#11197 posted by
Spirit on 2014/06/16 21:53:55
Dropbox also implies "this file will be deleted whenever I feel like it" while Quaketastic is meant for longtime accessibility.
#11198 posted by
JneeraZ on 2014/06/16 22:33:07
Rick - Sure, but for any white collar, creative type job the internet is pretty important for a whole array of reasons. Blocking it in the hopes of raising productivity likely does the opposite.
Spirit - Fair point!
I Use Dropbox
simply because it's the fastest and easiest way to host files. I always click the link I share to make sure they work (they always do for me on my home pc).
I dont know why it wont work for you. It's unlikely that files on my drop box will be deleted soon after I upload them, I am just not that organised. Also I think it would be unfair for me to throw WIP shots on quaketastic, seems like a waste of bandwidth.
Well I have posted some of my wip pics on tumblr, I could always hotlink them.
#11202 posted by
Spirit on 2014/06/16 22:57:27
Also I think it would be unfair for me to throw WIP shots on quaketastic, seems like a waste of bandwidth.
Absolutely not!
Tumblr links are very volatile from what I know. Imgur likes to recompress pictures and deletes them after a while
http://help.imgur.com/hc/en-us/articles/201476457-How-long-do-you-keep-the-images-
I just organised the archival of 140,000 mp3s off a dying website, I care about longevity.
#11203 posted by
Spiney on 2014/06/16 23:18:51
If you use a pic hosting site, use Minus, it doesn't recompress pics.
Article
#11204 posted by
sock on 2014/06/17 01:51:23
Some
Map waffle and reflection on making things in a hurry.
(Features screenshots too!)
Spirit
#11206 posted by
negke on 2014/06/17 07:06:38
Longecity is one thing, authorship rights is another. Some people like to keep control over their images, the freedom to delete them whenever they please.
Negke
#11207 posted by
Spirit on 2014/06/17 08:59:21
then posting on a public (as can be) board might not be what they want but rather something more private with a restricted audience?
Just Use Quaketastic You Gits
#11208 posted by
SleepwalkR on 2014/06/17 09:23:13
It's what it's there for. Don't worry about bandwidth, it's practically unlimited.
Drew
#11209 posted by mfx on 2014/06/17 14:14:54
Shots look good, map on!
Sock
#11210 posted by
nitin on 2014/06/17 14:48:27
is that not available for download?
Hahaha
#11211 posted by
Drew on 2014/06/17 17:43:29
thanks for the comment mfx
Futur-a-maper
#11212 posted by
sock on 2014/06/18 12:39:55
@nitin, I want to do more to the map and release it another time. The article is just me making notes and thinking about what went right with the map session.
Right
#11213 posted by
nitin on 2014/06/18 12:52:19
thanks, I think it looks too good not to release.
A Little Something I'm Making For NOVA 2
#11214 posted by
Breezeep_ on 2014/06/22 23:11:51
Messing Around With Heretic 2.
I made the brushes in trenchbroom and then used quark to add the lights and other entities.
It's not an ideal way to do things but until Sleeps adds full support for other engines this'll have to do...
http://www.quaketastic.com/files/screen_shots/Htic2-01.jpg
http://www.quaketastic.com/files/screen_shots/Htic2-02.jpg
The first lighting pass looked pretty good, but with subsequent rebuilds I've noticed the lighting get a bit weird.
Sweet
#11216 posted by Tronyn on 2014/06/24 19:59:49
I'll so play a Heretic 2 map. I loved Heretic 2 and mapping for it. The texture sets weren't as flexible or durable as Quake's, but it did have a distinct art style with some really great environments (the sky cities, mountain temples, etc). Tons of cool map objects too. Quake2 engine + fantasy style produced some interesting creativity.
#11217 posted by
quakis on 2014/06/24 22:17:59
Looking at those screens makes me wish that Enclave had custom maps. :(
RoQ
What do you use to make your maps?
Oh Shit, Disregard The Above Post
#11221 posted by
Breezeep_ on 2014/06/25 14:22:00
I actually use GZDoom Builder to make my doom maps.