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Sega Quake
I was just wandering around Wikipedia, and stumbled on the Quake page, read on and it brought back to mind the Sega Saturn version of the Big Q. I remember playing it back in the days at a friends' place and thinking how I would have loved to play the 4 bonus levels that version had. Not being able to pester my friend enough to let me spend hours in front of his tv, I quickly forgot that.
Today, it just dawned on me, hey, wouldn't it be freakin' cool if any of the guys over@func felt like recreating and releasing them to the public? Would there be copyright issues? Anyone picking on this? I would do it myself, but we all know the sad story of the guy who was not able even to start a map editor, so...

What do you say?
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Settled 
I'm glad to see that the artwork in sega quake not only settles that fiends have eyes, but also that rangers have fingers - a result so surprising that before now nobody even dare suggest it. 
Is the delay on the grenade trigger slightly longer than PC quake? 
Fiends Don't Have Eyes Though. 
There's something wrong with the skin. 
<scoff> 
Of course fiends have eyes. 
 
No they don't and they look retarded when they do. 
The Original Skin Has Them 
 
Nobody 
Ever added eyes to the original fiend skin AFAIK. Badly drawn ones in hirez packs I don't know about.

https://dl.dropbox.com/u/88336058/generic_monsters/fiend_skin.png

It's the Shambler and Vore which are blind. The Shambler is also furry according to Romero. 
And No 
The horns don't cover them up. 
 
Can never see them in game = don't have 'em :) 
Does ZealousQuakeFan Have Eyes? 
Fiend eyes are visible on the side of their heads, level with their horns - run the game and look for them : - p 
 
I don't no target and wander around Fiends to examine them to see if the eye on their skin is visible, I play with them like you're supposed to.

gaaaawd. 
What Is Interesting... 
Is that on the skin there is a piece where the eyes are black as if the fiend was supposed to blink (00) (--) (00) 
What About The Corpses!? 
 
 
 
And THIS is why Quake in low resolution is perfect. 
PS 
Thats 
Not a terrible skin, but the mesh wasn't made for it, which makes it look gash.

Doom3 is a good example of lopoly meshes with hirez textures. Still hipoly compared to the Quake ones though. 
 
ZQF 
 
Curses my plot is uncovered :(

On the subject of the actual thread btw... I assume the N64 version had original levels too? 
Hm 
I think it just had cut down ones. Some corridors were blocked off and the entrances to the secret levels were moved, or removed.

It was only two player as well as I remember.

Bit hazy on the details, but don't think there was anything new. 
 
No it didn't, the N64 version only had the PC levels. It almost had all of them, but Midway had to take out six of them because of cartridge space. 
 
N64 Doom is a particularly unique specimen then 
Yeah 
Sounds right. But I don't think it was the secret levels that were removed, they were instead put into the normal map order and their entrances blocked.

Did this version have colored lights, or am I confusing it with the q2 console version? 
 
They took out The Grisly Grotto, The Installation, The Ebon Fortress, The Wind Tunnels, The Sewage System and Hell's Atrium. They kept the secret levels as secret levels, but they moved two of them to different levels. Yes, the N64 version did have colored lights. 
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