#10772 posted by dwere on 2014/04/02 23:30:08
Some of the darkmet textures have way too pronounced shadows and highlights. Not to offend anyone, but they look amateur. "Bevel and Emboss"?
The techsludge wad is also questionable.
Yep
#10773 posted by
ijed on 2014/04/03 00:13:11
There's some crappy sets in there, but there's also some useful, more finished ones.
On The Other Hand
#10774 posted by
Preach on 2014/04/03 01:16:00
Some of the redtech stuff looks really cool, a nice compliment to a regular idbase map at worst. Especially those hybrid red-trim-on-idbase ones at the start of the set...
Recovered This From An Old, Old CD
#10775 posted by
Cocerello on 2014/04/05 15:08:00
Except the second one.
http://www.quaketastic.com/files/screen_shots/canon_coce.jpg
http://www.quaketastic.com/files/screen_shots/canon2_coce.jpg
http://www.quaketastic.com/files/screen_shots/Flipad_coce.jpg
http://www.quaketastic.com/files/screen_shots/Temple_coce.jpg
Currently modifying the second to go more to the grid (it is a miracle it doesn't complain about the first, as there is almost nothing on the grid) and change lighting and balancing. Probably, I will use it later for some single player map.
* About the textures, fist of all thanks to Ijed for uploading them. Second, i do think they are a nice addiction to id textures maps, there is one third that are questionable or just cheap as some of you already pointed out, but the rest can add a good variation to id textured maps.
The redtech one is going to be on one of my maps for sure. It is a pity that i don't like runic theme, as there is some textures for details quite usable.
On Textures
#10776 posted by
Featheon on 2014/04/05 23:44:34
bluemet has some utility, even if they are simply tiled version of the original.
darkmet has the best additions.
Salvage the best of those two and release a single wad.
redtek is just awful. Horseshit brown is just about the last color I look for in a sci-fi atmosphere.
Lol
#10777 posted by
ijed on 2014/04/06 01:43:59
So, mrs Vore, what colour do you want to paint the dungeon?
Dogshit brown?
Cowpat brown?
Mouldy brown?
Horseshit brown?
Manky Brown?
Smoky Ochre with hints of brown?
Stale Coffee Brown?
Third eye brown?
Crate brown?
... Just Simply In
#10778 posted by
JPL on 2014/04/06 20:38:17
brown... that would make the deal ;)
POST MORE SCREENSHOTS!
#10779 posted by Tronyn on 2014/04/11 08:27:06
one time previously I said this and it worked, so I'm trying it again.
At This Rate We Will Know All About Your Maps Before Playing Them
#10784 posted by
Cocerello on 2014/04/11 17:55:50
Cocerello
#10785 posted by anonymous user on 2014/04/11 17:59:08
No, they�re huge. Well at least Ijeds, my shots are from two maps.
Then You Won't Have To Play!
#10786 posted by
ijed on 2014/04/11 18:00:46
Apparently It Still Works
#10787 posted by
necros on 2014/04/11 18:38:57
beautiful stuff you guys!
Good Job, Tronyn
#10789 posted by
Cocerello on 2014/04/11 19:42:11
Ijed, that way i don't have to record a demo. Less work for me. :D
Those shots look very nice. Awesome stuff indeed, even thought i still don't like the brown brick texture, but now it looks better than in your previous shots.
* Ceci02: that fog looks good. How you did the distorted effect on the teleporter? Looks eerie.
* Ceci03: mixing a construction with a natural environment is something i always liked, and in this one looks nice, it shows, but there is room for imagination on what's farther up.
* Cecia08: that looks amazing, it makes me remember of some UT maps or of the most interior room in the alien caves in Forbidden Planet (the first one, of course).
* Ceci09: that provides a nice contrast with the rest of the map, with those white bricks.
*Tfrag01: that water texture that end in an unexpected place?
* Tfrag05: in the vicinities of the central pilar it looks impressive, as if there were something incubating in there, but when the rest of the brushes are pitch black, the lava looks like if there were some bug in there. Maybe with some brightness 30-40 delay 1 lights ...
* Tfrag11: i love this, i love the fluids tank.
* Tfrag14: after so many good looking small places, this ample place adds a good variety and it feels like a breather.
Cocerello
#10790 posted by
mfx on 2014/04/11 20:22:43
The effect on the slipgate are thin layers of multiple func_illusionaries, with decreasing alpha values. Starting at 0.5, to 0.1 i think.
Not recommended, as this is purely a visual effect, and eats too many efrags.
#10793 posted by
skacky on 2014/04/11 20:51:15
Excellent stuff, all of you.
Thanks For The Comments
#10794 posted by
ijed on 2014/04/11 20:57:34
tfrag1 - waterfall
tfrag5 - Yeah that area is an unfinished secret, based off the altar secret in The Nameless City.
tfrag11 - It has some functionality not apparent in the shot, you might have to play after all!
tfrag14 - I avoided showing the other outdoor areas since I'm still tweaking them heavily for visuals.
Uh Oh
#10795 posted by
Breezeep_ on 2014/04/11 21:23:23
It seem that there's rubicon fever going on in this thread!