Nocolour
#10837 posted by
Shambler on 2014/04/17 12:21:20
The more I think about it, the more the second one looks less "Regurgitated disco horror."
Definitely better.
Tronyn
#10838 posted by
necros on 2014/04/17 14:16:03
use fullbright pixels on the lights???
and yes, please go in the no-colour direction! <3
Both Are Good In Their Own Way
#10839 posted by
Cocerello on 2014/04/17 14:44:06
Of course wihtout colour is more Quakey, we are more accostumed to that in Quake. Provide both versions, if someone doesn't want the colour, he has it easy just by removing the .lit file
In the coloured version i like the violet coloured glass at the left. I think that more subtle colour in the rest of the lights is better for Quakey feeling. Non-coloured shot feels a bit dull, maybe it is just a feeling i have after seeing the coloured version, maybe it is because it is mostly black and white textures, maybe it needs stronger contrast in shadows or some spot that calls you to look at.
The third shot is perfect. don't change it. It feels like a shot from a recent high-technology graphics game.
Fourth is good too, maybe the texture used in the inner part of the window at the right ...
RingofQuaddamage, i can't give you a decent opinion as the last time i played Doom was 20 years ago, but those look good, maybe less of that brown texture.
Tronyn
#10840 posted by
mfx on 2014/04/17 14:49:54
no color looks way better, but i like the idea of just providing the lit file, for the colorblind under us;)
And that fleshy thing is cool, reminds me of Zerst�rer maps.
Nocolour Shot Is Better
#10841 posted by
nitin on 2014/04/17 15:07:12
but the lighting is a bit dull.
Colored Lighting
#10842 posted by jakub on 2014/04/17 21:53:11
quake doesn't have to be black&grey only. i like colored lights, just make them less intensive. only mild color tint here and there would be enough.
#10844 posted by
[Kona] on 2014/04/18 00:22:43
even to us colourblind, the coloured version is a rainbow overload. no colours pls.
bw3 is a work of art though!
However...
#10845 posted by
Featheon on 2014/04/18 03:25:29
I still claim that a two-color light scheme could be used to great effect. Too bad I don't have any engines with colored light to work with.
Look to James Cameron's lighting techniques and try it again.
Work Continues On My Mini-mod!
#10847 posted by
Breezeep_ on 2014/04/19 19:18:37
#10848 posted by dwere on 2014/04/19 21:07:06
Not a big fan of "smooth" lighting in Doom. Most of the time it doesn't look nearly as natural as lightmaps, but it eats a lot of sectors.
Just a personal thing, of course.
#10849 posted by
Spiney on 2014/04/19 22:11:03
Considered swapping the cave textures for something slightly brighter and less noisy?
So
#10850 posted by
ijed on 2014/04/23 19:29:37
Who wants to test the Rubicon Rumble Pack?
Sure, I Would Like To.
#10851 posted by
Breezeep_ on 2014/04/23 21:15:36
Just send me the DL link by PM in steam.
RRP
#10852 posted by
Spiney on 2014/04/23 23:25:30
Best start map ever. Just wanted to get that out :)
Shhht..
#10853 posted by mfx logged out on 2014/04/23 23:57:02
don�t spoil me
Nice.
is this a custom texture set? I dont recognise it
ROQ
#10856 posted by
JPL on 2014/04/27 09:25:13
Wow, nice ! Gives me desire to play Doom again now ;)
@fifth
#10857 posted by
Breezeep_ on 2014/04/27 14:38:24
I am using community chest 44 textures (by various people) deconstructed textures and a sky from Vrack 3.
Looks Nice!
#10860 posted by
Spiney on 2014/04/30 15:33:42
That somehow reminds me of the first room in Wolfenstein.
I'm Making Something For MAYhem2048
#10861 posted by
Breezeep_ on 2014/05/03 14:41:42