Settled
#88 posted by
Preach on 2012/09/07 01:06:45
I'm glad to see that the artwork in sega quake not only settles that fiends have eyes, but also that rangers have fingers - a result so surprising that before now nobody even dare suggest it.
?
#89 posted by
distrans on 2012/09/07 02:12:07
Is the delay on the grenade trigger slightly longer than PC quake?
Fiends Don't Have Eyes Though.
#90 posted by
jt_ on 2012/09/07 14:06:35
There's something wrong with the skin.
<scoff>
#91 posted by
ijed on 2012/09/10 16:06:32
Of course fiends have eyes.
No they don't and they look retarded when they do.
The Original Skin Has Them
#93 posted by
ijed on 2012/09/10 21:41:04
Nobody
#94 posted by
ijed on 2012/09/10 21:46:21
Ever added eyes to the original fiend skin AFAIK. Badly drawn ones in hirez packs I don't know about.
https://dl.dropbox.com/u/88336058/generic_monsters/fiend_skin.png
It's the Shambler and Vore which are blind. The Shambler is also furry according to Romero.
And No
#95 posted by
ijed on 2012/09/10 21:47:48
The horns don't cover them up.
Can never see them in game = don't have 'em :)
Does ZealousQuakeFan Have Eyes?
#97 posted by
Preach on 2012/09/11 01:04:32
Fiend eyes are visible on the side of their heads, level with their horns - run the game and look for them : - p
I don't no target and wander around Fiends to examine them to see if the eye on their skin is visible, I play with them like you're supposed to.
gaaaawd.
What Is Interesting...
#99 posted by
generic on 2012/09/11 03:47:41
Is that on the skin there is a piece where the eyes are black as if the fiend was supposed to blink (00) (--) (00)
#102 posted by
Spirit on 2012/09/11 10:53:54
And THIS is why Quake in low resolution is perfect.
Thats
#104 posted by
ijed on 2012/09/11 12:20:08
Not a terrible skin, but the mesh wasn't made for it, which makes it look gash.
Doom3 is a good example of lopoly meshes with hirez textures. Still hipoly compared to the Quake ones though.
Curses my plot is uncovered :(
On the subject of the actual thread btw... I assume the N64 version had original levels too?
Hm
#108 posted by
ijed on 2012/09/12 22:06:14
I think it just had cut down ones. Some corridors were blocked off and the entrances to the secret levels were moved, or removed.
It was only two player as well as I remember.
Bit hazy on the details, but don't think there was anything new.
#109 posted by SCD on 2012/09/12 22:15:52
No it didn't, the N64 version only had the PC levels. It almost had all of them, but Midway had to take out six of them because of cartridge space.
N64 Doom is a particularly unique specimen then
Yeah
#111 posted by
ijed on 2012/09/12 23:02:13
Sounds right. But I don't think it was the secret levels that were removed, they were instead put into the normal map order and their entrances blocked.
Did this version have colored lights, or am I confusing it with the q2 console version?
#112 posted by SCD on 2012/09/13 00:11:19
They took out The Grisly Grotto, The Installation, The Ebon Fortress, The Wind Tunnels, The Sewage System and Hell's Atrium. They kept the secret levels as secret levels, but they moved two of them to different levels. Yes, the N64 version did have colored lights.