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Posted by Orl on 2010/08/23 21:58:19 |
After a year and a half of on and off working, my map is finally ready for release. Get ready for a journey through a broken down castle, flooded with water and lava, inhabited by over a hundred baddies.
The first part of the map may seem a little dull, climbing through the cave. But once you reach the castle itself is when the real fun starts.
All skill levels are supported. Hard is hard, easy is easy, etc. So if you play on hard, be prepared for a tough fight.
I have spent so much time and sweat into making this map look the absolute best it can possibly be. To make it not only look good, but play good. This map is more complex than anything I have ever built in the past.
Because of being such a large map, it pushes the boundaries and limits of Quake, so an enhanced engine is required to play. Fitzquake, Enhanced GLQuake, DirectQ, and Darkplaces should all suffice.
Map info such as vis time and construction etc can be found in the oms2.txt. The texture .wad is also included in the .zip
Thanks to my testers: Necros, =peg=, Polarite, Cortex and Rocketguy for their very helpful advice.
Thanks to Willem for his modified multithreaded vis tool.
Thanks to Metlslime for his newskip tool.
And finally, special thanks to aguiRe for his patience, tools, and skills, for without his help and dedication, this map would not have been possible. You rock man :)
The only thing left to do now is download and have fun! And as always, first run demos are appreciated :)
Screenshots:
http://qrf.mine.nu/~orl/oms2s1.jpg
http://qrf.mine.nu/~orl/oms2s2.jpg
http://qrf.mine.nu/~orl/oms2s3.jpg
http://qrf.mine.nu/~orl/oms2s4.jpg
Download: http://qrf.mine.nu/~orl/oms2.zip |
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Thats More Like It
#101 posted by Orbs on 2011/07/08 04:21:28
Since i made new cfg earlier today to rerun digs06 I didnt encounter the troubles i had with this one either. Not only was the execution realy poor in the previous demo, i completly missed a shortcut :)
http://members.upc.nl/verorber/oms2_113.dz
Nice Demo Orbs
#102 posted by Orl on 2011/07/15 18:00:26
I've never seen the map completed that fast before, very impressive. How fast do you think you can complete it killing all monsters and finding all the secrets? :)
And just as a polite request, please don't use dzip anymore. Dzip really screws up my system in ways its not supposed to. Its just a hassle and having an extra program lying around with unnecessary options in the right click menu. That, and it doesn't seem any better than .zip, .rar, or .7z.
Agree About Dzip
#103 posted by Drew on 2011/07/16 14:36:23
I love watching speed runs (since I'm not skilled enough to record them) but hate that program.
#104 posted by necros on 2011/07/19 20:33:57
dzip is loosing it's relevancy these days with all the custom protocols. from what i've heard, as soon as you use a non-stock protocol, you loose all the extra compression.
7zip is king for super compression, but if you don't want to use that, you may as well just use zip, because that's what you get with dzip on custom protocols.
#105 posted by Lardarse on 2011/07/20 01:44:45
from what i've heard, as soon as you use a non-stock protocol, you loose all the extra compression.
Either that or it corrupts the demo by making (incorrect) assumptions about the file format. I believe that mwh reported this happening with DarkPlaces demos a few years back.
Is Dzip Open Source?
#106 posted by metlslime on 2011/07/20 02:11:26
#107 posted by Lardarse on 2011/07/20 13:19:45
The source is available at http://speeddemosarchive.com/dzip/download.html but it's not necessarily open source...
Hmm...
#108 posted by metlslime on 2011/07/20 20:23:12
actually the license does appear to allow any modification and/or use you want, the main issue is probably that you have to reproduce the text of his license in your version.
#109 posted by mwh on 2011/07/21 01:55:59
It looks like dzip doesn't check the protocol version at all, so yeah, I can imagine things might go wrong.
Can't really see the need for dzip at all on today's internet. Times have changed!
#110 posted by necros on 2011/07/21 04:50:36
not that much.
also, a lot of us have fairly low bandwidth caps with no other options.
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