 2 More New Reviews At My Site:
trincasp3: Underground Base
dm3rmx: The Occupied Base
http://underworld.planetquake.gamespy.com/index.html
 Nitin
#10582 posted by Sielwolf on 2006/07/24 15:05:01
regarding audio: try increasing the command "bgmbuffer" to 16384.
Another important command for audio is "_snd_mixahead"(default 0.1)
 Nitin
#10583 posted by aguirRe on 2006/07/24 15:40:45
on my old Voodoo system, I often experienced distorted sound when playing Quake. It appeared to help when adding the -primarysound engine option.
 Aguire
#10584 posted by nitin on 2006/07/25 03:02:03
that might be it, the console always says something about secondary sound buffer being used.
 Sielwolf
#10585 posted by nitin on 2006/07/25 03:03:29
tried _snd_mixahead (first thing I tried really), didnt do anything.
I'll try that other command out, thanks.
 Hmm
#10586 posted by nitin on 2006/07/25 04:13:41
none of those work.
It has me scratching my head, sound is perfect when cd music is not playing.
I tried hl2 and quake2, given that they use cd music. Both work fine with cd music playing.
 Cd With Fitz
#10587 posted by bambuz on 2006/07/25 04:27:44
when I have a cd in the drive that starts playing with fitzquake, the engine slows down a lot. (I can't hear the audio since I don't have the wire to the sound card connected.)
It's also a weird problem with drivers I guess that many apps like fuhquake and fitzquake shut down all other sounds and I can't listen to mp3:s while I play. Although with qizmo sounds I can do that. Something to do with directsound I guess. It used to work fine before.
#10588 posted by Zwiffle on 2006/07/25 21:16:27
 Cthulhu Is Back !!!
#10589 posted by JPL on 2006/07/26 01:08:43
Look at the top left of this french movie related website... Cthulhu is back !!
http://www.allocine.fr/
 And This One... Is Also Cool...
#10590 posted by JPL on 2006/07/26 01:10:33
#10591 posted by Lunaran on 2006/07/26 07:55:34
My how things get circulated ...
man, a lot of people aren't that bright, are they? I'm going to just take some photos of shit and call them screenshots and see how many people I can fool.
 Pestering
#10592 posted by drew on 2006/07/26 18:53:58
Quoting than here - ". CZG has an absolutely mind blowing map tucked away, although he told me he's stopped working on it because it doesn't work in Fitzquake any more... perhaps we should all pester him about it, and perhaps get poor old Metlslime to release a version of Fitzquake that will handle large maps."
So yeah, I'm going to go ahead and try to initiate some pestering. Maybe it's not my place, I think it's pretty much universal on this board - we all want more CZG.
 PS - More Pestering
#10593 posted by Drew on 2006/07/26 18:56:01
Than - the wizard waterfall cabin map sounds really cool too. I love cool little polished SP's crafted out of cool little polished DMs.
 Yeah
#10594 posted by R.P.G. on 2006/07/26 19:54:39
czg, don't make me come to Swewaylandia to pester you.
 Czg
#10595 posted by bal on 2006/07/26 23:14:21
Yeah, I played that secret czg-map, and even though it had no monsters in it yet, it's already my favorite quake map ever! (seriously, it rocks)
I suggest you all poke him with sharp sticks in his various fatmeats (=his whole body), and show him pictures of tortured kittens until he finishes it.
 Ok That's It!
#10596 posted by czg on 2006/07/26 23:50:06
Never finishing it now! </bal>
 Czg
#10597 posted by bear on 2006/07/27 00:30:59
Please don't finish that map ever if it means we can have rpg come over here!
 Czg
finish the map czg...</pester>
 Airventure EAA - Jets And Planes Oh My!
#10599 posted by . on 2006/07/27 21:55:07
So I went to EAA airventure today with my little bro, theres some pics and a couple F-22 flyby video clips - aaaaaaawesome:
http://www.phaitaccompli.com/crap/eaa2006/
 CZG
#10600 posted by gone on 2006/07/28 02:51:51
hey CZG I will send you some russian cheese if you do it! and dont care about fitz.
#10601 posted by Lunaran on 2006/07/28 21:27:26
fatmeats
... lol
than, is there any way you can retrieve episodes of Silent Library and deliver them to us? namely, me?
 Phait, That's
#10602 posted by bambuz on 2006/07/29 05:46:26
where your tax dollar goes, half of the world's defence budget is used in USA.
Louder than thunder, them planes. Man has some power with technology, makes you think.
 A Public Request
#10603 posted by bambuz on 2006/07/30 15:42:56
I played hrimfaxi & drew's Egypt the other day, and am too bored to look up the thread. It was cool in many ways.
It just sucked that I had 20 fps in it in many places, somewhat unnecessarily I think. r_speeds about 3500. And when ne_marb was recently mentioned in another thread here, it's a great map too but has some serious fps problems. (It isn't even that open but the rooms can see into each other!.)
Please try to visblock, at least rudimentarily. Make that hallway between big rooms L-shaped or something. It's a good practice. It's quake too, the engine and gameplay were neither meant for open maps. r_showtris 1 is such an easy tool in fitzquake that one can check visblocking quickly. And it lowers vis time a lot too!
Thank you.
 Lol
#10604 posted by czg on 2006/07/30 15:56:33
 The Old Hardware Back Then / Now Discussion
#10605 posted by negke on 2006/07/30 16:09:43
i'm too bored to look up the thread.
why should maps still be restrained in terms of size/r_speeds when most people have the proper hardware to run them smoothly. what is acceptable today? i'm not sure...
answers somewhere.
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