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Test 
for biff 
Lemme Try This Again... 
HAYA HAY HAY!!! NICE LAAADY!!! 
Lemme Try This Again... 
HAYA HAY HAY!!! NICE LAAADY!!! 
R.P.G 
Thanks, I have tried ToChris Quake and QIP Quake and both seem to have the same limitation as WinQuake, i.e. max 800x600 windowed resolution (sorry, I forgot to mention that detail). They all support up to 1280x1024 in fullscreen but I want it in a window.

Any other suggestions ? 
AguirRe 
That should be easy to do. I'll take a look when I get home (Wednesday).

FWIW, if anyone wants a really plain software quake engine that is being worked on, you can try this: http://planetquake.com/tyrann/engine.html

I don't know how much time I can spend on it, but it's there if people are interested... 
Am I 
the only one to dislike the tex set in mati`s map? it`s fine otherwise. maric will flame me but the one thing i dont like about quake2 is some of the rather uninspiring textures... 
Tyrann 
Downloading right now ... Please let me know if you improve the windowed resolutions. 
Daftpunk: 
those are Oblivion textures, actually. 
HA HA HA HA 
meltsmlie got teh INSLUTTED!!!1 
Necros: 
>was there ever a side scrolling mod for quake1?

Yes, try this:
http://static.condemned.com/files/soldat.zip

It`s an alpha, but it will be finished for QExpo.

Shambler, try Soldat. It`s 2d, but it`s got the good, wholesome fast-paced quake deathmatch feel to it. 
Shambler 
I meant the real game Soldat, not my quake remake (though it is interesting too). 
i've always wanted to map for a sidescroller...

i'll give it a shot, thanks. 
Matsp2 
just looked inside mati` maps bsp .. minlight 130... uh oh
no wonder it looks almost fullbright

dear mati, hope you hear me : dont use high minlight values pleas (higher than 30 I`d say). The bland lighting totaly lacking shadows killed what otherwise could`v been cool map. 
NOLF2 Tools Out 
dunno if anyone cares, but NOLF2 tools are finally out, check:

http://www.sierra.com/downloadfile.do?mediaid=6450 
Oblivion Textures 
Well I liked them, and I was working on a DM map with them before I lost mapping interest again. 
Since We're On Lighting 
What kind of settings should I be using to test the lighting on my map? Right now I'm using GLQuake with brightness all the way up and the original pallette. A lot of maps look really dark that way though. What's the gold standard? 
Pushplay 
I use -gamma 1 to start the game and use the idgamma patch on frib`s page. http://www.planetquake.com/frib 
You Should Be Using Software Quake 
...because it`s the One True Renderer. 
NO! 
R_FULLBRIGHT 1! IT IS THE WAY! 
Heretic! 
r_drawflat 1! 
Pushplay 
you may need the gamma patch that nitin mentioned. What graphics card do you have? 
Get A Job You Lousy Beatnik 
Novalogic`s job page has been updated, mentioning that the company behind the Delta Force games is looking to hire level designers for future projects.

(blatantly ripped from thuh shack)

urls:
http://www.novalogic.com/corpjobs.asp 
Quake Light Settings 
"What`s the gold standard?"

room_light 0 
Thanks Nitin And UWF 
I have a geforce2mx.

I was aware of idgamma, but there's a lot of paramteres to play with in there. Are the settings Frib recommends good? 
Pushplay 
they are the best ones for my GF2 ti200. 
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