Not Necessarily
Screenshots you take in game will always look stupidly darker when viewed later. Increasing the contrast and brigthness by about 15-20 tends to fix that.
Thanks
#10599 posted by
Featheon on 2014/02/15 20:28:28
I should take both possibilities, that the map is too dark and that the screenshots are a misrepresentation, into consideration.
However, I might explain further that part of the non-linearity of the map stems partially from the need for players to activate electrical generators that turn on lights to reveal new areas. So in many cases I have to make sure that the light is dark enough that the player will not see or be able to access those areas until the have toggle the appropriate lighting. Perhaps this makes screenshots a bad way to go, lol.
#10600 posted by
Spiney on 2014/02/15 22:35:05
For brightness, just make a histogram of the screenshots, better than eyeballing it.
Though it will always be ridiculously dark, cause it's Quake.
#10601 posted by
Featheon on 2014/02/15 23:29:34
I'll try that. I also started using fade multipliers. Here I've tried extended the geometry and added ambient light:
http://i.imgur.com/raIyx4O.jpg
#10604 posted by
JneeraZ on 2014/02/16 13:22:22
#10605 posted by
Spirit on 2014/02/16 13:26:11
Different gamma settings probably. They look fine to me too on Linux with a sRGB monitor.
#10606 posted by
necros on 2014/02/16 15:03:05
same here. also the last shot looks awesome. city map with metal textures?? yes please!
I Know
#10608 posted by
necros on 2014/02/16 17:50:19
I still have it at about 70% done. Unfortunately, I had it tested and it needs a lot more work to smooth out gameplay and it hasn't been detailed at all.
Willem
#10609 posted by
nitin on 2014/02/16 22:33:43
yeah on my monitor settings they look fine. It's calibrated but I assume most people's are and so it just comes down to different displays doing things differently.
Ne_blackrock
#10610 posted by
negke on 2014/02/16 22:52:12
Remember the inside joke in the mce library...
#10611 posted by
JneeraZ on 2014/02/16 23:27:18
Ever notice how screenshots from professional games never look pitch black on anyone's monitors? :)
But I Assume The Flispide Of That
#10612 posted by
nitin on 2014/02/17 07:22:38
is that they do look overly washed out on some?
#10613 posted by
necros on 2014/02/17 07:41:31
a bit washed out to me, but my monitor is quite bright.
#10614 posted by
[Kona] on 2014/02/17 08:17:16
look too dark on my monitor. and of course my monitor is correct and all of ya'lls monitors are wrong.
Again...
#10615 posted by
Shambler on 2014/02/17 11:38:29
Willem is on the money. If 99% of internet images look spot on brightness wise (to everyone) and 1% doesn't....guess which ones are wrong??
Quick Willem, post something retarded about modern gaming so I can start disagreeing with you again :P
Easiest Troll Of My Career
#10617 posted by
Featheon on 2014/02/17 20:03:57
Apart From
#10620 posted by
Shambler on 2014/02/24 10:26:47
....relatively bland wall detailing / textures, those get a thumbs up from me. I like the classic styles with a few tastier details.
Nice Stuff
#10621 posted by
ijed on 2014/02/24 11:16:52
First thing I can criticize in each shot, just with a glance, trying not to look too closely.
Shot1; Maybe give the steps a different vertical texture?
Shot2; small intense lights on the red runes could work, bright red with wait 4.
Shot3; are there lava balls jumping under the stairs?
Shot4; ambient_drip
Shot5; maybe pull and push some of the big green bricks in the main walls to break them up a bit.
It's looking very promising!