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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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For brightness, just make a histogram of the screenshots, better than eyeballing it.

Though it will always be ridiculously dark, cause it's Quake. 
 
I'll try that. I also started using fade multipliers. Here I've tried extended the geometry and added ambient light:

http://i.imgur.com/raIyx4O.jpg 
Screenies 
look fine to me. 
Looking Good Featheon 
excited to play this! 
 
 
Different gamma settings probably. They look fine to me too on Linux with a sRGB monitor. 
 
same here. also the last shot looks awesome. city map with metal textures?? yes please! 
Necrossfit 
I Know 
I still have it at about 70% done. Unfortunately, I had it tested and it needs a lot more work to smooth out gameplay and it hasn't been detailed at all. 
Willem 
yeah on my monitor settings they look fine. It's calibrated but I assume most people's are and so it just comes down to different displays doing things differently. 
Ne_blackrock 
Remember the inside joke in the mce library... 
 
Ever notice how screenshots from professional games never look pitch black on anyone's monitors? :) 
But I Assume The Flispide Of That 
is that they do look overly washed out on some? 
 
a bit washed out to me, but my monitor is quite bright. 
 
look too dark on my monitor. and of course my monitor is correct and all of ya'lls monitors are wrong. 
Again... 
Willem is on the money. If 99% of internet images look spot on brightness wise (to everyone) and 1% doesn't....guess which ones are wrong??


Quick Willem, post something retarded about modern gaming so I can start disagreeing with you again :P 
Hey, You Two... 
...get a room! 
Easiest Troll Of My Career 
 
Gamma Reduced 
Pics From Quake Episode 
Apart From 
....relatively bland wall detailing / textures, those get a thumbs up from me. I like the classic styles with a few tastier details. 
Nice Stuff 
First thing I can criticize in each shot, just with a glance, trying not to look too closely.

Shot1; Maybe give the steps a different vertical texture?

Shot2; small intense lights on the red runes could work, bright red with wait 4.

Shot3; are there lava balls jumping under the stairs?

Shot4; ambient_drip

Shot5; maybe pull and push some of the big green bricks in the main walls to break them up a bit.

It's looking very promising! 
Like The Vibe But... 
...why the change of tex halfway up the wall in 09? 
Distrans 
that's the waterlevel when it's flooded. 
Keep It Up Fifth! 
You're doing good so far! 
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