#1083 posted by Spirit on 2005/09/05 10:50:25
-Coop (maps that NEED 2 players at least)
-Penile devastation
-Haunted houses
-Caribbean (or Pirates like Text_Fish said)
-Cemetery
Hmm
#1084 posted by bal on 2005/09/05 11:30:50
You should have a "Use hacks from the Teaching Old Progs(.dat) New Tricks thread to make weird maps" theme.
#1085 posted by - on 2005/09/05 14:22:05
Bal:
I've seriously thought about that myself.
Everyone else: thanks for the theme ideas, come 'em coming. I'll likely use a few.
Some Things Speedmaps Don't Usually Have...
#1086 posted by mwh on 2005/09/05 17:20:48
- difficulty settings
- secrets
Mwh
#1087 posted by Tron on 2005/09/05 19:15:52
I think that is more a time consideration than anything else, Speedmaps are generally so short that it would be a waste of resources building secret areas.
#1088 posted by - on 2005/09/05 21:19:48
not unless the whole map is made of secrets.
AND THUS I DECREE!
#1089 posted by - on 2005/09/05 21:23:35
As first Emperor of the Quake and protector of Mexico, NEXT WEEK'S THEME is 'Secret Maps'.
To even progress through the map, you must find secrets.
(Note, NEXT WEEK. This week's speedmap theme will remain 'no theme')
Tron
#1090 posted by mwh on 2005/09/06 00:07:04
Of course, that's why I suggested it...
Theming
#1091 posted by bambuz on 2005/09/06 02:33:55
-churches, cathedrals, arches, cellars, caves, nature, waterfalls. Salmon stairs.
Themes....
#1092 posted by metlslime on 2005/09/06 03:26:16
lego
propaganda
lunar
endless
runes
wild west
cramped
fast food
8192 units tall
casino
Theming 2
#1093 posted by bambuz on 2005/09/06 03:40:21
mars
custom textures or assortments
simple textures
terrain textures
what about the circle mapping thing? ~3 people make rough maps, then they submit them forward to the next guy in alphabet (and the last guy sends it to the first one) or just some other mapper for continuing work, add stuff, then forward again. It's not chainmapping but is a bit related to it. Doesn't require so much work from a "glueguy". You can have an arbitrary number of steps and people and might even get your own early work back modified - whatever! The scheduling doesn't need to be rigid since you can shuffle the maps and mappers - a mapper can show up and say "I'll take the next ready piece to work on".
#1094 posted by - on 2005/09/06 09:01:35
that's not a theme, that's a headache.
More Themes
#1095 posted by jsHcK on 2005/09/06 16:17:44
Practical Themes
- functional machinery (the hacks thread would be helpful here)
- pentagrams (the symbol)
- quads and pentagrams (the powerups)
- partially submerged
Conceptual Themes
- retreat and surrender
- isolation
- addiction
- kindness and forgiveness
Theme
#1096 posted by inertia on 2005/09/06 22:10:13
What about a puzzle theme? I envision something like the Mario 64 water level, where he had to navigate a huge mass of metal piping and scaffolding to push buttons and do fun things like that. Would make for a nice bit of cerebral fun, different from the norm.
Lol Scamp
#1097 posted by bambuz on 2005/09/07 06:35:32
of course it's not a theme. And you seem to have headache almost all the time anyway...
Themes
'The Island'
'Bunker'
'By the Light of Ancient Stars'
'Against all Odds'
'Exploratory Instincts'
'What if these two maps mated?'
Oooh
#1099 posted by Text_Fish on 2005/09/08 03:39:12
I like the mating one!
Hehe Lol
#1100 posted by bambuz on 2005/09/09 04:28:15
like something really bizarre, the mating of start and end .bsp?
Themes Mk2
#1101 posted by Zwiffle on 2005/09/09 07:43:41
Jump!
Embrace the brown!
Awww, cute!
Tricky!
Er...
#1102 posted by - on 2005/09/10 13:12:14
did everyone forget about speedmapping this week?
thanks for all the themes, but I guess I won't be needing them.
sigh.
Sorry...
#1103 posted by generic on 2005/09/10 13:59:01
but I do plan on doing something for the "secret" speedmaps :)
#1104 posted by - on 2005/09/10 14:46:29
[15:24] <Zwiffle> scampie: generic and neg!ke never showed up
[15:24] <Zwiffle> they always sent me maps at about 8:00
[15:24] <Zwiffle> same with drew
That true? If that's how most speedmaps have gone, then should I rework how times go or something to better suit everyone else?
is there any reason no one mapped this week that I can fix? I kinda feel at fault here, if everyone else was used to speedmapping one way, and I told you to do it differantly and that stopped you from participating, please speak up!
Scampie...
#1105 posted by generic on 2005/09/10 15:27:53
If it helps, I usually map beforehand on Wednesday or Thursday and e-mail it in on Friday or Saturday before the event actually starts.
Themes
prison (prison love)
opression
opressive moustaches
garrish colors
breeding factory
green goo
conveyer belts
tree top/canopy
red barns
facilities (like goldeneye)
ladders
Well...
#1107 posted by Tron on 2005/09/11 02:34:28
I didn't speedmap this week because I got distracted. I started a map early then got distracted and never got chance to finish it.
I think having a theme helps motivate people as well.
I suspect the lack of a showing this week was mostly to do with the very loose feel it had this week.
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