News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
Recently Gave GZDoom Builder A Try... 
...and this is what i have so far
http://i.imgur.com/5ceLd8F.png 
 
Those that have downloaded the test map. Let me know if it works. If anything is broken, if it crashes. The textures, lighting and layout are done. I am interested in game play breaking bugs. If it's done I'll finish the second map and be DONE.
The whole thing started with this level from Duke3d.
http://www.mediafire.com/view/hc4g06mwcm165ep/e2m1_01_small.jpg
That was amazing back in the 1996

beta map
http://www.mediafire.com/download/2vdtbb0ci47af46/titanbeta7.7z 
Making Progress 
Looks Nice... 
Is this a Doom or Doom II wad? 
Doom 2 WAD, Fifth. 
 
Sweetttt 
nothing better than the double shotty 
First Release Preview: DARK CITY 
Greetings,

This will be my first public release, titled DARK CITY. It is intended to be a non-linear survival horror experience.

http://i.imgur.com/rx6SeRf.png
http://i.imgur.com/BWKdEQZ.png

Beta to follow in coming weeks, time permitted. 
Well. 
Screenshots are a bit bright and washed out. Maybe tone down the lighting a bit?? 
Can't See Nuthin! 
But at least the map is true to its name. 
 
must need to change my monitor setting or something. 
Not Necessarily 
Screenshots you take in game will always look stupidly darker when viewed later. Increasing the contrast and brigthness by about 15-20 tends to fix that. 
Like The Shots 
 
Thanks 
I should take both possibilities, that the map is too dark and that the screenshots are a misrepresentation, into consideration.

However, I might explain further that part of the non-linearity of the map stems partially from the need for players to activate electrical generators that turn on lights to reveal new areas. So in many cases I have to make sure that the light is dark enough that the player will not see or be able to access those areas until the have toggle the appropriate lighting. Perhaps this makes screenshots a bad way to go, lol. 
 
For brightness, just make a histogram of the screenshots, better than eyeballing it.

Though it will always be ridiculously dark, cause it's Quake. 
 
I'll try that. I also started using fade multipliers. Here I've tried extended the geometry and added ambient light:

http://i.imgur.com/raIyx4O.jpg 
Screenies 
look fine to me. 
Looking Good Featheon 
excited to play this! 
 
 
Different gamma settings probably. They look fine to me too on Linux with a sRGB monitor. 
 
same here. also the last shot looks awesome. city map with metal textures?? yes please! 
Necrossfit 
I Know 
I still have it at about 70% done. Unfortunately, I had it tested and it needs a lot more work to smooth out gameplay and it hasn't been detailed at all. 
Willem 
yeah on my monitor settings they look fine. It's calibrated but I assume most people's are and so it just comes down to different displays doing things differently. 
Ne_blackrock 
Remember the inside joke in the mce library... 
 
Ever notice how screenshots from professional games never look pitch black on anyone's monitors? :) 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.