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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Tronyn 
no color looks way better, but i like the idea of just providing the lit file, for the colorblind under us;)

And that fleshy thing is cool, reminds me of Zerst�rer maps. 
Nocolour Shot Is Better 
but the lighting is a bit dull. 
Colored Lighting 
quake doesn't have to be black&grey only. i like colored lights, just make them less intensive. only mild color tint here and there would be enough. 
Pretty Great Stuff 
there from tronyn. :) 
 
even to us colourblind, the coloured version is a rainbow overload. no colours pls.

bw3 is a work of art though! 
However... 
I still claim that a two-color light scheme could be used to great effect. Too bad I don't have any engines with colored light to work with.

Look to James Cameron's lighting techniques and try it again. 
No Colour 
Personal preference 
Work Continues On My Mini-mod! 
 
Not a big fan of "smooth" lighting in Doom. Most of the time it doesn't look nearly as natural as lightmaps, but it eats a lot of sectors.

Just a personal thing, of course. 
 
Considered swapping the cave textures for something slightly brighter and less noisy? 
So 
Who wants to test the Rubicon Rumble Pack? 
Sure, I Would Like To. 
Just send me the DL link by PM in steam. 
RRP 
Best start map ever. Just wanted to get that out :) 
Shhht.. 
don�t spoil me 
BRB IN SPACE 
Nice. 
is this a custom texture set? I dont recognise it 
ROQ 
Wow, nice ! Gives me desire to play Doom again now ;) 
@fifth 
I am using community chest 44 textures (by various people) deconstructed textures and a sky from Vrack 3. 
More Wip 
Niiiiiiice 
 
Looks Nice! 
That somehow reminds me of the first room in Wolfenstein. 
I'm Making Something For MAYhem2048 
 
All Doom maps look the same to me. 
 
because of limitations of the engine or because custom textures are more rare in doom maps? 
Neither 
It's simply because if you don't play a game, you're not familiar with the nuances of its custom content. Someone not playing Quake would feel the same way. Which is not to say that of the vast amount of custom levels there aren't indeed many generic parts that look alike. 
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