Tronyn
#10840 posted by
mfx on 2014/04/17 14:49:54
no color looks way better, but i like the idea of just providing the lit file, for the colorblind under us;)
And that fleshy thing is cool, reminds me of Zerst�rer maps.
Nocolour Shot Is Better
#10841 posted by
nitin on 2014/04/17 15:07:12
but the lighting is a bit dull.
Colored Lighting
#10842 posted by jakub on 2014/04/17 21:53:11
quake doesn't have to be black&grey only. i like colored lights, just make them less intensive. only mild color tint here and there would be enough.
#10844 posted by
[Kona] on 2014/04/18 00:22:43
even to us colourblind, the coloured version is a rainbow overload. no colours pls.
bw3 is a work of art though!
However...
#10845 posted by
Featheon on 2014/04/18 03:25:29
I still claim that a two-color light scheme could be used to great effect. Too bad I don't have any engines with colored light to work with.
Look to James Cameron's lighting techniques and try it again.
Work Continues On My Mini-mod!
#10847 posted by
Breezeep_ on 2014/04/19 19:18:37
#10848 posted by dwere on 2014/04/19 21:07:06
Not a big fan of "smooth" lighting in Doom. Most of the time it doesn't look nearly as natural as lightmaps, but it eats a lot of sectors.
Just a personal thing, of course.
#10849 posted by
Spiney on 2014/04/19 22:11:03
Considered swapping the cave textures for something slightly brighter and less noisy?
So
#10850 posted by
ijed on 2014/04/23 19:29:37
Who wants to test the Rubicon Rumble Pack?
Sure, I Would Like To.
#10851 posted by
Breezeep_ on 2014/04/23 21:15:36
Just send me the DL link by PM in steam.
RRP
#10852 posted by
Spiney on 2014/04/23 23:25:30
Best start map ever. Just wanted to get that out :)
Shhht..
#10853 posted by mfx logged out on 2014/04/23 23:57:02
don�t spoil me
Nice.
is this a custom texture set? I dont recognise it
ROQ
#10856 posted by
JPL on 2014/04/27 09:25:13
Wow, nice ! Gives me desire to play Doom again now ;)
@fifth
#10857 posted by
Breezeep_ on 2014/04/27 14:38:24
I am using community chest 44 textures (by various people) deconstructed textures and a sky from Vrack 3.
Looks Nice!
#10860 posted by
Spiney on 2014/04/30 15:33:42
That somehow reminds me of the first room in Wolfenstein.
I'm Making Something For MAYhem2048
#10861 posted by
Breezeep_ on 2014/05/03 14:41:42
#10862 posted by
Spirit on 2014/05/03 14:49:40
All Doom maps look the same to me.
#10863 posted by
necros on 2014/05/03 18:01:29
because of limitations of the engine or because custom textures are more rare in doom maps?
Neither
#10864 posted by
negke on 2014/05/03 18:44:36
It's simply because if you don't play a game, you're not familiar with the nuances of its custom content. Someone not playing Quake would feel the same way. Which is not to say that of the vast amount of custom levels there aren't indeed many generic parts that look alike.