 Good Point Preach
#10918 posted by ericw on 2014/05/16 01:21:34
Yeah, I guess glquake's behaviour for the texture alignment is probably more of a de-facto standard than winquake's at this point
#10919 posted by dwere on 2014/05/16 14:05:02
This "different standarts" situation is rather sad. It pretty much eliminates the idea of pixel-perfect detailing. Even if you align everything for one engine, it will look like ass on another.
 Probably Should Be A Cvar Then ...
#10920 posted by Spiney on 2014/05/16 17:43:40
 Cloudy Pixels
#10921 posted by sock on 2014/05/16 19:56:45
Sock working on a quoth map?! Nowai
 Sock
#10923 posted by mfx on 2014/05/16 20:05:41
Keep it burning!
 Hm
#10924 posted by Lunaran on 2014/05/16 20:13:49
This "different standarts" situation is rather sad
I feel like I just had a discussion with someone about this.
also: yay sock
#10925 posted by metlslime on 2014/05/16 20:58:01
if every GL-based engine uses the 0.5 offset, and QME (the only native authoring tool for quake models?) uses the same offset, then it seems like this is probably worth keeping.
Probably if you want to "fix" this you should have a cvar that can restore the behavior of all other GL engines, since a lot of content has been made now with qME and tested in a GL engine. In fact what content HASN'T been made with qME?
 Incompatible
#10926 posted by Preach on 2014/05/16 21:01:08
Yeah, glquake and winquake are just incompatible in this small way. I'd give the tiebreaking point to glquake, only because winquake alias rendering has a bunch of artifacts when it renders far away models and large polygons - the distortion is very high. It's harder to make the case for an exact standard based on an inexact renderer - even though it has seniority.
Disclaimer: I may be biased, on account of having carefully accounted for the glquake behaviour on several models and tools, not knowing that winquake behaved differently.
ps: Loving those force-field walkways sock!
 SOCK IS BACK
#10927 posted by Breezeep_ on 2014/05/16 21:30:15
HAIL SOCK
 Yay Sock
#10928 posted by Drew on 2014/05/16 21:44:23
fuck, you're just so good at this!
Also Lunaran, what ever happened to the grimy medieval map you posted shots of years ago?
 Also:
#10929 posted by metlslime on 2014/05/16 21:55:00
Sock, that looks awesome.
 Jesus' Ringpiece
#10930 posted by Shambler on 2014/05/16 23:30:53
Sock, you've made look that even more fucked up and cool than what Neggers does with space maps. Sweet.
 Was Gonna Say
#10931 posted by Drew on 2014/05/17 00:29:57
Kind of a Negke vibe.
#10932 posted by [Kona] on 2014/05/17 00:51:50
yay socks back and has been mapping all this time!
never been a fan of floaty space maps, but it looks sweet. fog is very atmospheric.
 Socks New Map
has the most notes of any map I have posted on my quakeguy blog and I only posted it a couple hours ago (35 notes so far)
 For An Upcoming Zdoom Jokewad Called WOOO 2
#10934 posted by Breezeep_ on 2014/05/17 03:17:33
 Glad To See
#10935 posted by spy on 2014/05/17 08:23:12
sock is back
 Sock
#10936 posted by negke on 2014/05/17 09:28:26
Stop being the better negke!
 Negke
#10937 posted by Shambler on 2014/05/17 10:36:52
Stop being the less productive sock!
 Shambler
#10938 posted by JPL on 2014/05/17 12:07:06
Stop being a mean Scampie !
 ... And Forgot To Mention...
#10939 posted by JPL on 2014/05/17 12:07:54
Sock: the shot is awesome ;)
#10940 posted by Trinca on 2014/05/17 17:44:21
Nice pic Sock, look fantastic
#10941 posted by Lunaran on 2014/05/17 17:58:21
Also Lunaran, what ever happened to the grimy medieval map you posted shots of years ago?
it turned into five of them, with new monsters. dear god somebody help me
 Lol!
#10942 posted by Tronyn on 2014/05/17 22:38:42
that's the problem I find, it's more fun to build stuff and then expand it than it is to finish it
still I'm definitely looking forward to it
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