But I Assume The Flispide Of That
#10612 posted by
nitin on 2014/02/17 07:22:38
is that they do look overly washed out on some?
#10613 posted by
necros on 2014/02/17 07:41:31
a bit washed out to me, but my monitor is quite bright.
#10614 posted by
[Kona] on 2014/02/17 08:17:16
look too dark on my monitor. and of course my monitor is correct and all of ya'lls monitors are wrong.
Again...
#10615 posted by
Shambler on 2014/02/17 11:38:29
Willem is on the money. If 99% of internet images look spot on brightness wise (to everyone) and 1% doesn't....guess which ones are wrong??
Quick Willem, post something retarded about modern gaming so I can start disagreeing with you again :P
Easiest Troll Of My Career
#10617 posted by
Featheon on 2014/02/17 20:03:57
Apart From
#10620 posted by
Shambler on 2014/02/24 10:26:47
....relatively bland wall detailing / textures, those get a thumbs up from me. I like the classic styles with a few tastier details.
Nice Stuff
#10621 posted by
ijed on 2014/02/24 11:16:52
First thing I can criticize in each shot, just with a glance, trying not to look too closely.
Shot1; Maybe give the steps a different vertical texture?
Shot2; small intense lights on the red runes could work, bright red with wait 4.
Shot3; are there lava balls jumping under the stairs?
Shot4; ambient_drip
Shot5; maybe pull and push some of the big green bricks in the main walls to break them up a bit.
It's looking very promising!
Like The Vibe But...
#10622 posted by
distrans on 2014/02/24 11:53:05
...why the change of tex halfway up the wall in 09?
Distrans
#10623 posted by
Kinn on 2014/02/24 14:59:36
that's the waterlevel when it's flooded.
Keep It Up Fifth!
#10624 posted by
Breezeep_ on 2014/02/24 21:53:05
You're doing good so far!
Ijed, Distrans
# makes no sense to change the tex as these are brick tile things
# no coloured lighting in this as the original game had none (next stand-alone map I think I may do something like Stark Monstrosity with coloured lights and stuff)
# no, but thats a good idea
# already got my ambient drip there
# The detail in there is already much higher than the original game, I am almost tempted to *remove* some detail!!
distrans,
Kinn kind of got why I changed the texture, a couple of my maps have the brown texture go grimier and greener the more you go down and get to watery bits. It still feels very id-like and quakey while bringing some freshness to the texture use.
Overall I'm actually looking forward to making some Sandy Petersen style maps most, they were weak on detail but had some toughness which I tend to prefer in maps.
#10628 posted by
Trinca on 2014/02/25 23:06:45
very classic Fifth, keep the good work!
#10629 posted by
Spirit on 2014/02/27 11:42:54
Sock !
#10632 posted by
Barnak on 2014/02/27 18:56:49
Amazing pictures !
What is DP engine ? Wil I be able to run your new thingy on OS X ?
Barnak
#10633 posted by
mfx on 2014/02/27 19:13:47
DarkPlaces it is called, and yes there�s a port for OSX too.
@Sock, no more screens, we want releases!!
(Looking too good;))
And What About QuakeSpasm ?
#10634 posted by
Barnak on 2014/02/27 19:18:53
I'm playing with Quakespasm. Sock, will your little warrior thingy be playable on it too ? Hmm ? Don't drop QS !
#10635 posted by
mfx on 2014/02/27 19:49:12
I�d suppose yes, but without the Eyecandy:(
Engines
#10636 posted by
sock on 2014/02/27 21:21:37
@Barnak, In The Shadows will still work fine with any Fitz type engine (Fitz, MarkV, QS) and now it fully supports DP features as well. Obviously Fitz engines don't have much eye candy but the core gameplay/assets are still present.
@mfx, it will be coming out soonTM ! :)