#10450 posted by
- on 2014/01/18 19:15:18
oh no, he borrowed from sock's modern approach to an e1m2 look. what a fucking scandal
always copy from those who came before you. just make sure you add your own personal touchs
Is There Anyone
#10452 posted by
ijed on 2014/01/18 19:46:10
Not trying to emulate Sock's work?
To Answer The Question
#10453 posted by
ijed on 2014/01/18 19:52:16
Sink the floor and flood it, then nail some zombies to the wall.
Nothing Wrong
with making maps like Socks. He is a great mapper and copying is part of learning, plus if people think your maps look like his then you're making a good map!
LOL
#10457 posted by
Spirit on 2014/01/18 21:52:22
I like it! mfx was making a joke...
I Have Popcorn For 2 Weeks!
#10458 posted by
mfx on 2014/01/18 22:13:12
Oh,
#10459 posted by
mfx on 2014/01/18 22:27:31
and yes, looks good, of course...
#10460 posted by gb on 2014/01/18 22:35:37
If Sock has a patent on wbrick1_5 with some white thrown in and a bunch of wood, then e1m2rq must be the biggest heist in history.
cough.
Heh
#10461 posted by Tronyn on 2014/01/19 00:06:59
even though I think the responses RoQ got were a bit asshole-ish, they did bring up a pretty interesting topic, style.
It's something I've been considering, like if I map in the future, I'd like to work in a totally different style. But style is interesting, I recall the term "negkeish" being used on here, lol, with all its (accurate) implications of impeccably detailed brushwork and mind games meant to torment us into rage quitting.
RingofQuaddamage
#10462 posted by scar3crow on 2014/01/19 03:13:45
Have some actual feedback:
The floor is a bit flat, and from this angle the room looks like it is essentially a rectangle. Does this lead anywhere? The stone-skull-slab to the left looks a bit odd being perfectly flush to the wall, perhaps pull it out slightly? Is there a reason the stained glass is there, and not centered in the wall? Does it serve a purpose?
Without any more context, I can't really say where you should go with the room. But do keep it up, I don't think you are "copying sock". I think like anyone you've seen some good work and it has got your mind going on a similar thread. I'm happy to see content that is so Quake oriented in its themes.
Good Advice, Scar3crow...
#10463 posted by
Breezeep_ on 2014/01/19 03:36:36
However...
#10464 posted by
Breezeep_ on 2014/01/19 04:01:25
It's a bit difficult figuring out what to do with the room...
#10465 posted by
necros on 2014/01/19 04:15:33
put it aside until later and see if it fits then
Not Showing Much
#10466 posted by Tronyn on 2014/01/19 04:19:38
@necros
#10468 posted by
Breezeep_ on 2014/01/19 04:23:45
well, it's that or scrap the map and start over.
Wtf
#10469 posted by
ijed on 2014/01/19 04:32:55
My advice was serious.
Sink the floor.
Put a water brush there.
Put zombies on the wall.
This is irritating.
Heh
#10470 posted by Tronyn on 2014/01/19 04:33:26
TY, RoQ
The first one is shit, it's a decoy ;)
Tronyn
#10471 posted by
ericw on 2014/01/19 09:14:54
That looks wicked! At first I though the crane and some of the lights were base/industrial details, but looking closer I guess it's a pure medieval crane. Looks great in any case.
one thing - the light grey crane/buildings against the skybox looks kind of color inverted. maybe try lowering the rgb values of the fog just enough to get the crane silhouette the be darker than the skybox?
Tronyn
#10472 posted by
JPL on 2014/01/19 13:44:25
I don't know whether it is made voluntarily but: those black and white shots are really amazing... or is it the fog that generates this visual effect ?
Second shot upper structure is really puzzling me: wtf is this ?
Can't wait playing this map !