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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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-Coop (maps that NEED 2 players at least)
-Penile devastation
-Haunted houses
-Caribbean (or Pirates like Text_Fish said)
-Cemetery 
Hmm 
You should have a "Use hacks from the Teaching Old Progs(.dat) New Tricks thread to make weird maps" theme. 
 
Bal:
I've seriously thought about that myself.

Everyone else: thanks for the theme ideas, come 'em coming. I'll likely use a few. 
Some Things Speedmaps Don't Usually Have... 
- difficulty settings
- secrets 
Mwh 
I think that is more a time consideration than anything else, Speedmaps are generally so short that it would be a waste of resources building secret areas. 
 
not unless the whole map is made of secrets. 
AND THUS I DECREE! 
As first Emperor of the Quake and protector of Mexico, NEXT WEEK'S THEME is 'Secret Maps'.

To even progress through the map, you must find secrets.

(Note, NEXT WEEK. This week's speedmap theme will remain 'no theme') 
Tron 
Of course, that's why I suggested it... 
Theming 
-churches, cathedrals, arches, cellars, caves, nature, waterfalls. Salmon stairs. 
Themes.... 
lego
propaganda
lunar
endless
runes
wild west
cramped
fast food
8192 units tall
casino 
Theming 2 
mars
custom textures or assortments
simple textures
terrain textures

what about the circle mapping thing? ~3 people make rough maps, then they submit them forward to the next guy in alphabet (and the last guy sends it to the first one) or just some other mapper for continuing work, add stuff, then forward again. It's not chainmapping but is a bit related to it. Doesn't require so much work from a "glueguy". You can have an arbitrary number of steps and people and might even get your own early work back modified - whatever! The scheduling doesn't need to be rigid since you can shuffle the maps and mappers - a mapper can show up and say "I'll take the next ready piece to work on". 
 
that's not a theme, that's a headache. 
More Themes 
Practical Themes
- functional machinery (the hacks thread would be helpful here)
- pentagrams (the symbol)
- quads and pentagrams (the powerups)
- partially submerged

Conceptual Themes
- retreat and surrender
- isolation
- addiction
- kindness and forgiveness 
Theme 
What about a puzzle theme? I envision something like the Mario 64 water level, where he had to navigate a huge mass of metal piping and scaffolding to push buttons and do fun things like that. Would make for a nice bit of cerebral fun, different from the norm. 
Lol Scamp 
of course it's not a theme. And you seem to have headache almost all the time anyway... 
Themes 
'The Island'
'Bunker'
'By the Light of Ancient Stars'
'Against all Odds'
'Exploratory Instincts'
'What if these two maps mated?' 
Oooh 
I like the mating one! 
Hehe Lol 
like something really bizarre, the mating of start and end .bsp? 
Themes Mk2 
Jump!
Embrace the brown!
Awww, cute!
Tricky! 
Er... 
did everyone forget about speedmapping this week?

thanks for all the themes, but I guess I won't be needing them.

sigh. 
Sorry... 
but I do plan on doing something for the "secret" speedmaps :) 
 
[15:24] <Zwiffle> scampie: generic and neg!ke never showed up
[15:24] <Zwiffle> they always sent me maps at about 8:00
[15:24] <Zwiffle> same with drew


That true? If that's how most speedmaps have gone, then should I rework how times go or something to better suit everyone else?

is there any reason no one mapped this week that I can fix? I kinda feel at fault here, if everyone else was used to speedmapping one way, and I told you to do it differantly and that stopped you from participating, please speak up! 
Scampie... 
If it helps, I usually map beforehand on Wednesday or Thursday and e-mail it in on Friday or Saturday before the event actually starts. 
Themes 
prison (prison love)
opression
opressive moustaches
garrish colors
breeding factory
green goo
conveyer belts
tree top/canopy
red barns
facilities (like goldeneye)
ladders 
Well... 
I didn't speedmap this week because I got distracted. I started a map early then got distracted and never got chance to finish it.

I think having a theme helps motivate people as well.

I suspect the lack of a showing this week was mostly to do with the very loose feel it had this week. 
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