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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I'm Looking For A Couple Testers 
for a chunky, unvised map that won't be out for a couple months (I want to start vising it soonish though). So you would need a powerful computer. Email dustin dot geeraert at umanitoba dot ca. 
Little Something I'm Working On 
http://i.imgur.com/1Xx46PC.jpg
Hopefully I won't screw this up. 
Looks Good, 
keep on! 
Remember... 
You need to use the box that says force integer plane points!! 
Good Idea, Fifth. 
 
And For Gods Sake 
Bind "snap vertices" to the space bar and make sure you give it a tap every time you're faffing around with the vertex tool! (or the clipping tool!)

Seriously.

Plus you eventually get a feel for what kind of geometry is possible and what's going to give you nightmares down the line. 
Start Map... 
So I spent a lot of today just getting the start area sorted for my quake like id did pack... It intentionally very much like the original game, but I am going to make it a bit more unique once you go to the episode choice area (not actually made that yet)

https://www.dropbox.com/s/mye0mljt0ix935r/ss1.jpg

https://www.dropbox.com/s/nt3mv1lb9xa1unz/ss2.jpg

https://www.dropbox.com/s/n7jjhyi3swc2v1t/ss3.jpg 
Also.... 
spot the horrifically misaligned texture. 
Looks Somewhat Similar To Id's Start. 
Looks Great though! 
Heh 
Not Quake the way id did... perhaps Quake the way Raven (or Romero) would have done?

http://www.quaketastic.com/files/qtwrd.jpg 
A Challenger Approaches... 
Wonderful Troyn!

(don't worry, fifth, I like yours too.) 
ROQ... 
I have played Tronyn's start area thing. It's epic on a scale you wouldn't believe (really, it's fecking huge). :P 
I Dont Like How It Says THE START 
breaks the atmosphere IMHO. 
Well 
I think after all these years, acknowledging the highly unrealistic nature of Quake levels in a meta- fashion, is fine. Arguably, stuff like Kell's e1m2 with its floating pieces of rock going into the skybox, similarly admits this. 
 
I think it would be cool if it were in Latin, and said initium 
Start By Tronyn 
Holly mother of GOD! That looks awesome. Where can I get the map? 
Tronyn's Bunghole. 
 
nowhere yet, it'll be released with the final version of DRAKE (my goal is by spring day 1).

but, the tech people, whom I massively admire, have made things easier, so I'm hoping to release the whole thing within like 2 months. 
Agree With Scampie 
 
Har 
nice to see you still around Shambler, approximately 15 years after you refused to review my first map. 
 
@Fifth, I know you are going for the whole ID vibe in your maps but it feels too similar to the original. I know you have done subtle changes, like extra floor detail but I was expected more differences.

@Tronyn, wow nice large epic start entrance, it feels very greek style to me, maybe have the start text in a greek style font and try 'begin' or 'enter' instead of start? I would prefer to see the screenshot in colour. 
Sock.. 
This is the only room which will be so close to the original game. Once you get to the episode selection the differences will be much more apparent. There are some very small homages but it is all brand new stuff, promise! 
 
haha tronyn, 15 years since shambler refused to review my first episode as well! he was offended I even thought he'd consider putting it on his site.

re start map, fifth that just looks like id's start map. what's the difference? if you're going to do big changes to the other maps, why not the start map as well? it could have a lot more detail added. 
Haha 
shambler refused to review my first map too!

it sucked though. 
Start Map Is Fine Guizzzzzz 
You'd be surprised at how different they actually are side-by-side. Mine is meatier with more detail and more defined lighting.

I might do a second pass on it once it's finished to make it feel a bit more unique anyway. I don't want to overdo the detail though as id maps were simplistic (and my intent is to actually release more maps per year). 
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