News | Forum | People | FAQ | Links | Search | Register | Log in
DOOM� In-depth Discussion (non-gameplay/mapping).
Thought it would be worth having another thread for people to waffle on about Doom3 at great and tedious length, apart from mapping which is covered here: http://celephais.net/board/view_thread.php?id=20849 , and gameplay which is covered here: http://celephais.net/board/view_thread.php?id=21980 , and to keep GA free of spoilers and stuff.

So go ahead and drone on and on about graphics, sound, atmosphere, in-game maps, weapons, monsters, effects, story, PDA's, anecdotes, notable scenes, etc etc.

Warning: Full of spoilers obviously and probably nerdy analysis too =).
First | Previous | Next | Last
Sounds 
As a continuation from the posts I was reading in the GA thread, I'd like to give my own opinion on the sounds in the game.

Although I was blown away by the sound in the old e3 shakycam footage I saw a couple of years ago, the guys that redid the sound impressed me nearly as much. Generally I thought the sound was excellent.

From all the previews which discussed sound, I was expecting an ambient music tracks something like that of Quake, just slightly more reactive to events in the game. Instead, the sound was almost entirely environmental, and so was more relevant to what was actually happening around me. Only occasionally did I hear anything resembling music - and most of the time even that was just a steady bass pulse or something.

As someone mentioned in the GA thread, the whirs and clanks of doors and machinery were well implemented, and worked wonders at keeping me on edge. A couple of times, the metallic thump of some kind of piston was so intrusive that I was worried because I thought I wouldn't hear monsters appearing. Most of the time, I was concerned the machinery sound was monsters.

And yes, that armour pickup sound is eerie. Since I was always expecting imps to appear when I picked up armour, the sound often made me jump - even once I had heard it a lot of times and knew what it was :) Can't say I noticed the health pickup sound was from Q3, I just pretend Q3 doesn't exist.

I didn't have a particular problem with the weapon sounds, although I did find some of the weapons felt a bit weak (the SG was good close up, but seemed a lot worse than the original Doom shotgun at distance) - not sure if this had anything to do with the sounds.

I thought betruger's evil laugh was overused and corny. That was one element I really didn't like. Betruger was better off as some goofy genius who thinks he has a deal with Satan but then gets fucked in the ass once the portal is open (that was the impression I got from the old Doom 3 footage.) Mad scientists tend to suck outside of a comedic context.

Oh, the exposion sounds were not very meaty. Neither were the explosion effects - which I thought were pretty hideous. In fact, whilst I'm on the subject, there was this one cutscene where an explosion is supposed to be tearing down a duct from somewhere (I can't remember why this is all happening) and it just looked like a bunch of small crappy sprite exposions, no better than the Q3 explosion effect. I was also really dissapointed with the glass breaking effect. (I played on low detail, so perhaps on max detail it looks good.) 
Easter Eggs... 
I didn't really spot any other than the following:

1. there was a magazine on the floor somewhere, which had the original doomguy screaming face graphic on it.
2. I found the id pda (wow, that was hard to spot)
3. I noticed that on one of the stone slabs found in Site 3 there was a picture of the doomguy using the soulcube against hells minions. It looked very much like the title screen graphic from the original Doom.

That's pretty much it. I suck.

Anyone find any really cool stuff? 
There's One Area 
I forget exactly where or how I got it but there's the original romero head sprite from doom 2. 
Thought For The Day... 
Caverns1 pwnx0rz, just great. Good change of scenery, really big map, and lots of fun moments....and one, ah, ummm, "moment" where I was running around trying to tackle chaingunners with a shotgun at long range and a rocket launcher at long range....first time I've managed to get to 0 armour since starting the game. Anyway, favourite bit in that section was coming down the large lift to the cool first lava cavern, and facing 3 consecutive hell knights before realising there was an arch-vile spawning them hehehe.

The doors still sound well disturbing down here too...

Thanbler:

Agree about Betruger's laugh, worst effect so far, just cheesey. Some of the other deliberately eerie effects have been well bloody effective tho.

I noticed the DOOM artwork on the tablets. I also liked the PDA download file on "How To Perform Appropriate Sacrifices" lol. 
Hmm 
and facing 3 consecutive hell knights before realising there was an arch-vile spawning them

Indeed, except 5 :/ 
I'd Have Happily Faced More Of Them... 
...I like Hell Knights!


(errrr, in a non-sexual platonic sorta trying to kill each other kinda way...) 
Yes, 
a very challenging monster. i'm glad they gave the thing explosive projectiles. makes dodging just that much more difficult, otherwise, it would have been a joke like imp fireballs. 
Okay Look 
While you may not consider descriptions of explosion effects to be 'spoliers,' the graphic design - good or bad - is clearly a major part of the experience. Please don't spoil Q3 for me until I get off my lazy ass and play it. 
Imp Fireballs Are Explosive Too 
Just not very powerful. 
Lol @ #8 
I really like how in some places, like say where there is a lot of machinery sounds going on, and clunks and bangs, as well as the general eerie stuff, it keeps you constantly on edge, as every little sound you hear has you spinning around looking for that monster that is about to strike you down. Even on my 3rd time through it still manages to get me.

And while I'm on the machinery, some of that stuff is really good. 
Finished. 
Quality game, really good. Brilliant atmosphere. Probably the most immersed I've been in a game. Great monsters too.

Still, some things could have been done better. Most of the base sections were pretty interchangable, and some of the best monsters were underused. Also there could have been a lot more scene setting stuff like the drones and other soldiers and shit, what little there was of that was great.

Best game ever?? Dunno....that remains to be seen... Best Playing Through Once In Single Player Game Ever?? Quite possibly...

Whichever way, it's class. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.