upper floor as well, some sort of butchery factory with monsters working on large meat grinders with conveyor belts and all. Unfortunately, at some point I accidentally overwrote or deleted what little I had and then lost interest for the time being.

1 2 3 
Great Scott ! 
 
Wow 
that really IS too bad!
Love the outdoor area, reminds me of Necros' doom-style Quake map.
What about that villagey Quake map you posted shots of a while ago? If you're not making anything especially for the Honey map jam (I'm not, I'd love to take part but I'm not, as any mapping I do at this point must be dedicated to finishing old stuff, not starting new stuff), then you should just box that up, fill it with zombies and rottweilers, and submit that (after all Honey did start with a village).

now I'm going to go map. 
Yeah, Great Scott 
Who's Scott anyway? 
Musta Been A Beercup Icon 
 
Scott 
He was a great man...

@RingofQuaddamage - Looking good! The second image of your last post is sweet. I'm a sucker for blue floors and tan walls with a bit of tech.

@negke - Well, you've made good progress, you should just hold out and do a megawad :P

With maps that big it would be, what, 64ish hours of playtime? I'm ready. 
 
Mother of god! 
It's Like A Party In My Eyes! 
 
Beam Me Up, Neg!ke 
Shame the releporter beam got stuck. 
Those Shots Look Good Negke 
I always liked mapping for Doom. I had a couple of maps that I was going to release once, but I ended up contributing them to a total conversion/megawad project.

I had to make a lot of changes so that they would fit in with the megawad thing, but I've always wanted to take the time to rework them back to how they were originally and release them as stand alone maps. 
 
sexiests floor plan I have ever seen 
Negke 
did you ever make any progress with that map i sent you? if not, i was thinking i should just release it as is. 
 
I'm afraid I didn't make much progress. I suppose it could be released in its current form and would be accepted by the Doom community - there many newly released maps that are more plain. However, I'd like to give it another shot - just a few touch-ups in some of the bigger rooms might do wonders. It's not like we're pressed for a release date. 
 
sure, np. i was only going to push it out if you had given up on it. 
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