Work Continues On My Mini-mod!
#10847 posted by
Breezeep_ on 2014/04/19 19:18:37
#10848 posted by dwere on 2014/04/19 21:07:06
Not a big fan of "smooth" lighting in Doom. Most of the time it doesn't look nearly as natural as lightmaps, but it eats a lot of sectors.
Just a personal thing, of course.
#10849 posted by
Spiney on 2014/04/19 22:11:03
Considered swapping the cave textures for something slightly brighter and less noisy?
So
#10850 posted by
ijed on 2014/04/23 19:29:37
Who wants to test the Rubicon Rumble Pack?
Sure, I Would Like To.
#10851 posted by
Breezeep_ on 2014/04/23 21:15:36
Just send me the DL link by PM in steam.
RRP
#10852 posted by
Spiney on 2014/04/23 23:25:30
Best start map ever. Just wanted to get that out :)
Shhht..
#10853 posted by mfx logged out on 2014/04/23 23:57:02
don�t spoil me
Nice.
is this a custom texture set? I dont recognise it
ROQ
#10856 posted by
JPL on 2014/04/27 09:25:13
Wow, nice ! Gives me desire to play Doom again now ;)
@fifth
#10857 posted by
Breezeep_ on 2014/04/27 14:38:24
I am using community chest 44 textures (by various people) deconstructed textures and a sky from Vrack 3.
Looks Nice!
#10860 posted by
Spiney on 2014/04/30 15:33:42
That somehow reminds me of the first room in Wolfenstein.
I'm Making Something For MAYhem2048
#10861 posted by
Breezeep_ on 2014/05/03 14:41:42
#10862 posted by
Spirit on 2014/05/03 14:49:40
All Doom maps look the same to me.
#10863 posted by
necros on 2014/05/03 18:01:29
because of limitations of the engine or because custom textures are more rare in doom maps?
Neither
#10864 posted by
negke on 2014/05/03 18:44:36
It's simply because if you don't play a game, you're not familiar with the nuances of its custom content. Someone not playing Quake would feel the same way. Which is not to say that of the vast amount of custom levels there aren't indeed many generic parts that look alike.
#10865 posted by
Spirit on 2014/05/03 19:52:42
Partly probably that but I mostly blame the lack of brushwork and lighting.
#10866 posted by
skacky on 2014/05/03 22:15:17
Yeah well, Doom doesn't work like Quake at all in that regard. You can do nifty architectural stuff in Doom but nothing too complex.
Spirit
#10867 posted by
quaketree on 2014/05/03 22:57:15
Have you tried out some of the newer Doom engines? I personally like Risen3D and some of the maps made for it, especially the Egyptian themed one. If I were the type to give ratings I'd easily give it a 9 out of 10 (nothing ever gets a 10 in my book because there's no such thing as absolutely perfect).
#10868 posted by dwere on 2014/05/03 23:42:11
I recently tried some stuff for Risen3D. Felt like going back in time to the mid-00s, when it was all about making Doom look "modern" without much consideration for exploring its strongest points. The models are straight from that era, very little has changed.
Although it's probably wrong to judge by one level that I didn't even finish.
#10869 posted by
JneeraZ on 2014/05/04 17:59:56
10 doesn't have to mean perfect. It can mean, "Has my highest recommendation". Making 10 mean perfect means your scale is from 1-9. With 9 being perfect. And down the spiral we go!!!
#10871 posted by
Spirit on 2014/05/04 23:27:15
Risen3D is not available for Linux and looks buttugly. Thanks though!