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Hmm 
So...

1) Where do all the cool half life 2 mappers hang out these days?

2) What are the HL2 maps that are considered the pinacle of user made shiznat atm (dm & sp, but sp for preference)?


And no this isn't a betrayal of my roots to map for the current trendy games, oh no, it's... it's... oh god, I'm sorry, please forgive me mummy ;) 
 
Seconding nonentity's questions. Tried Coastline to Atmosphere, was at best average, Minerva doesn't work, and the rest that are posted here don't seem worth playing. 
Well 
There are NO cool HL2 mappers. But, czg idles #tf. Blitz idles #tf too (on more than one server.) Other than those two, I dunno. 
Hmm... 
I thought Minerva was really nice, didn't have any trouble getting it to work.
Haven't tried any other HL2 sp stuff, as I haven't heard of any other good maps... 
Just Wondering 
Anyone here going to Fragapalooza? 
Huh? 
I thought the question was about where to find good maps, not people who made terrible maps. 
Oh Never Mind Me. 
It was about where the queers are at anyway... 
Nonentity 
Minerva : metastasis 1 & 2 are the best releases so far, I also enjoyed "das roboss" a 3 level pack which had some great combat and decent visuals plus you get to pilot a mech at the end :D

tbh thats all thats worth checking out atm, kinda sucks eh. Sorry dont have dl links :( 
Update 
A new page at my website, i added a Q1SP Hall of Fame 2, for more recent maps:

http://underworld.planetquake.gamespy.com/qclassics2.html 
Wow 
Quake Condensed actually made it into a hall of fame? No one is more surprised than I, although I'm still quite fond of rpgsmse4 - Whispering Shadows. 
RPG 
your brushwork is always good to look at. :o 
Question 
in engines like fitz/aguire's, is it better to play with -bpp 32 or without ?

does it make any difference ? 
Another Two Things 
in both aguire and fitzquake, when I play with no cd (ie no music), sound is perfectly fine. When I play with music, there is a lot of distortion in sound effects. Any ideas ?

Secondly, and this is more a question for metl, on my new system fitzquake runs terribly. Even in the stock quake levels.

Granted, I'm running in 1280*1024 with 8xAA and 16x Anistropy, but on the same settings, aguire's engine flies. Unless it doesnt do AA or Anistropy ??

Have a geforce 7900 and an AMD 3700, can give you full specs via email if you want. 
Inertia 
doesn't stifle creativity -- you guys arguing about it does.

whenever there is even a hint of a possible flame, someone will use that occasion to proclaim their moral superiority by responding to the precedings in a tone of nuetrality, as if they were 'above the fray', 'tut tuting' those who are involved.

Of course, you are the one who jumped in this time. However, to get to that point where you could make your claim, you had to mischaracterize my postings. I gave what I thought was a well thought out reponse, and I avoided insulting anyone. When Blackdog went through the roof, behaving at a threat level Red to a posting that was at best a mild light Blue, I did not raise the vitriole any higher.

But you mischaracterized my post as an argument, as well as oversimplifying the opinion stated in it. I have avoided arguments for at least a few years on this board because I do not like the schisms they create, nor the time they waste. 
 
Did I miss something? A deleted post? IRC drama on func? 
Underworldfan 
Flattery will get you nowhere. Seriously. �_�

Here, have a beer. 
RPG 
cheers. 
Nitin: 
-bpp 32 looks better overall, because in 16 bit mode, there is minor color distortion (and in the case of textures with alpha, like the scrolling sky and the menu graphics, there is major color distortion.)

Unfortunately, I don't know exactly what could be causing your framerate problems or audio problems. If you want to send me your config file, I can try to point out variables that might be good to tweak, though (for the framerate problems only; I know almost nothing about the audio system.) 
HeadThump 
I didn't intend to minimize what you, specifically, were saying, but just to tell both of you to *hush hush* before it got out of hand. 
Minerva 
Adam Foster's Minerva series IS the best out so far. He's one of the last guys remaining from the Nightwatch/Natural Selection power mapper squadron that hasn't yet been enveloped by the games industry's fat sweaty folds.

I'll ping the members of said squadron that are now at Raven and see if there's anything else shiny we're missing. 
Doom3 Texture Use 
For those who didn't see it yet: I added yesterday, on my Quake Expo booth, some screenshots of my current projects that uses Doom3 texture set converted to Quake format.

http://www.quakeexpo.com/booth.php?id=50

Feel free to comment. 
Err.... 
OK, it should have been posted either "screenshots and betas, thread, or "Quake Expo 2006 Discussion Thread"... sorry for this.. Anyway, please comment.. ;P 
Generally 
looks very good, reminds me of your previous spacebase level. Already when browsing the texture archives, I noticed that the hexagonal floor tiles (doom1 homage) are _huge_, they tiles are like 2 meters across. I think you could safely downscale that texture in the bitmap editor (not in the level editor!) to make it look more natural.
Actually, otherwise the textures seem a bit big too? Dunno, you'd know that better by playing instead of looking at shots. That'd make you feel a little small. Maybe it's not serious. 
I Agree 
looks like midget quake, where the playe is smaller than a floor tile :) 
OK 
I will reduce the size by 2... Good point.. 
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