..help With .lmp Files
#10823 posted by Delor3 on 2011/02/06 00:45:29
Hi.. what's the best way to edit .lmp files/gfx.wad ?
I already know adquedit and frikac fimg.. but they have no image editing features to paint
Yeah
#10824 posted by Preach on 2011/02/06 02:29:06
You can't really edit them natively. You need to use one of those tools to covert them to a standard image format like pcx. Then use your most beloved image editor to make the adjustments, and finally convert back when you're done.
Building a level where the idea is it's abandoned and everything is off, thus no light source other than some moonlight (the player switches the power on later and everything comes on).
With 32-bit colour this works okay. 16-bit colour this just makes everything black with specs of green. There many people who run stuff in 16-bit colour these days, and is it bad form to keep something like this? :E
#10826 posted by necros on 2011/02/06 03:37:30
geez, if they have to play in 16bit, i think they're happy they can play quake at all... :S
Dust2..
#10827 posted by ziffon on 2011/02/07 12:11:09
Anyone know how I can get a maya or sketch-up version of dust2 for Counter Strike Source?
Thank Preach
#10828 posted by Del0r on 2011/02/07 14:54:02
..I really want to create a custom hud for my mod.. something that I'd like to see more from Quake mappers
Can I change status bar shape/aspect without messing with C/quakeC ?
No
#10829 posted by jt_ on 2011/02/07 17:22:33
FrikaC-FIMG Issue
#10830 posted by Del0r on 2011/02/07 18:20:37
Please I'm (trying) using Fimg for gfx editing
I've created a custom conback.lmp but the program saves it flipped up/down no matter what I do !?
Flip It Then Save It?
#10831 posted by rj on 2011/02/07 18:43:52
n/t
#10832 posted by necros on 2011/02/07 19:21:58
it's like... complete lack of problem solving skills.
Re: FrikaC-FIMG Issue
#10833 posted by FrikaC on 2011/02/07 20:54:16
Some source image types are misreported as being flipped by DevIL (origin bottom right), when Fimg attempts to save these files as Quake format it does a flip to correct it. You can try using another souce image type. If you're currently using targa (the one DevIL is most confused about) try converting it to bmp with another tool then saving that directly to lmp. Also, make sure you are using the latest version of fimg -- version 2.0
I'm Using 0192 Ver..
#10834 posted by Del0r on 2011/02/07 22:28:59
..the last version gave me a intialize error
and what is Devil you're talkin 'bout?
Fimg would be a very useful program if only more stable
I spent all afternoon with that flip issue
Yes.. I',ve Solved
#10835 posted by Del0r on 2011/02/08 01:54:50
..with some trial & error messin' with flip/mirror options.. I was obtaining some unexpected results with "save as.." option
Question
#10836 posted by Tronyn on 2011/02/10 08:52:30
can trigger_hurt be toggled?
No
#10837 posted by ijed on 2011/02/10 11:54:09
But it can be killed.
I think.
Well
#10838 posted by necros on 2011/02/10 21:08:04
it can be created and killed. soo *technically* you could call that toggling. but if you wanted to toggle more than once, you're out of luck.
you'd use that info_notnull trick with a bmodel to create a trigger_hurt and then killtarget it again to turn it off again.
#10839 posted by gb on 2011/02/10 23:58:31
Or QC. Pretty sure in Drake or RMQ it could be made toggle-able.
Maybe Toggl-able..
#10840 posted by JPL on 2011/02/11 16:28:07
..in Quoth ?
maybe no... :/
No
#10841 posted by necros on 2011/02/11 20:29:15
not without the info_notnull trick.
Yeah
#10842 posted by Preach on 2011/02/12 11:24:34
One of the first things I looked at after the release was was a proper toggle system (for everything), but it's not the kind of thing you'd put into an interim release...
So....
#10843 posted by JPL on 2011/02/12 15:39:50
... when Quoth3 will be released ? ;)
Um
#10844 posted by Preach on 2011/02/12 22:49:03
As soon as Rubicon 2 is...ah no...right after Duke Nukem is...er...
After Rmq?
#10845 posted by rj on 2011/02/12 23:44:11
Q3BSP????
#10846 posted by GiantCrab on 2011/02/13 02:20:11
Alright, im new here so please accept me.
Now to the point -
Ive heard that the Q3BSP format is better for many reasons comparing to Q1BSP. My intend to use Q3BSPs in darkplaces. Is there a way to convert .map files into Q3BSP? I downloaded Q3map2 but have no idea what commands to use with it or even what it does. Thanks :D
Try This
#10847 posted by necros on 2011/02/13 05:22:29
http://prdownloads.sourceforge.net/industri/mapcon_java.zip
it says it converts q1 -> q2 but q2 .map format is identical to q3 .map format.
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