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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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But I Assume The Flispide Of That 
is that they do look overly washed out on some? 
 
a bit washed out to me, but my monitor is quite bright. 
 
look too dark on my monitor. and of course my monitor is correct and all of ya'lls monitors are wrong. 
Again... 
Willem is on the money. If 99% of internet images look spot on brightness wise (to everyone) and 1% doesn't....guess which ones are wrong??


Quick Willem, post something retarded about modern gaming so I can start disagreeing with you again :P 
Hey, You Two... 
...get a room! 
Easiest Troll Of My Career 
 
Gamma Reduced 
Pics From Quake Episode 
Apart From 
....relatively bland wall detailing / textures, those get a thumbs up from me. I like the classic styles with a few tastier details. 
Nice Stuff 
First thing I can criticize in each shot, just with a glance, trying not to look too closely.

Shot1; Maybe give the steps a different vertical texture?

Shot2; small intense lights on the red runes could work, bright red with wait 4.

Shot3; are there lava balls jumping under the stairs?

Shot4; ambient_drip

Shot5; maybe pull and push some of the big green bricks in the main walls to break them up a bit.

It's looking very promising! 
Like The Vibe But... 
...why the change of tex halfway up the wall in 09? 
Distrans 
that's the waterlevel when it's flooded. 
Keep It Up Fifth! 
You're doing good so far! 
Ijed, Distrans 
# makes no sense to change the tex as these are brick tile things
# no coloured lighting in this as the original game had none (next stand-alone map I think I may do something like Stark Monstrosity with coloured lights and stuff)
# no, but thats a good idea
# already got my ambient drip there
# The detail in there is already much higher than the original game, I am almost tempted to *remove* some detail!!

distrans,

Kinn kind of got why I changed the texture, a couple of my maps have the brown texture go grimier and greener the more you go down and get to watery bits. It still feels very id-like and quakey while bringing some freshness to the texture use.

Overall I'm actually looking forward to making some Sandy Petersen style maps most, they were weak on detail but had some toughness which I tend to prefer in maps. 
^ Awesome ^ 
 
It's Something 
 
very classic Fifth, keep the good work! 
 
Nice Link! 
 
Pixel Candy 
Some more progress with DP engine 
Sock ! 
Amazing pictures !

What is DP engine ? Wil I be able to run your new thingy on OS X ? 
Barnak 
DarkPlaces it is called, and yes there�s a port for OSX too.

@Sock, no more screens, we want releases!!
(Looking too good;)) 
And What About QuakeSpasm ? 
I'm playing with Quakespasm. Sock, will your little warrior thingy be playable on it too ? Hmm ? Don't drop QS ! 
 
I�d suppose yes, but without the Eyecandy:( 
Engines 
@Barnak, In The Shadows will still work fine with any Fitz type engine (Fitz, MarkV, QS) and now it fully supports DP features as well. Obviously Fitz engines don't have much eye candy but the core gameplay/assets are still present.

@mfx, it will be coming out soonTM ! :) 
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