News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
"Unreal Tournament The Way Epic Did It" 
 
Sorry About That 
I probably shouldn't have brought it up...

Fifth, I think that I made it clear that you can, and I encourage you, to make it the way that you want it to be. There can always be a QTWIDI-2 or whatever. My comments were purely based upon what I recalled about what you said that you intended to do way back when you first mentioned it several months ago (December-ish I think). Whatever you release I will play through and based upon QDeck I think that it will probably be pretty good. I personally would stay away from Quoth though. That kind of goes outside of the whole "The way ID did it" part. If you do go with Quoth I would suggest changing the name. 
No Shunning, Just Kidding. 
 
Fifth 
Ignore all this.

Just make something you think is cool. 
"Unreal Tournament The Way Epic Did It" 
Is what it will turn out like. When they realise they actually do know how to make UT better than all the gibbering internet fucktards do (as proved by the previous 4 incarnations of the game). 
 
'id quality is bullshit!' 
Natural Selection 2 Is Worth Playing 
 
Floating Pixel 
 
dat skybox tho.... unffff 
Please Release That Sock 
 
 
Is what it will turn out like. When they realise they actually do know how to make UT better than all the gibbering internet fucktards do (as proved by the previous 4 incarnations of the game).

Pretty much? I had thought this was true from the outset and that this was mainly a way for epic to generate buzz. designing a game by committee is a disaster waiting to happen as everyone tries to pull in different directions and I have to assume they are aware of this. 
Yes 
now you have to! sorry, but its awesome! 
Sock 
very nice. is that your own skybox? Can't remember seeing that before. 
Sock 
Can you make the antennas pointy and much taller, and stick impaled guys on them because that's what I do in every map I make...

Uh, I mean, good work, keep going :) 
 
Shame sock didn't put a clothline with a dirty sock as a credit easter egg in Zendar like I suggested. Perhaps this map is another opportunity. 
 
"Pretty much? I had thought this was true from the outset and that this was mainly a way for epic to generate buzz. designing a game by committee is a disaster waiting to happen as everyone tries to pull in different directions and I have to assume they are aware of this."

Obviously every community suggestion won't be taken at face value and blindly to the game. There's a difference between developing a game "for the community" and "with the community". The latter, which is what we're doing, comes with implied curation and filtering and iteration. 
 
"and blindly ADDED to the game", I meant to say. 
I Still Dont Envy The Filtering Part 
will take lots of patience :) 
 
Or lots of interns. 
Design By Comittee 
is the worst idea. However!

I think a lot of people feel very passionate about their games and what makes a good one (I got a lot of feedback, I will take it).

I think a lot of people really understand what made UT great in the first place. Things that I hated about the newer UT games were the bland colours and the stupid American Footballer style proportions on *everything*. 
I Have To Say Though 
People who will actually make some UE4 prototypes, instead of simply spamming the forums with walls of text, will be listened to by Epic first and foremost. I wonder if that was an intentional way on Epic's end of encouraging people to subscribe. 
PICTURES ! 
This topic is about screenshots. C'mon guys and worms, show us more pictures of Quake maps in the works. I want an erection ! 
 
Yes, prototypes are the way to go if you really want to make an impression. Words are great, but if I can fire up your blueprint sample and PLAY what you're talking about ... that's gold.

"Or lots of interns."

As a first pass filter, maybe. Ultimately, it will have to be looked at by someone at Epic - likely me - before it goes into the game for reals. 
 
AAA games are already designed by committee, may as well have the gamers on that committee too. Even if all their suggestions are fucking stupid, they are likely to lead to better gameplay than what your art lead is suggesting. 
#10894, Dwere 
The point was to prove that a 90s style look is possible with FBSP, q3map2 and FTE, using non-paletted (ie RGB) TGA textures.

The idea was to demonstrate that technology is not per se a hindrance in achieving that look. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.