Scorn
#10627 posted by metlslime on 2022/10/17 18:17:28
So Scorn just came out. I didn't get great impressions from the previous gameplay videos, but I am a sucker for the Giger/Beksinski aesthetic and they seem to be hitting that. I might give it a try.
Anybody played it yet?
Metlslime
I've given it a few hours and stopped early in Act III. It's really stunning visually and the sound design is just as detailed.
The gameplay is mostly puzzle solving and exploration. I have a pretty strong stomach but there are some truly disgusting moments in the game. At one point early on I actually got nauseous.
The combat is very simplistic and unforgiving. I've only fought two monsters though and only have the first weapon. The controls are very stiff. I think that's my biggest complaint. It's really bad but the ambience of the world is so distracting you kind of forget about it.
It's pretty short from what I hear so might want to try it on Xbox Gamepass if you are on that service. Or wait for it to go on sale.
Scorn
#10629 posted by Poorchop on 2022/10/23 05:52:48
I came here wondering if people would be discussing Scorn. I haven't played it myself but I watched a little game play. I have heard nothing but bad things about it but I am intrigued. The atmosphere and the visuals are amazing. I have been listening to the soundtrack for the past week and for the most part, it is just as mesmerizing as the art direction.
The combat looks terrible and it seems like it was tacked on because the atmosphere that they tried to create necessitated having a threat to the player. However, that might be a bit bold of a statement considering that I haven't seen too much yet.
I have never particularly wanted to play a game solely for the atmosphere but this one is an exception. I hope to get around to it some day. I suspect that I will enjoy it more than most since I am aware that I should expect bad combat.
I hear H.R. Giger's name tossed around a lot but I wonder why nobody mentions Zdzisław Beksiński. It seems like his artwork had a clear influence over the designers, and this is the first game that I've seen that tries to incorporate elements of his style into the environment.
It's Visually Stunning But
It's very puzzle oriented. Combat is unforgiving. Mostly Giger but plenty of other visual references throughout and yes Beksiński is represented. I stopped playing as I have other games that are higher on my list right now.
#10631 posted by oglerau on 2022/10/29 17:38:49
I think this is part of getting old, but I just can't play any new games. They all feel like mediocre attempts at movie-making, completely misusing the interactivity available to them. Cutscene here, press buttons in sequence, cutscene there, press different buttons in different sequence.
Got a PS5 recently and been playing the Plus Catalog. Everything sucks. The games are simply not fun, they are just tech demos. Death Stranding is a joke. Horizon, The Surge, Days Gone, Uncharted, all repetitive and boring. Demon's Souls was the only title that had some fun in it, but quickly weared out.
Back to PC, spin up Q1 or Q3 and it's just pickup, have fun.
#10632 posted by oglerau on 2022/11/10 23:52:13
It Will Be Realised Someday
#10633 posted by CV on 2022/12/29 21:41:55
#10634 posted by [Kona] on 2023/01/06 23:35:53
So there's no developer or anything yet, just McGee's drawings.
"Each new concept image can cost between $750 and $1200 depending on the style, complexity of the image, and artist in question."
1 concept picture = $1200? Crikey.
Anyway, yes here's hoping, but could be years away. I was never really into the puzzles in these games and it looks like this will be mostly puzzles/exploration, only 20% combat, but the art was always good for it's time. A new Alice game to current standards could look amazing.
End Of The Adventure
#10635 posted by CV on 2023/04/09 15:52:18
#10636 posted by oglerau on 2023/04/26 19:59:56
that's a bummer. alice was a great game.
#10637 posted by Jaromir83 on 2023/05/27 16:35:49
what are the best looking Q3A levels? q3gwdm1 and q3gwdm2?
#10638 posted by rj on 2023/05/28 05:41:31
It might not be for everyone but http://lunaran.com/maps/quake3/lun3dm5/ blew me away. Loved reading about how it was created too
#10639 posted by Jaromir83 on 2023/05/29 14:41:14
Q3A: there is limited number of bots to select from. how do I add a bot w/ certain skin like Stroggo, Krusade or Roderic pls? what console command does that? thanks
#10640 posted by Jaromir83 on 2023/05/29 16:44:36
there is something about skins under addbot command in this http://www.joz3d.net/html/q3console.html how-to but what is the correct syntax pls? can not get it working
#10641 posted by gila on 2023/05/29 18:23:37
I don't think that is possible. The bots and their models/skins are defined in bots.txt file, main game has one in pak0.pk3 file. Some community made maps usually also have bots added like that in their own .pk3 files. And if these bots are defined in these scripts, they can be easily added through the GUI menu without any console commands.
If you use addbot command in Q3A, it shows you the syntax:
]\addbot
Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]
<botname> is the bot entry from bots.txt file. As you can see, with this command you can't add a bot with different skin, only different name, like for example
\addbot orb 3 blue 50 Eye
will add a bot with name Eye which is really just Orb (model, skin, sounds, etc).
#10642 posted by Jaromir83 on 2023/06/02 11:32:41
possible to play Q3 Team Arena w/ the OG vanilla game HUD pls?
#10643 posted by Jaromir83 on 2023/06/02 15:28:47
no way to have smooth Q3A aiming (VSync OFF) and smooth bot movement (VSync ON) at the same time pls? I do not see any frame cap option neither in-game nor in config...
#10644 posted by Jaromir83 on 2023/06/04 10:24:42
found it, so VSync OFF and com_maxfps 125 is the smoothest overall solution for 85Hz screen?
#10645 posted by Jaromir83 on 2023/06/11 18:51:28
are there some stunning-looking Q4 maps to play against bots pls?
#10646 posted by Jaromir83 on 2023/06/14 18:26:58
Team Arena: I can not play against vanilla game bots, they all look like Ursula, half the new bots also load as Ursula. is it a bug or a feature pls? other way to fix it than reinstall? thanks
#10647 posted by Jaromir83 on 2023/06/15 18:30:16
ok, cg_deferPlayers needs to be set to 0 in config file
#10648 posted by Jaromir83 on 2023/06/16 17:53:27
#10649 posted by Jaromir83 on 2023/06/17 18:43:26
Brutal Lab *.pk3 map file somebody pls?
#10650 posted by Jaromir83 on 2023/06/19 18:57:06
RE #10641: Missing Q3 bots restored (unofficial patch) https://gamebanana.com/mods/37878
#10651 posted by Jaromir83 on 2023/06/20 09:42:01
RE #10644: ah, had to edit Q3 config to have the correct resolution w/ smooth gameplay, ok
seta r_customHeight "1440"
seta r_customWidth "1920"
seta r_mode "-1"
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