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AguirRe 
That should be easy to do. I'll take a look when I get home (Wednesday).

FWIW, if anyone wants a really plain software quake engine that is being worked on, you can try this: http://planetquake.com/tyrann/engine.html

I don't know how much time I can spend on it, but it's there if people are interested... 
Am I 
the only one to dislike the tex set in mati`s map? it`s fine otherwise. maric will flame me but the one thing i dont like about quake2 is some of the rather uninspiring textures... 
Tyrann 
Downloading right now ... Please let me know if you improve the windowed resolutions. 
Daftpunk: 
those are Oblivion textures, actually. 
HA HA HA HA 
meltsmlie got teh INSLUTTED!!!1 
Necros: 
>was there ever a side scrolling mod for quake1?

Yes, try this:
http://static.condemned.com/files/soldat.zip

It`s an alpha, but it will be finished for QExpo.

Shambler, try Soldat. It`s 2d, but it`s got the good, wholesome fast-paced quake deathmatch feel to it. 
Shambler 
I meant the real game Soldat, not my quake remake (though it is interesting too). 
i've always wanted to map for a sidescroller...

i'll give it a shot, thanks. 
Matsp2 
just looked inside mati` maps bsp .. minlight 130... uh oh
no wonder it looks almost fullbright

dear mati, hope you hear me : dont use high minlight values pleas (higher than 30 I`d say). The bland lighting totaly lacking shadows killed what otherwise could`v been cool map. 
NOLF2 Tools Out 
dunno if anyone cares, but NOLF2 tools are finally out, check:

http://www.sierra.com/downloadfile.do?mediaid=6450 
Oblivion Textures 
Well I liked them, and I was working on a DM map with them before I lost mapping interest again. 
Since We're On Lighting 
What kind of settings should I be using to test the lighting on my map? Right now I'm using GLQuake with brightness all the way up and the original pallette. A lot of maps look really dark that way though. What's the gold standard? 
Pushplay 
I use -gamma 1 to start the game and use the idgamma patch on frib`s page. http://www.planetquake.com/frib 
You Should Be Using Software Quake 
...because it`s the One True Renderer. 
NO! 
R_FULLBRIGHT 1! IT IS THE WAY! 
Heretic! 
r_drawflat 1! 
Pushplay 
you may need the gamma patch that nitin mentioned. What graphics card do you have? 
Get A Job You Lousy Beatnik 
Novalogic`s job page has been updated, mentioning that the company behind the Delta Force games is looking to hire level designers for future projects.

(blatantly ripped from thuh shack)

urls:
http://www.novalogic.com/corpjobs.asp 
Quake Light Settings 
"What`s the gold standard?"

room_light 0 
Thanks Nitin And UWF 
I have a geforce2mx.

I was aware of idgamma, but there's a lot of paramteres to play with in there. Are the settings Frib recommends good? 
Pushplay 
they are the best ones for my GF2 ti200. 
Light 
u many try engines with built-in gamma control, like fitzquake, MHquake, darkplaces and some others

to test the lightlevel of your map, load some original quake maps with proper lighting (like e3m3) and adjust your gamma settings to it

I dont recomend u test the light in software only, cause it works significantly different from GL and I recon most people play GL 
H-Hour 
I was looking for this a while back but couldn't find it and I couldn't remember who wrote it. Anyway, I found it today (too late) and just wanted to say again that I thought it was nice. Next time I update my web site I'm planning to link to your site because I think this and XeNoN's articles on detailing levels are very useful for beginners.

http://www.notthisway.com/writing/counterpoint.shtml 
:( 
E3M3 looks pretty good with the new settings. But now TyrLight is giving me a bad surface extent when I have any one of a set of six or so brushes in the map. I rebuilt each brush and repositioned them a little and I'm still getting the error. It's frustrated the hell out of me. 
RPG 
Thanks. Glad it could be of some use. 
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