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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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oh no, he borrowed from sock's modern approach to an e1m2 look. what a fucking scandal

always copy from those who came before you. just make sure you add your own personal touchs 
Note To Self 
Shut up. 
Is There Anyone 
Not trying to emulate Sock's work? 
To Answer The Question 
Sink the floor and flood it, then nail some zombies to the wall. 
Fine. 
I'll redesign the room. 
Fine. 
I'll redesign the room. 
Nothing Wrong 
with making maps like Socks. He is a great mapper and copying is part of learning, plus if people think your maps look like his then you're making a good map! 
LOL 
I like it! mfx was making a joke... 
I Have Popcorn For 2 Weeks! 
 
Oh, 
and yes, looks good, of course... 
 
If Sock has a patent on wbrick1_5 with some white thrown in and a bunch of wood, then e1m2rq must be the biggest heist in history.

cough. 
Heh 
even though I think the responses RoQ got were a bit asshole-ish, they did bring up a pretty interesting topic, style.

It's something I've been considering, like if I map in the future, I'd like to work in a totally different style. But style is interesting, I recall the term "negkeish" being used on here, lol, with all its (accurate) implications of impeccably detailed brushwork and mind games meant to torment us into rage quitting. 
RingofQuaddamage 
Have some actual feedback:
The floor is a bit flat, and from this angle the room looks like it is essentially a rectangle. Does this lead anywhere? The stone-skull-slab to the left looks a bit odd being perfectly flush to the wall, perhaps pull it out slightly? Is there a reason the stained glass is there, and not centered in the wall? Does it serve a purpose?

Without any more context, I can't really say where you should go with the room. But do keep it up, I don't think you are "copying sock". I think like anyone you've seen some good work and it has got your mind going on a similar thread. I'm happy to see content that is so Quake oriented in its themes. 
Good Advice, Scar3crow... 
 
However... 
It's a bit difficult figuring out what to do with the room... 
 
put it aside until later and see if it fits then 
Not Showing Much 
Holy Shit Tronyn... 
amazing! 
@necros 
well, it's that or scrap the map and start over. 
Wtf 
My advice was serious.

Sink the floor.

Put a water brush there.

Put zombies on the wall.

This is irritating. 
Heh 
TY, RoQ
The first one is shit, it's a decoy ;) 
Tronyn 
That looks wicked! At first I though the crane and some of the lights were base/industrial details, but looking closer I guess it's a pure medieval crane. Looks great in any case.

one thing - the light grey crane/buildings against the skybox looks kind of color inverted. maybe try lowering the rgb values of the fog just enough to get the crane silhouette the be darker than the skybox? 
Tronyn 
I don't know whether it is made voluntarily but: those black and white shots are really amazing... or is it the fog that generates this visual effect ?
Second shot upper structure is really puzzling me: wtf is this ?
Can't wait playing this map ! 
Eldritch 
 
Sorry Ijed... 
I'll do something similar to that... 
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