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New Q1SP MOD - Arcane Dimensions
Download! Link

Readme! It's in the damn download zip obvz

Screenshots! It looks fucking amazing what do you expect?

Latest Patch! Here

The MOD is designed to work with QuakeSpasm 0.91.0 (Must use this version or higher). Download here: http://quakespasm.sourceforge.net/download.htm

and remember ...
RECORD A DEMO
share your experience!

Please note that there is extra console commands being set in quake.rc, you cannot run this MOD using the game command! Always create/use a shortcut!
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Dude. 
Amazing work, everyone involved. You put the bar crazily high and still managed to somersault over it. I've only played a couple of maps so far and have finished none - but the start map alone is worth the price of admission. The architecture and general detail level in there reminds me of Metroid Prime, for some reason :)

Must play more now. 
 
Oh! 
And if you record demos, you'll likely need to 7zip them... all the particles effects in the mod add a ton of size to demos (you could also disable the particles... but that's boring!) 
Hail To The King 
Having a ton of fun with this. Spent an hour on Swampy and just finished Necrokeep. Monsters are cool, maps are great, effects are pretty damn kickass.
Minotaurs pose no threat whatsoever even on skill 3. They have a really hard time hitting the player, you have to purposefully walk into the stuff they throw to actually take damage, and even then they are capable of missing.


More comments later. 
Oh And Demos Later Of Course! 
 
 
Minotaurs 
can whoop your arse if they're used effectively. 
 
Minotaurs pose no threat whatsoever even on skill 3. They have a really hard time hitting the player, you have to purposefully walk into the stuff they throw to actually take damage, and even then they are capable of missing.

if you want to fight a string of minibosses one at a time the mod you're looking for is quoth 
 
Minotaurs are kind of a niche enemy. Slightly less health than a Shambler, but no where near as deadly.

I didn't use them well in my map to be honest, I used them toward the end mostly unsupported when you are already strong, but I think they would be better used earlier in a map, maybe just after getting an SSG... and then later you use them to soak damage alongside other enemies. 
Astounding. 
Not enough praise I could possibly heap onto the mountain would be sufficient, this is just incredible. So far I've played through Firetop Mountain and Necrokeep; my heart is still racing out of exhilaration and awe and sheer terror. So much fun! So much fear!

In terms of gameplay, there's enough to keep one satisfied for many, many hours. And I could study the level design probably for the rest of my life. Thank you all for this release!

I'll have some demos in the next few days. ahhhhh so gooood 
#8 
I'm not looking to fight minibosses, it's just that they look fearsome but are pretty damn weak, which is a shame. Shambler attacks are easy enough to dodge when you know them. This isn't the case with the Minotaurs, as you can easily dodge their attacks on your first encounter. Case in point: I died to the Fiends and the Shambler during the last fight in Fifth's map. I was never hit by the two Minotaurs. 
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