Lemme Try This Again...
HAYA HAY HAY!!! NICE LAAADY!!!
Test
#1054 posted by inertia on 2003/05/05 03:47:33
for biff
Lemme Try This Again...
HAYA HAY HAY!!! NICE LAAADY!!!
Lemme Try This Again...
HAYA HAY HAY!!! NICE LAAADY!!!
R.P.G
#1057 posted by
aguirRe on 2003/05/05 05:48:47
Thanks, I have tried ToChris Quake and QIP Quake and both seem to have the same limitation as WinQuake, i.e. max 800x600 windowed resolution (sorry, I forgot to mention that detail). They all support up to 1280x1024 in fullscreen but I want it in a window.
Any other suggestions ?
AguirRe
#1058 posted by
Tyrann on 2003/05/05 08:39:47
That should be easy to do. I'll take a look when I get home (Wednesday).
FWIW, if anyone wants a really plain software quake engine that is being worked on, you can try this:
http://planetquake.com/tyrann/engine.html
I don't know how much time I can spend on it, but it's there if people are interested...
Am I
#1059 posted by
daftpunk on 2003/05/05 10:19:29
the only one to dislike the tex set in mati`s map? it`s fine otherwise. maric will flame me but the one thing i dont like about quake2 is some of the rather uninspiring textures...
Tyrann
#1060 posted by
aguirRe on 2003/05/05 12:29:23
Downloading right now ... Please let me know if you improve the windowed resolutions.
Daftpunk:
#1061 posted by
metlslime on 2003/05/05 15:00:16
those are Oblivion textures, actually.
HA HA HA HA
#1062 posted by
R.P.G. on 2003/05/05 16:10:09
meltsmlie got teh INSLUTTED!!!1
Necros:
#1063 posted by
Wazat on 2003/05/05 17:11:09
>was there ever a side scrolling mod for quake1?
Yes, try this:
http://static.condemned.com/files/soldat.zip
It`s an alpha, but it will be finished for QExpo.
Shambler, try Soldat. It`s 2d, but it`s got the good, wholesome fast-paced quake deathmatch feel to it.
Shambler
#1064 posted by
Wazat on 2003/05/05 17:11:52
I meant the real game Soldat, not my quake remake (though it is interesting too).
.
#1065 posted by
necros on 2003/05/05 17:36:56
i've always wanted to map for a sidescroller...
i'll give it a shot, thanks.
Matsp2
#1066 posted by
Vodka on 2003/05/05 22:07:26
just looked inside mati` maps bsp .. minlight 130... uh oh
no wonder it looks almost fullbright
dear mati, hope you hear me : dont use high minlight values pleas (higher than 30 I`d say). The bland lighting totaly lacking shadows killed what otherwise could`v been cool map.
NOLF2 Tools Out
dunno if anyone cares, but NOLF2 tools are finally out, check:
http://www.sierra.com/downloadfile.do?mediaid=6450
Oblivion Textures
#1068 posted by
H-Hour on 2003/05/06 00:31:51
Well I liked them, and I was working on a DM map with them before I lost mapping interest again.
Since We're On Lighting
#1069 posted by
pushplay on 2003/05/06 02:43:35
What kind of settings should I be using to test the lighting on my map? Right now I'm using GLQuake with brightness all the way up and the original pallette. A lot of maps look really dark that way though. What's the gold standard?
Pushplay
#1070 posted by
nitin on 2003/05/06 02:54:25
I use -gamma 1 to start the game and use the idgamma patch on frib`s page.
http://www.planetquake.com/frib
You Should Be Using Software Quake
#1071 posted by
nb on 2003/05/06 07:27:40
...because it`s the One True Renderer.
NO!
#1072 posted by
R.P.G. on 2003/05/06 08:07:51
R_FULLBRIGHT 1! IT IS THE WAY!
Pushplay
you may need the gamma patch that nitin mentioned. What graphics card do you have?
Get A Job You Lousy Beatnik
Novalogic`s job page has been updated, mentioning that the company behind the Delta Force games is looking to hire level designers for future projects.
(blatantly ripped from thuh shack)
urls:
http://www.novalogic.com/corpjobs.asp
Quake Light Settings
#1076 posted by spentron on 2003/05/06 17:52:58
"What`s the gold standard?"
room_light 0
Thanks Nitin And UWF
#1077 posted by
pushplay on 2003/05/06 19:23:10
I have a geforce2mx.
I was aware of idgamma, but there's a lot of paramteres to play with in there. Are the settings Frib recommends good?