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Ter Shibboleth - A New Quake Episode
Presenting a new Quake custom episode, Ter Shibboleth. You will traverse through new environments including a tropical hotel resort, a far east structure nestled on the edge of a cliff, and a western mining town. Each map is designed to be as non-linear as possible, so don't be afraid to explore and take different routes as you progress. While each map can be played with a shotgun start, the episode was designed to be played from start to finish. Saving periodically is encouraged, you will face hard encounters.

This episode MUST be played with the customized Quakespasm engine that was included in the release of ad_sepulcher (Quakespasm 0.92.2-qss-r7-admod). It has been included in this .zip as well for convienience. Any other engine has not been tested and probably will not work as intended. The next official Quakespasm release will be version 0.93.0, and will have the ability to run these maps without issue, so you have the option of using that instead once it is out.

While also stated in the readme, I will repeat it here because it is important.
sv_protocol 999 must be used at all times. Likewise, gl_farclip must be set to 100000 or higher. Quake's soundtrack is also recommended. All skill settings are available. You will more than likely encounter framerate drops when looking at far distant scenery. I only hope it will not hinder your experience when playing.

Map sources and texture wads used are included in the .zip for your convienience.

Demos are always appreciated, but not mandatory.

I give great special thanks to EricW for assisting me along the way with this episode, for if it were not for his expertise and development tools these maps simply would not exist.

http://www.quaketastic.com/files/single_player/Ter%20Shibboleth.zip

Please enjoy the episode and be sure to share your thoughts. I look forward to hearing from you!
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Heapsize Needed To Run Shib1_drake 
About the heapsize needed to run shib1_drake, in my case, the needed amount is 2048000.

So this is my command line now for launching this pack:

quakespasm-spiked-win64 -heapsize 2048000 -game Tershibboleth +snd_speed 44100 +host_maxfps 0 +sys_throttle 0

I have been struggling with heapsize 1048576 for a long while and seeing again and again the same "QUAKE ERROR: Hunk_Alloc: failed on 176 bytes" message. So today I decided to crank the heapsize all the way up to 2048000, and voila! Behold, I am in the shib1_drake map finally!

So hopefully this may be helpful for those of you who are also facing the same situation as I did. 
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