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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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one thing that would be nice for metal would be an ikbase style set with some angled textures for a bit more variety. 
Runic Base Trim Set 
Are those from the wad I uploaded a while back?

No, I started with two large rune sheets from my favourite metal map by Kell. I then extended the rune shapes into larger panels and created a collection of colour/style matching metal trims and door structures that also work well with the id runic set. I even created runic light fixtures with horz/vert versions for correct rivet shadows.

The final set has enough panels and trims to create enough variety for edges and large set piece objects and not feel out of place next to id runic pieces. The wad and source map will be included in the metmon pak file if anyone wants to play with them in their own projects. 
 
sock, I've already had to rethink a bunch of visuals in the first couple maps because you one-upped me so much last year, please don't make me have to rethink the metal map too :( 
Lun... 
just do what I'm doing... intentionally make shit maps and say "it's like id did it". ;) 
 
lmao 5th 
Well, This Looks Different... 
Looks Good Quaddamage 
is this a map, episode or megawad? 
It's Actually Another Part Of A Map I'm Making For WOOO 2... 
...Which is an upcoming jokewad for ZDOOM. 
 
It's certainly a mega screenshot ... 
 
Are those hexen rocks? 
Mmm Jokewads 
I love doom. 
So Many Pixels... 
Looks Great Killpixel.. 
Really love shot one.

RoQ, not bad... make your screenshots smaller though jeez! ;) 
 
First pic looks cool as fuck, Killpixel. 
Doom Is Somewhat Adequate 
Thankee, Thankee 
oddly, shot 1 was started and completed in an afternoon. I wish all areas went by so effortlessly :(

all shots are very WIP, btw. 
Those Are Some Sexy Corridors 
 
Corridor Crawls. 
I like them. 
The Lighting 
Is pretty sweet also.

In the second shot the stripes of light are coming from the left? (outside of the shot)

The third one also has an interesting indirectly lit look. 
Lighting 
In the second shot, the stripes of light are coming from the top.

When I first started this map I knew nothing, not even that light had properties that could be manipulated (falloff, angle, etc) so I thought of this little gimmick to kinda get light the way I wanted it.

In shot two, you see a little bit of a white light texture in at the top, it's illusionary. Behind it is a shaft with a bright light at the end. This allows you to focus bright light into any shape you want, in this case, a rectangle. By moving the light closer or father away you can change the sharpness of the projected light.

It's a cool effect. You can have very controlled bright light in otherwise dark areas. The contrast becomes even cooler when enemies move between the shafts of styled light.

Now that I know how to change light parameters It's not my go-to way of lighting, however, I still use it for it unique effect in certain areas.

Here are some very early shots, the top right was the first use of the shaft light method.

http://www.killpixel.com/kpcn/KPCN_old.jpg 
 
I remember playing an old version of this... it was pretty unique. :) 
Thanks! 
Good info :) 
 
Last shot reminds me of some architecture I used in the Monolith map in E.Y.E. Good stuff. 
 
The Rune of Black Magic is whispering dark secrets into my brain, Scoob!

http://secretfunspot.blogspot.co.uk/2007/10/50-scooby-doo-background-paintings.html?m=1 
Killpixel 
bottom right shot looks so cool. Way to go. 
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