 Quake Runes
Spirit, do you only make the stylized quake Q? Or do you have any other designs? The quake rune that looks like a 7 would be cool to see I think. Or actually any of them. Hell, I'd probably pay for the set of 4. 'Cept you'd have to make 2 of them without the separate bits due to, you know, gravity and all.
 :>
#10782 posted by Spirit on 2006/08/22 01:22:56
Tron: Shipping to Australia is 8 Euro, as the rest of the world. It might get down to 6 Euro though if the new runes are more light.
NotoriousRay: Heh, you aren't the first to ask that. No, I can't do other runes as I don't do the cutting job myself.
 Spirit/Runes
#10783 posted by VoreLord on 2006/08/22 01:45:15
I'll have 2 of those if I can,
There is at least one person who would love to get a rune but is not sure if he can afford it
and while your at it, the person mentioned above, I'll pay for one for them, and you can just send it to them. I'm not totally sure how this is working, I read 'bids' etc, anyway I'm happy to bid 100 Euro (whatever that is in Australian dollars) for 2 for myself and 1 for the other person, do what you will with any left over, I'll Email you later, with more questions and for info, I hope I can get them. It would make this old Quake freak very happy.
#10784 posted by wrath on 2006/08/22 03:43:01
Spirit;
Can you make me a rocket launcher please. And a pony, I always wanted a pony.
Mmmm, quad pony...
 Episode Rune 1
#10785 posted by Spirit on 2006/08/22 12:48:08
I had nothing to do so I just worked a bit. I sawed(?) it out of a thin copper plate, added facets and then grinded it. The plate was a quite old one and not flat anymore, that's were the uneven and quite ugly surface comes from. It is not really faithful in the shape either, I didn't print it but drew it freehand. Well, just for fun afterall :)
http://quaddicted.com/stuff/quakerune/spirit_end1.mdl.jpg
VoreLord: Wow, this offer made me totally speechless. I think I totally misused the word "bid", seems like everyone misunderstood it first. =(
wrath: no :P
 Spirit
#10786 posted by . on 2006/08/22 13:24:32
How long do these take to make on average? (The Quake runes).
 Hm
#10787 posted by Spirit on 2006/08/22 13:52:33
Doing them consists of two parts. One is getting them cut (which I did myself in spring, but can't do now). The pre-work (configuring the CAD/CNC stuff) took about 1 hour. Assembling and cutting few moments. Adding structure is different. I made some very detailed with small round hammers (pic below), also I experimented a lot. I made ~12 runes in spring and that took one whole day. It's not too much work. What takes a lot of time is to get them rusted, but as they do that all by themselves (2-3 weeks) that is the laziest part. Finally I cleaned them and added varnish, that was about half an hour for three runes.
The most detailed one (mine,heh! which got a dive in saltwater to rust now since I loved the rusted!):
http://www.quaddicted.com/contribute/imageupload/images/spirit_quakerunes_2.jpg
The end1 rune took roughly 2 hours.
 Oh
#10788 posted by Spirit on 2006/08/22 13:53:27
with "two parts" I meant the part that someone else does for me (cutting) and what I do myself.
 Spirit
#10789 posted by Mike Woodham on 2006/08/22 14:19:25
How big are the runes?
 Hrm
#10790 posted by gibbie on 2006/08/22 14:43:53
i would love to have a keychain quake symbol :)
 Keychain Quake Symbol
#10791 posted by R.P.G. on 2006/08/22 19:16:12
Now that I would pay good money for; especially if it were high quality like the runes seem to be.
 Spirit
#10792 posted by Vondur on 2006/08/22 22:15:18
you rock so much!
/me is going to suicide because of the silly post not delivering me this beauty
 Industri Trailer
#10793 posted by Tigger-oN on 2006/08/23 05:42:29
A 30 second gameplay footage trailer of Industri (a Doom 3 project I've been working) has been release.
Check the main Industri site for more details - http://industri.sourceforge.net/
For the click / read lazy:
- XviD format (best quality) http://prdownloads.sourceforge.net/industri/Industri-23-aug-06-XviD.zip
- WMV format http://prdownloads.sourceforge.net/industri/Industri-23-aug-06-WMV.zip
 Looks Cool
#10794 posted by DaZ on 2006/08/23 06:08:30
different from all the base maps being released, good thing :)
 Yay!
#10795 posted by tron on 2006/08/23 07:59:00
I remembered seeing this and had tried to track it down but couldn't find any references to it (didn't help that I couldn't remember who was making it or what the name was)
Looks cool.
 RPG
What happened to the improved curve-building tutorial you were going to do?
 Flow Inside
#10797 posted by PuLSaR on 2006/08/23 17:34:19
I made a slow and relaxing track in FLstudio.It is called Flow Inside you can download it from here:
http://pulsar.quaddicted.com/misc/PuLSaR-Flow%20inside.mp3
I'm too lazy to find music thread.
If anyone cares.
 Tigger-oN...
#10798 posted by distrans on 2006/08/23 19:26:53
...yum! Seeing the development from Tenebrae, through T2 and then D3 is rather interesting. Doom3 seems to be the best choice, but it's amazing how close you got with the other engines (models aside). looking forward to this one :)
 NRay
#10799 posted by R.P.G. on 2006/08/23 19:28:40
I'll let you know as soon as I find out what happened to all my free time.
 Rpg
Well hurry up, there are curvy parts of pbrsp2 waiting to be built!
</guilttrip>
 New Review At My Site:
 That's A Pretty Fair Review
#10802 posted by HeadThump on 2006/08/23 23:28:45
I would have graded Trinca's a bit higher as I thought it was one of the better executed rounds of monsters sort of endings, but I agree with mine and Zwiffle's and Pope's.
 Pulsar
#10803 posted by DaZ on 2006/08/24 03:07:00
very chilled, but the high notes on the piano seem to clip or distort at points, try some compression of em.
What VSTi are you using for the synth at the beginning btw?
 DaZ
#10804 posted by PuLSaR on 2006/08/24 14:38:30
What VSTi are you using for the synth at the beginning btw?
The synth in the begining (and thru all the song) is the standard channel in FLstudio called Cytrus with the first preset.
It's my first rather good thing I made in this program, I'm only learning it. Point me what is VSTi?
 Heh
#10805 posted by DaZ on 2006/08/24 17:45:07
VST = Virtual Studio Technology.
Ie, synths, effects units etc, everything you use in FL is a vst.
I recommend you check out reFX vanguard (its a vst synth) you can get FAT sounds from it. Also "Synth 1" and "crystal" are good too.
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