RingofQuaddamage
#10462 posted by scar3crow on 2014/01/19 03:13:45
Have some actual feedback:
The floor is a bit flat, and from this angle the room looks like it is essentially a rectangle. Does this lead anywhere? The stone-skull-slab to the left looks a bit odd being perfectly flush to the wall, perhaps pull it out slightly? Is there a reason the stained glass is there, and not centered in the wall? Does it serve a purpose?
Without any more context, I can't really say where you should go with the room. But do keep it up, I don't think you are "copying sock". I think like anyone you've seen some good work and it has got your mind going on a similar thread. I'm happy to see content that is so Quake oriented in its themes.
Good Advice, Scar3crow...
#10463 posted by
Breezeep_ on 2014/01/19 03:36:36
However...
#10464 posted by
Breezeep_ on 2014/01/19 04:01:25
It's a bit difficult figuring out what to do with the room...
#10465 posted by
necros on 2014/01/19 04:15:33
put it aside until later and see if it fits then
Not Showing Much
#10466 posted by Tronyn on 2014/01/19 04:19:38
@necros
#10468 posted by
Breezeep_ on 2014/01/19 04:23:45
well, it's that or scrap the map and start over.
Wtf
#10469 posted by
ijed on 2014/01/19 04:32:55
My advice was serious.
Sink the floor.
Put a water brush there.
Put zombies on the wall.
This is irritating.
Heh
#10470 posted by Tronyn on 2014/01/19 04:33:26
TY, RoQ
The first one is shit, it's a decoy ;)
Tronyn
#10471 posted by
ericw on 2014/01/19 09:14:54
That looks wicked! At first I though the crane and some of the lights were base/industrial details, but looking closer I guess it's a pure medieval crane. Looks great in any case.
one thing - the light grey crane/buildings against the skybox looks kind of color inverted. maybe try lowering the rgb values of the fog just enough to get the crane silhouette the be darker than the skybox?
Tronyn
#10472 posted by
JPL on 2014/01/19 13:44:25
I don't know whether it is made voluntarily but: those black and white shots are really amazing... or is it the fog that generates this visual effect ?
Second shot upper structure is really puzzling me: wtf is this ?
Can't wait playing this map !
Sorry Ijed...
#10474 posted by
Breezeep_ on 2014/01/19 14:25:11
I'll do something similar to that...
Tronyn
#10475 posted by
Drew on 2014/01/19 22:25:36
Looks amazing. Hope it's all b+w. can't wait!
Suggestion
Try replacing wbrick1_5 with wall14_5
#10480 posted by
[Kona] on 2014/01/21 05:17:19
hmmm no ones done a b&w map have they? could be really cool to see one, it'll give more focus to the lighting which needs to be fantastic.
looking really good tronyn!
Negke Did A Speedmap...
#10481 posted by
Drew on 2014/01/21 07:42:22
and that's it, I think...
PS - just wandered through the Bal scraps... so nice! Hope someone with the adequate skill set does something with those! Pretty crazy to think he whipped those up back in 05.
:p
#10482 posted by
Trinca on 2014/01/21 11:28:52
Tronyn you map like a god, but i whould love to see a map from you less epic... a smaller map :)
Your maps have always huge sizes, but guess is your signature :p
B&W Maps
#10483 posted by
quaketree on 2014/01/21 11:55:29
I messed with it years ago. I converted most of the original game content into black and white by texture and skin swapping but I hit a wall with engine based explosions and stuff like trails being in color which just didn't look quite right so I dumped it.
Aside from that it definitely added a different feel to the game as a whole. Too bad the feel was broken by the stuff that I couldn't change myself.
#10484 posted by
metlslime on 2014/01/21 12:13:18
couldn't you just create a greyscale palette.lmp and be done with it?