Piece Of Cake With Regular Expressions
#11062 posted by Spirit on 2011/05/05 23:10:35
something like replacing
"\[.*\]"
with
"0 0".
And that's why I love the Linux commandline. String manipulation is so incredibly easy.
cat file.map| sed 's/\[.*\]/0 0/' > newfile.map
Going to bed now, could run your file through this in ~10 hours if you want. Alternatively use a good editor like jEdit.
Ah Yes
#11063 posted by necros on 2011/05/05 23:45:29
thanks for reminding me, i had to do something like this before and i already have jEdit!
i'll try out some stuff with it...
...and It Worked.
#11064 posted by necros on 2011/05/05 23:49:01
jEdit is crazy good.
On The Same Topic As Yesterday
#11065 posted by necros on 2011/05/07 00:41:09
using jEdit to strip out the extended texture info allowed me to open the map in radiant just fine, but is there a way to preserve the texture alignment at all? i think the four number thing is quaternion or something? is there a one to one method of converting that to simple x,y offset?
keep in mind, i don't understand quaternions at all. :S
Radiant On Linux
#11066 posted by jt_ on 2011/05/10 15:54:15
Those of you who map on linux, what version of radiant do you use? I've been building netradiant from git, and it's been very unstable (expected, though, it is the git version). The official releases don't see to be much more stable than the git versions.
#11067 posted by gb on 2011/05/10 16:23:39
I use GTKRadiant 1.5 from svn, and fixed a problem with newer gtk versions manually (popup messages).
Works well enough.
#11068 posted by gb on 2011/05/10 16:24:11
Do enable autosave, of course.
#11069 posted by gb on 2011/05/10 16:25:32
Oh also with the svn version you get some useful plugins, like Polygon Builder or whatever its name was. Comes in very handy for rings etc. from brushwork.
Help!
#11070 posted by Trinca on 2011/05/13 12:01:24
what is the editor more similar to Quark but not so heavy?
#11071 posted by Trinca on 2011/05/13 12:02:41
want to map again at work... but quark runs to slow in this new system... need a software that record a map file and quit fast!
in case someone shows up :p
BSP Editor?
#11072 posted by RickyT33 on 2011/05/13 13:16:30
WORLDCRAFT!!!!
BSP Editor i think Trinca ;)
http://www.bspquakeeditor.com/
Has a lot of cool features, and I think its open sourced and in development still (possibly). I installed it the other day to have a peek, and it looked quite cool :D
Heh
#11073 posted by negke on 2011/05/13 13:22:51
There is no editor similar to Quark. And for good reasons.
Give the most popular ones a try and see which one you initially feel most comfortable with.
:\
#11074 posted by Trinca on 2011/05/13 16:13:44
when I tried WC was like starting with chinese language... :|
Heh - I Felt The Same Way About Quark
#11075 posted by RickyT33 on 2011/05/13 19:32:02
IF you look in the help tab in Worldcraft you will find a really good simple tutorial that will get you started.
#11076 posted by necros on 2011/05/13 20:43:03
i'd stay away from WC if you're new to it. it barely runs on modern systems and it's just really weird to use it.
i find hammer 3.3 much slower in general for general brushwork and i don't imagine WC 1.6 is any better. the constant need to shift+key to switch modes just to add entities or do texturing is a huge time sink.
if you're already comfortable using it and such, then this post isn't aimed at you. i'm mostly talking about people who are considering using a new editor.
i'm of course biased towards sikk's QE3/radiant, so take all that with a grain of salt. :)
Moore's Law
#11077 posted by ericw on 2011/05/13 23:54:44
Doubling the number of transistors in a CPU makes Quark run 50% slower :P
I'm in the same boat as you, Trinca. Seriously, I never had a problem with it on my pentium 100 in '97, but somehow on a 2.3 ghz cpu it struggles to run. I guess my maps are bigger now.. but it's gotta go after I finish my current project.
#11078 posted by gb on 2011/05/14 03:22:26
Try some editors and see what you like... the worldcrafts, the Radiants, BSP... Toe Tag if you're on a Mac...
personally, radiant made me map 300% faster and better. Like switching from a rusty kitchen knife to a scalpel...
Yeah - Toe Tag
#11079 posted by RickyT33 on 2011/05/14 06:34:21
I wish there was a Windows port of that. It looked awesome. Anyone still in touch with Willem BTW? I miss him :D
He Spends Time
#11080 posted by Zwiffle on 2011/05/14 15:00:42
over on Worldofleveldesign.com forums - much less drama over there. Goes by ... I forget what name he uses.
His Blog Is Here
#11081 posted by gb on 2011/05/14 17:35:29
Texture Lump Size Too Big?
#11082 posted by Luna on 2011/05/17 06:36:42
Hello all
Been working some more on a Quake 1 mod and I've got an error that crashes Light.exe
LoadBSPFile: Texture lump size 2103368 too big (max = 2097152)
I was wondering what can be done about this, the mod is more a TC so it has a lot of textures, I would be okay ditching all of the id1 textures if it means I can make more textures (I am not done making all of the new ones I need by far)
any info would be helpful.
Thank you all!
#11083 posted by necros on 2011/05/17 06:43:13
iirc, that sounds like you have too many textures in your map. basically you need to reduce the total size to less than the max (~2mb) so just remove/replace lesser used textures with others, or reduce the size of textures.
Are There Modded Build Tools?
#11084 posted by Luna on 2011/05/17 06:50:49
Ah, thats a bummer
Just wondering since the game will end up using Darkplaces engine, are there any modded build tools that can maybe increase the size above 2mb? Game doesn't have to be Winquake friendly ect.
Thank you for your help so far
Are You Using Bengt Jardrup's Tools?
#11085 posted by ericw on 2011/05/17 07:42:54
I think they're currently the best. Not sure if it will help with this error though.
txqbsp/treeqbsp: http://user.tninet.se/~xir870k/
There are modded versions of his vis/light with multithreading and colored light support:
vis: http://celephais.net/board/view_thread.php?id=60365&start=93
light: http://celephais.net/board/view_thread.php?id=60480&start=35
#11086 posted by necros on 2011/05/17 07:47:37
use aguirre's tools, his are the most advanced compilers out there. they will compile maps right up to the max that can be done with the .bsp format.
or rather, use his qbsp. for light, use MH's modified version of aguirre's light: http://www.quaketastic.com/upload/files/tools/windows/BengtLightColouredR2.zip
it has coloured light support and multi-threading.
and for vis, use tuna's fixed version of willem's modified version of aguirre's vis (hehe...)
http://www.quaddicted.com/tools/wvis_20100119.7z
which likewise enables multi-threading (and fixes the bug with the vis progress saving)
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