maybe there's something i missed, but i don't think WC can extrude a face out/inwards along the axis of it's edges. it can only stretch brushes which is, afaik, completely useless. i don't know why you'd ever want to stretch a brush in that way. what i mean is:
http://necros.slipgateconstruct.com/temp/ed12.jpg
top brush is the original. when you try to resize the brush, note the angled edge's profile is destroyed.
i don't know any way to prevent this behaviour.
i seem to recall czg's curve tut relied on this odd deformation, but since it's completely possible to replicate the curves with extrusion, there's really no need for such a strange method of brush manip.
so yeah, for that alone, i find it much easier to make curves in radiant.
once you've got a curve of one radius, you have a curve of ALL radii, since you can just extrude faces out/in.
in those little clips i posted, the brush for the outer curve was the same as the brush for the inner curve. i just pulled the top edge upwards and then pushed the bottom edge up to match the width-- the length of the brush was preserved relative to the size of the curve. i don't think that's possible in WC.
otoh, if it IS, someone PLEASE tell me how. it'll make my hl2 mapping a lot quicker. i always change my mind about working on hl2 stuff because i dread using wc brush manip. :x