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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Apparently It Still Works 
beautiful stuff you guys! 
Ok Then 8-) 
Good Job, Tronyn 
Ijed, that way i don't have to record a demo. Less work for me. :D

Those shots look very nice. Awesome stuff indeed, even thought i still don't like the brown brick texture, but now it looks better than in your previous shots.

* Ceci02: that fog looks good. How you did the distorted effect on the teleporter? Looks eerie.
* Ceci03: mixing a construction with a natural environment is something i always liked, and in this one looks nice, it shows, but there is room for imagination on what's farther up.
* Cecia08: that looks amazing, it makes me remember of some UT maps or of the most interior room in the alien caves in Forbidden Planet (the first one, of course).
* Ceci09: that provides a nice contrast with the rest of the map, with those white bricks.
*Tfrag01: that water texture that end in an unexpected place?
* Tfrag05: in the vicinities of the central pilar it looks impressive, as if there were something incubating in there, but when the rest of the brushes are pitch black, the lava looks like if there were some bug in there. Maybe with some brightness 30-40 delay 1 lights ...
* Tfrag11: i love this, i love the fluids tank.
* Tfrag14: after so many good looking small places, this ample place adds a good variety and it feels like a breather. 
Cocerello 
The effect on the slipgate are thin layers of multiple func_illusionaries, with decreasing alpha values. Starting at 0.5, to 0.1 i think.

Not recommended, as this is purely a visual effect, and eats too many efrags. 
Rubiconyear? 
nice work :) 
Erm.. 
Its rubicognak! Cheers! 
 
Excellent stuff, all of you. 
Thanks For The Comments 
tfrag1 - waterfall
tfrag5 - Yeah that area is an unfinished secret, based off the altar secret in The Nameless City.
tfrag11 - It has some functionality not apparent in the shot, you might have to play after all!
tfrag14 - I avoided showing the other outdoor areas since I'm still tweaking them heavily for visuals. 
Uh Oh 
It seem that there's rubicon fever going on in this thread! 
COME ONE COME ALL 
Cross the Rubicon... 
Go On 
and make a ikwhite fever to counteract it. 
Hrimfaxi 
locust4: please, please, use those ceiling girders to cast some sweet shadows! (please!) 
All Look Great! 
 
Wow 
that response was off the hook - thanks guys!

These shots are exciting. Rubicon 2 was awesome, and it had that "partial conversion / mission pack / slightly new version of Quake" feel, so I'm really looking forward to going back to that world.

If you guys are all using the Rubicon2 mod, you should just link your maps together into a giant "Rubicon 2 - 2" episode and release it during QEXPO. Or maybe you are already doing this and it's a conspiracy. I am now going to stop making annoying suggestions and go map. I will post some shots in the near future. 
 
oh btw, kingpin textures look good alongside rubicon! 
It's Called 
The Rubicon Rumble Pack 
Oh Dear... 
...after Hrim's second shot I just stopped. I'll be upgrading my system to guarantee playing this lot. Rubicon2 and variants forever!!! 
Nice Work You Guys 
really cant wait to play them! 
Necros Is Correct 
 
What texture set is that OTP?? 
"set"? 
Singular? 
 
If that's multiple sets then you've done well, it looks good. Kinda doomish. 
It's 
jf2, Kingpin, Doom 2, cr8, and Jackboot. I try to learn from the best texture mixers (aka distrans). 
Hi All, I Just Made My First Map Release For Doom 2! 
 
omg woodmet!

also, make a news post about it ring. 
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